- Anglamar & the West
- The Inner Sea Lands
- The Mysterious East
- Lost Glades
Adventures in Mythandar is a fantasy adventure role-playing room set in an original world setting. The World of Mythandarę, is a medieval world of kingdoms and castles, vast forestlands, soaring mountains, frozen wastes, empty deserts and wild seas. Mythandar is its own world with a sun and moon (only one). It has a history going back thousands of years with similar inhabitants to our own - people, horses and trees. Here magic is real, the gods exist and life is an adventure.
Mythandar's level of culture and technology corresponds roughly to what Earth was like around 1000 AD - the middle of the Middle Ages. The crossbow and catapult are considered high-tech. People walk, ride horses and wagons when they travel on land. At sea, ships are powered by sails and oars ... The big difference is magic. It works and many people use it on a daily basis. There are mages, wizards, priests and other non-human magical creatures. Magic has influenced the nature of this world.
In Mythandar, there are no guns, cars or computers. No lightsabers, starships or robots. There are no immortal Highlanders, gunslingers, supermodels, mutant superheroes, Sailor Moons, Klingons, Lestats, ninja turtles - none of that. There are knights and wizards, barbarian chieftains, priests, chain-mailed warriors, elves, dwarves and dragons. There are plenty of peasant farmers, shopkeepers, blacksmiths and tavern owners. There are valiant heroes and evil villains and regular people who would just as soon live quiet, uneventful lives.
We're not using character creation rules from D&D or any other published game. Mythandar has its own house rules covering character stats, dice-rolled combat and magic. Follow the links provided to go to the appropriate pages.