Please email any things you believe should be added to this list. - Create a character with the intent of being a part of a whole. Think of your character as a cog in the wheel that is the city in which it lives. Don't play a loner and expect lots of interaction and plot to come your way. In a Sabbat game, a Lasombra is a cog. A Tzimisce is a cog. A Kiasyd is a monkey wrench. - Understand that stereotypes exist for a reason. Ventrue do not embrace rabble rousers. Tremere do not embrace potential anarchs. - Learn the rules. Once more, learn the rules. You should not need to look up the effects of Dread Gaze every time you use it. - Memorize as much of your character sheet as possible. You shouldn’t have to stop play to pull out your character sheet every time someone throws a challenge your way. Memorize at least three attributes from each category. - Before each session, read your entire character sheet. If you come across an aspect that you cannot immediately define in terms of system or how to role-play, look it up. - If you want to get someone else to do something, role-play the discussion. If you do not achieve the desired results and think you should have, then, and only then, bid a trait and make a challenge. - Do not, ever, ever, ever, just walk up to another player and say, “I’m hitting you with a mental challenge.” Doing this is in direct violation of role-playing and the rules. If you are going to rip the blood from that Malk that made a fool of your Regent in Court that night, say, “I am Knowledgeable in the arcane method of Theft of Vitae.” Do it right or don’t do it. - At least attempt to look like your character. - Accept your fate. If you are about to die, take it like an adult. If a Storyteller rules that you cannot do something in a situation, accept it and move on. If your Storyteller is making an obviously unfair ruling, then do yourself a favor, let them make that ruling, then, talk to them on the side about how you feel you were hosed. If you cannot agree on that, leave. - Do not put up with a bad Storyteller. I have learned it is better to not play than to play in a game that sucks. - You are responsible for your character while the Storyteller is responsible for the environment. If your character does something that affects the environment, accept the repercussions. If you rob a liquor store and you picture from a security camera shows up on the ten o’clock news, leading the Prince to killing your character for breaching the masquerade, take it. Don’t bitch about the ST screwing you, just shut the fuck up and take it. - Just because it is listed in a book does not mean the Storyteller must allow it. - If you only memorize one trait on your entire character sheet, memorize your Nature. If you have been playing the character for more than ten minutes and you need to look up your nature, bad player. - If you have a beef with your Storyteller, do the right thing. Talk to them, away from others. If they won’t talk to you, tell them that they may not want others to hear what you are about to say. If they do not listen, leave. Do not bad mouth the person that is taking time out of their busy life in order to provide you with an evenings entertainment. - Help the staff of the game and do not expect XP’s for you troubles. Donate a buck to offset the cost of ink or web hosting. Help carry boxes to and from the ST’s car.