~Dice is the only style of fighting within the Scarlet Unicorn (SU). It is a style of fighting were both opponets take turns rolling the dice, slowly trying to take away eachother's Hit Points.(HP). Each Death Match must be judged by a certified DM. At the beginning of each match, players must roll the dice (d10) to see whom goes first. The highest number goes first.
EXAMPLE:
~After both players roll the dice, the one with the highest number will go first. They can either attack or heal. (Healing will be explained further on down.)
EXAMPLE: =-An Attack-=
~After the action is made the player would then roll the d20 dice. This will determine the hit. If it is 13 or higher, a regular hit is made. If it is 18/19 it is double the points. If it is a perfect 20, it is double the maximum of the dice being rolled.
EXAMPLE: -Successful Attack- Regular Hit
EXAMPLE: -Successful Attack- Double Points
EXAMPLE: -Successful Attack- Perfect 20. (d6 die)
EXAMPLE: - Missed Attack- Below 13
~Players can try to heal themselves, but only once during a match. If you roll the dice and miss, it is your loss, you may not try to heal again. The roll of the dice effects how many HP you get back. Just like in an attack, if you roll 13-17 you get the amount the dice is rolled. If you roll 18-19 You get double the amount. If you roll a Perfect 20, you get two times the maximum amount. Also. If a player gets a heal worth more than there HP, it will still be added, for this battle only.
EXAMPLE: =-Successful Heal-=
~Critical Miss. A Critical Miss is when a player rolls a 1 on the d20. If this happens the item that was being used can no longer be used. If they roll a 1 on a heal, it automatically restores 3 HP to the other perons.
EXAMPLE: =-Critical Miss, Attack-=
EXAMPLE: =-Critical Miss, Heal-=
Please, look at the HP and Dice Levels for more information.
~Xanth Navigation~
The Inn Rules {} The Staff {} Inn Layout {} Laws of Battle {} Char/Families of Xanth {} Rules of Dice {} HP Level Guide {} Character Statistics