Gault of Stonegaard
Serving lass at the Olde Inn.
Mage in residence.
The Inn has stood for centuries in the northern Gondish Hills, at the southern foot of Traveler's Tor. It stands on uneven ground, facing south, surrounded by rocky, forested slopes. Below it, an old merchant road crosses the highlands from the King's Road in eastern Anglamar to the lowlands in the west. The road follows the Whispering River to the town of Hamling, a distance of three days ride. Below the Inn lies a small highland lake. Fed by clear highland streams, the lake freezes over in Winter.
Gault, a grizzled old dwarf, runs the place and has for at least a century, along with a small staff. His services are fair, the rooms sparse but clean, the food good and the drinks strong and plentiful. There is always a roaring fire in the common room and a welcome to anyone with coin. A handful of regular patrons seem to be always in residence, though most of the rooms are unoccupied in any season.
The Inn is a large, rambling structure of old gray stone and high-pitched slate roofs, easily the size of a small noble's keep. It is actually three buildings connected horseshoe-wise and fronted on the south by a low stone wall. An arched gateway in the wall opens into a central courtyard, stone flagged, with an ancient well at its center. The heavy wooden gates open inward and are never closed, day or night (unless there is a serious threat to the Inn, which hasn't happened for years). Entering through the gate, across the width of the court, the Inn's main building rises three stories with a high-peaked roof facing south. Tall double doors of iron-bound oak give entrance to the tavern, and above them hangs a heavy iron storm lantern to light the courtyard at night. To the right (east) is the three-story inn proper where most of the rooms are located - two floors of lettable rooms beneath a vast attic loft. It has two entrances from the court, one at ground level and the other on the second floor, accessed by a stone stairs ... Across the courtyard to the west is the stables, a long two-story building, timber-roofed, with wide stable doors opening onto the courtyard.
The Olde Inn has been a waystop for weary travelers for as long as anyone can recall, a meeting place for adventurers and a refuge for some. It is considered neutral ground in the ongoing feuds and grudges between the various factions of the West. This is a policy strictly enforced by Gault, and patrons can find themselves quickly ejected from the premises for violating it. Occasional brawls do happen between individuals, but pitched battles between - say - the Northern Rangers and the Swords of Beregond are forbidden. As are magical duels between mages and priests. The proprietor has some resources which enable him to protect his property and the lives of his guests ... The truth is that very rarely has he been challenged. The place is far more valuable as a refuge than a battleground.
What is known, and rumored, about the Inn is the stuff of tall tails and adventurer's legends. Some may even be true ...