© 2001-2004 Stratadrake of TWZ
Is this some sort of sick anime joke? You decide. It started with a few experiments in earlier versions of Pie Slicer DX as a secret project. Maybe I had played too much Legend Of Zelda: The Wind Waker with its enjoyably cute, cartoony graphics, but I had begun pondering whether it is possible to accomplish cel-shading within the constrained engine of Warzone 2100. The answer, as experiments proved, is a tentative yes. True cel-shading involves a special lighting ramp, which cannot be performed in Warzone 2100, but cel-shading also involves simple-colored textures and cartoony black outlines surrounding the objects. These can be accomplished using the Warzone 2100, and Project: Cel-Shade WZ! is an experiment to that end.
This is a continuing photodocumentary of my work towards 'Project: Cel-Shade WZ!' . The screenshots in this gallery are ordered by their date of creation, and display the various stages the mod has gone through.
If the screenshots don't convince you, then by all means load up this demo of this work-in-progress and judge for yourself! While the WDG is rather large, it can be run under standard v1.10, v1.11, and even v1.12 (7-1) of Warzone 2100! Note: You will find some bugs in it, they are being addressed.
Need a direct link to here? Try http://www.angelfire.com/falcon/stratadrake/gallery/