Adventures in Mythandar© is a free-form role-playing venue. Players can interact without the restrictions of rigid rules, emphasizing style and inspiration. Interaction with other Players in character requires only imagination and adaptability. Everyone's style is different, but that's what makes Role-Play Chat fun.
Role-play chatting is an art, not a science. There are no real experts - there are too many variations in style and what works for some is confusing or un-fun for others. Experienced Players have settled on what is generally successful, tried and true methods that make chatting a creative but controlled exercise. Presented here are a few well-known and widely accepted basic rules.
In Adventures in Mythandar© you won't be required to submit an application or join an off-site forum. You might want to run your Character idea past a mod, particularly if it is unusual (or unusually powerful). Have at least a grasp of the room theme or setting and the type of Characters that are played. New Players in particular should be aware that It is the responsibility of Room Staff to offer Players opportunity and encouragement. Just be aware as well that Mods are Players, too.
One further word regarding RP Etiquette: After you've entered an RP session, don't leave the other Players hanging. If your C is involved in the storyline and others are eager to continue playing, make an effort to write your Character out in a plausible fashion that allows play to continue. Simple good manners ... Everyone has real lives and demands upon their time. Many allocate a certain amount of time to RP. Being unable to continue due to lack of participation or sudden departure of an RP partner is frustrating and a waste of time. The best thing to do if you have a limited amount of time to RP is to announce that fact before joining in. Be considerate.
IC dialogue is posted in the clear (without annotation) while action posts and descriptions are bracketed with asterisks * or tildes ~:
HO, INNKEEPER! *a tall warrior wearing chainmail, with a longsword strapped to his back, strides in through the doors. He glances about the commonroom before moving straight to the bar* Greetings. I'll have a tankard of your finest ale.
~wiping out a mug with a soiled bartowel, the man behind the counter eyes the newcomer for a moment~ Greetings to you, sir. An ale it is - after I see your coin, if you please.
OOC posts follow the same rule, but with the entire thing framed by parenthesis ( ) or brackets [ ]:
((*dropping inn from the real world, I give Nicki a hug* Hey, everyone. Who's up for some RP?))
[~hugs the dropper-inner back~ Hiya, Stormy. I'm game. How much time do you have?]
There is some hyper-sensitivity to God-Moding among long-time Players, and many have no patience at all when this faux pas is committed by a new Player. A few of these "experts" are fanatic in their devotion to stamping out the curse of GMing and, in some rooms, you can even be banned. Of course, this phobia is ridiculous. Veteran RPers are those most often guilty of GMing under the guise of being "more experienced."
The best way to handle it is to pause play, point out to the Player (OOC of course) that their C should not or would not be able to do that OR ask the Player to explain how. Then, offer the Player the opportunity to repost and change the Cs words or actions.
Keep in mind that there are some Characters in any role-play setting who, for one reason or another, will seem to have extraordinary abilities and knowledge. A powerful wizard who wanders the world, appearing here and there in the nick of time to advise a band of adventurers or face off against an equally powerful evil is a prime example. The more experienced and powerful the Character, the more likely they will be to know things and accomplish amazing feats ... Those Characters are rare and strictly controlled.Basically, avoid the urge to do it all. Play your Character honestly and creatively. When facing overwhelming odds, it's better to think your way into the clear than bulldoze through. Avoid being ridiculous ...
You're a young thief sneaking into the Baron's Keep, armed with throwing knives and your wits. You run face-to-face into a squad of His Lordship's armored guards. You've basically got one good option: RUN!
Don't call the results of your attacks against other Characters in a fight. Let the other Players do that. Take a hit when it's due and don't worry about it. In Adventures in Mythandar©, you won't be stomped on for making mistakes. You will likely be politely corrected by a Moderator (in private) and prompted to edit your posts. Take it in stride. We're here to have fun, not rule the virtual world.
For general role-playing rules in Adventures in Mythandar.