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CURRENT ROLE-PLAYS IN MYTHANDAR
          


In addition to the role-play on-going in and around the Olde Inn, there are storylines running in other locations across Mythandar. Most of these are open to new Player/Character participation. Please ask the Moderator if you can join in.

Updated MARCH 12 2009

WINTERING AT THE OLDE INN
Gondish Hills, Anglamar, Late Winter 1209 I.R.

It is late Winter in the year 1209 of the Imperial calender (called Imperial Reckoning in Anglamar). Spring is just around the bends, though one can hardly tell it by the weather. It remains cold in the Gondish Hills, with snow still on the ground and the rivers and lake still frozen. The Olde Inn is making ready for trade season - rooms are being cleaned, hearths shoveled clear, and roof repair has begun.

Players and their Cs are always welcome at the Olde Inn. Play need not be "mod-assisted." Players are free to conduct their own RPs, solo or multi-player, using the background and information presented. It is asked that the basic setting of the Inn and its surroundings, NPC "regulars" and other established details be referenced without substantial modification. However, the Inn isn't indestructible or immune to change. If events within your RP will effect these elements substantially, please consult with a Mod. In general, minor NPCs (guards, servants, minor patrons) can be played without handles and referred to in your posts. Players are also encouraged to multi-task with additional handles, if they wish.

Remember, it is still Winter. The Hills remain snow-covered, and the Lake and streams frozen. Spring is nearing and the almost constant snowfall has stopped, though the sun shows only rarely. Dress warm and bring boots. With the thaw comes mud.

TALES AT THE INN

DARK MOON RISING
Gondish Hills, Anglamar, Late Winter 1209 I.R.

Not far from the Olde Inn, at the edge of Elderwood Forest, stands an ancient temple to the Great Mother. The House of the Moon is a landmark in the Gondish Hills and chief shrine of the Goddess in Anglamar. For nearly 100 years, High Priestess Namarah Silverbrow presided there, serving Her and ministering to the people. Since Namarah's death five Winters past, the temple has set unoccupied and untended since. The doors remain open and the Goddess' protection remains while She seeks a new High Priestess.

Danya Half-elven, serving at the Olde Inn, knows the details ... This Winter, the local hillfolk bring ill rumors of the House of the Moon. Though the Goddess' Power still shines, the temple itself appears to be surrounded by a ring of shadow and corruption from which nature shies away, as if the temple itself were under siege by the powers of darkness. The locals are worried. Come Spring, they have crops to plant, herds to tend, and children to raise and are in dire want of the Goddess' blessing through the services of Her priestess. This Winter, they've prayed for the arrival of a new High Priestess to set things aright and now those prayers have been answered ...

This SL is intertwined with current events at the Olde Inn. RP is open.


Eastinghold gates JOURNEY TO HIGHSADDLE
The Northern Marches, Late Winter 1209 I.R.

Dameron and Wilone's joint adventure in the North is over. The two young travelers have separated at Northinghall, with Dameron Vey remaining there - pressed into the service of the Lord Warden of the Marches - and Wilone continuing to Highsaddle on her own (for now). Dispatched upon a mysterious mission for the King, she must find the safest and quickest route because someone is trying to stop her, kill her, or take what she's carrying. Winter lingers long in the Marches, so the journey remains doubly perilous ... Questions loom. What is it that Wilone (newly inducted into the ranks of the Northern Rangers and given a mission by the King) carries and why is it so important? It has been confirmed by Sir Adumar, Lord Warden of the Marches, that agents of the Baron of Beregond are on her trail. Why? And how far will they go to stop her and thwart the King's will? ... Seers and oracles see the signs - in the weather, in the stars and in their dreams. Events are moving toward something big. Intrigue among the Barons and war looming in the East - the first true test of a young King may be coming.

This SL is open and can accommodate any number of Players interested in adventuring in the North. New Cs are welcome and some established names are available as Player Characters. Join a new generation of young heroes (and villains) on the rise in Anglamar.

Moderated by 'Hawk.


THE PERFECT STORM
The Eastmark, late Winter 1209 I.R.

No sooner has word come of a Varalkian invasion from the east, than it is reported that Baron Waldief himself has been murdered. Traitors and Varalkian spies are suspected - NAY! Blamed! Not to worry, for Sir Kayle, High Sheriff of the Eastmark, who has served the barony faithfully for a decade, has taken command. The Lord Baron left no heir, so the matter of succession will have to be arbitrated by the crown. Fortunately, the good folk of the Eastmark have such a valiant champion as the Sheriff in this time of need ...

With the land still in Winter's grip and Greymantle in the hands of foreign invaders, with the Baron murdered and suspicion and unrest running rampant through Eastinghold, with the King's Army on the march and every sell-sword and would-be hero flocking eastward to war, things are a bit unsettled. Caught in the middle are Grand Lady Easting, the Baron's dam (no Mother of the Year herself) and those few she may still count on as loyal. War looming, ambitions clashing, and more intrigue than you can shake a flail at - Get in at the beginning of this one, Players. There's room for all kinds of characters.

THE PERFECT STORM is open role-play, moderated by Shana (Lady Easting) and 'Hawk (Sir Kayle).


STORM SEASON
Viksted in the Storm Isles, Spring 1208 I.R.

Funeral of Urveld Trollslayer Our longest running SL beyond the Olde Inn takes place in the kingdom of Norland, at the great hold of Viksted in the Storm Isles. RP is almost a year behind the current timeline, following events surrounding the death of Viksted's chieftain.

Urveld Trollslayer, chieftain of Viksted for nearly 40 Winters, has died of age and illness. With no surviving sons, his eldest unmarried daughter, Ingre, has taken over management of the hold. By Norlandic custom, an unmarried daughter or widow may rule as chieftain. However, like any ruler, she is subject to challenges from those wishing to supplant her - any many believe a woman to be easy prey. Candidates have come from all over the North to sue for Ingre's hand and stake their claims against each other. To minimize bloodshed and preserve her own independence, Lady Ingre has imposed a contest (also permitted by custom) in which potential suitors will fight her for the right to rule as Viksted's new chieftain.

Forces converge on Viksted with the arrival of the suitors - among them Rurik, son of Norland's enemy, the Lord of Rune Isle. To observe the succession, the second Prince of Norland, Voltar is present as well. Factions have formed around the leading contestants and intrigue and double-dealing are afoot. Blood has already been shed. The claimants have sworn oaths to abide by Ingre's selection of a husband, and the contests are about to begin. With the arrival of the dragonship Stormrider and its captain, the famed warrior and adventurer Thars Bloodaxe, the stage is set.

The Challenges have begun with the drawing of stones by those warriors seeking to be Viksted's next lord. The rules are simple: Each challenger will face Lady Ingre in personal combat, one each day. From among the victors, she will select a husband. The catch: Ingre is a skilled and luck-borne fighter in her own right. If no one can best her, she will rule Viksted on her own.

STORM SEASON is an open-play storyline, moderated by Longgrass (Ingre).


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