Adventures in Mythandar is a free-form role-playing venue. Players can interact without the restrictions of rigid rules, emphasizing style and inspiration. Interaction with other Players in character requires only imagination and adaptability. Everyone's style is different, but that's what makes Role-Play Chat fun.

Role-play chatting is an art, not a science. There are no real experts - there are too many variations in style and what works for some is confusing or un-fun for others. Experienced Players have settled on what is generally successful, tried and true methods that make chatting a creative but controlled exercise. Presented here are a few well-known and widely accepted basic rules.

Joining a room can be daunting for new Players (and even for experienced Players in a new room). RP Etiquette demands that opportunities be open for Players to join the fun, and good RPers will encourage the participation of anyone eager to play. Likewise, new Players should be familiar with the basics and willing to adapt to others' RP style. Don't try to "take over" an ongoing RP. Rather, contribute by offering another dimension to play. The inclusion of a 3rd Player in a 2-Player RP is quite a contribution in itself. Players are the heart and soul of role-playing and any room should consider itself lucky to have people willing to participate.

In Adventures in Mythandar you won't be required to submit an application or join an off-site forum. You might want to run your Character idea past a mod, particularly if it is unusual (or unusually powerful). Have at least a grasp of the room theme or setting and the type of Characters that are played. New Players in particular should be aware that It is the responsibility of Room Staff to offer Players opportunity and encouragement. Just be aware as well that Mods are Players, too.

One further word regarding RP Etiquette: After you've entered an RP session, don't leave the other Players hanging. If your C is involved in the storyline and others are eager to continue playing, make an effort to write your Character out in a plausible fashion that allows play to continue. Simple good manners ... Everyone has real lives and demands upon their time. Many allocate a certain amount of time to RP. Being unable to continue due to lack of participation or sudden departure of an RP partner is frustrating and a waste of time. The best thing to do if you have a limited amount of time to RP is to announce that fact before joining in. Be considerate.

RP 101
  • Annotating Posts is a means of indicating what kind of post your sending, who to, and to what purpose. When a Character enters a chatroom, there are two entities - the Player and the Character. They do not have the same talents and abilities, nor do they know the same things. Posting In-Character (or IC) means your Character is interacting with the imaginary world and its inhabitants (other Cs). Posting Out-of-Character (OOC) means that you, the Player, are communicating to other Players. Without some way of tagging your posts to distinguish between the two, confusion reigns. Traditionally, posts are annotated in the following way:

    - Address Your Posts to the Player or Character they're meant for. This helps avoid confusion, particularly when there are more than two people in the room.

    IC dialogue is posted in the clear (without annotation) while action posts and descriptions are bracketed with asterisks * or tildes ~:

    HO, INNKEEPER! *a tall warrior wearing chainmail, with a longsword strapped to his back, strides in through the doors. He glances about the commonroom before moving straight to the bar* Greetings. I'll have a tankard of your finest ale.

    ~wiping out a mug with a soiled bartowel, the man behind the counter eyes the newcomer for a moment~ Greetings to you, sir. An ale it is - after I see your coin, if you please.

    OOC posts follow the same rule, but with the entire thing framed by parenthesis ( ) or brackets [ ]:

    ((*dropping inn from the real world, I give Nicki a hug* Hey, everyone. Who's up for some RP?))

    [~hugs the dropper-inner back~ Hiya, Stormy. I'm game. How much time do you have?]

  • Posting Order is an important tool in Character interaction. Between two Cs, it's simple enough: Players post back and forth, giving eachother time to respond and declare in each post. When the RP involves more than two Cs, a numbered order should be agreed upon, with each Player posting in turn. Generally, each round of the posting order represents a moment in time. When the posting order is completed, the next round of play begins.

  • When posting Actions, you must give your RP partners the opportunity to respond. Keep in mind that everything your C does requires at least a moment in time. Multiple-action posts are acceptable, when that is agreed between Players to be the flow of play. Otherwise, post an action (with whatever descriptives you want). Then, wait for your RP partner(s) to respond. The Posting Order is important in keeping everyone on track and avoiding confusion.

  • Don't Dictate the responses of other Characters (see God-Moding, below). Whatever action you post directed at other Cs, they must have the option of choosing the outcome ... You don't take something from another C; you attempt to take it. The other Player posts whether the attempt is successful or not. Common sense applies. You definitely can take something from an unconscious or immobile C without that Player's permission.

  • -
  • Locations are important, as far as where Characters are within the game world and who they can interact with. A C out in the Courtyard of the Olde Inn won't be carrying on a conversation with another sitting in the Common Room (unless some form of telepathy is used). Again, common sense and following other Players' posts is essential to avoid confusion.

  • Re-Posting is a perfectly acceptable part of role-play. If you make a mistake or mistype, quickly announce that you've done so and do a repost. Good RPers are patient enough to cut eachother some slack. After all, this is a virtual world where the details are vague and imaginary. Likewise, no two Players envision the setting exactly the same. Back-Tracking is a different matter altogether. Once you've posted certain responses and actions and the game has moved on, your C pretty much has to live with the outcome - unless everyone involved agrees that things have become so chaotic that the whole thing needs to be redone. That requires patience, with everyone going back in game time and carefully correcting their posts in order.

    THE dirty word in role-playing and, apparently, the only unforgivable sin ... It's not quite that dire, but it is a serious obstacle to RP. Basically, a Player may be accused of GMing if his or her Character is played as invincible, invulnerable and all-knowing. This includes Characters who spontaneously acquire abilities, talents or powers not previously displayed in order to defeat whatever challenges they come up against. The definition includes Players who use information during RP that their Cs would not actually know.

    There is some hyper-sensitivity to God-Moding among long-time Players, and many have no patience at all when this faux pas is committed by a new Player. A few of these "experts" are fanatic in their devotion to stamping out the curse of GMing and, in some rooms, you can even be banned. Of course, this phobia is ridiculous. Veteran RPers are those most often guilty of GMing under the guise of being "more experienced."

    The best way to handle it is to pause play, point out to the Player (OOC of course) that their C should not or would not be able to do that OR ask the Player to explain how. Then, offer the Player the opportunity to repost and change the Cs words or actions.

    Keep in mind that there are some Characters in any role-play setting who, for one reason or another, will seem to have extraordinary abilities and knowledge. A powerful wizard who wanders the world, appearing here and there in the nick of time to advise a band of adventurers or face off against an equally powerful evil is a prime example. The more experienced and powerful the Character, the more likely they will be to know things and accomplish amazing feats ... Those Characters are rare and strictly controlled.

    Swords of Beregond Basically, avoid the urge to do it all. Play your Character honestly and creatively. When facing overwhelming odds, it's better to think your way into the clear than bulldoze through. Avoid being ridiculous ...

    You're a young thief sneaking into the Baron's Keep, armed with throwing knives and your wits. You run face-to-face into a squad of His Lordship's armored guards. You've basically got one good option: RUN!

    Don't call the results of your attacks against other Characters in a fight. Let the other Players do that. Take a hit when it's due and don't worry about it. In Adventures in Mythandar, you won't be stomped on for making mistakes. You will likely be politely corrected by a Moderator (in private) and prompted to edit your posts. Take it in stride. We're here to have fun, not rule the virtual world.

    For general role-playing rules in Adventures in Mythandar.

    Back to the Library

    Copyright 2006 | Adventures in Mythandar and World of Mythandar
    Permissions granted for use only as roleplaying support online.