MAGIC WEAPONS common to unique
Enchanted weapons have magical Power incorporated into their manufacture. They receive bonuses to the Combat Roll of +5 per Power Level.
MAGIC ARMOR common to unique
Enchanted armor has magic Power incorporated into its manufacture, giving it additional bonuses to the Combat Roll equal to +5 per Power Level. In addition, the Power Level of magic armor counts as protection against some forms of magical attack, adding the Power Level bonus to Power Rolls.
AMULETS common to rare
An amulet is generally worn as an item of jewelry (necklace, ring, cloak pin, etc.) with various magical properties which are confered on the person wearing it. Amulets may be ornate or plain, made of metal, ivory, or bone and decorated with gems. They radiate magic at Power Level but confer their magical effects only upon the person wearing them.
Amulet of Protection
This item provides the wearer with resistance to magical attacks equal to the item's Power Level. Most amulets, unless they are quite powerful, are superfluous to mages and priests, since their own Power Level is often higher.
Talismans are used by mages to store magic Power, which can then be drawn upon to temporarily increase their own Power for spell-casting. A talisman's Power Level is simply added to the mage's when he or she wishes. A talisman may be almost anything - an item of jewelry or any small object that the mage can carry around.
POTIONS, ELIXIRS and UNGUENTS common to unique
These are substances that a person drinks or applies to the body, which confer magical benefits and abilities. A potion or elixir can be contained in a flask and carried around ready for use when needed. Most flasks hold enough potion for 1-10 uses (drinks), each of which confers the full benefit of the potion.
Potion of Healing common
This potion heals physical injuries, cures disease, counters the effects of poison and generally restores a person to health. For wounds, the potion's Power Level dice are rolled and the score is applied by the wounded character on the COMBAT RESULTS TABLE.
SPECIALIZED MAGIC ITEMS rare to unique
These are objects which confer a single, specialized magical ability or effect upon the user at the Power Level of the object. They can be almost anything - a ring, bracelet, a pair of guantlets, an item of clothing, etc. In general, each item has one magical power.
Following are some well-known examples of specialized magic items. Players are free to invent new and unique items for their characters, keeping in mind that such treasures are scarce, incredibly valuable, and rarely duplicated.
Cloak of Shadows rare
This plain travelcloak confers on the wearer the same ability as the spell, Shadowcloak, making the person virtually invisible and undetectable to normal senses. To the wearer's own perceptions, he is visible, while to others, he is less than a shadow. The cloak can be penetrated by Sorcerous Sight with a Power Roll.
Crystal of Illumination common to rare
This clear glass-like stone produces light, like the mage spell, that illuminates Power Level area of effect for duration.
Girdle of Strength unique
This broad leather and metal belt, when worn, gives a person Super-human Strength (Power Level 5). Enhanced strength is applied to physical feats involving strength and Combat Rolls.
Ring of Fire rare
This ring gives the wearer an ability similar to the spell, Magefire. With the proper command word, the wearer can produce a sheet or tongue of flame that arcs out to Power Level range with all of the effects of normal fire. Damage is determined by Power Level dice (rolled as a Combat Roll with effects determined on the COMBAT RESULTS TABLE.