Information And Interaction Design
Information design means clarifying your communication goals and
arranging your ideas into a design that serves those goals.
Information Design is the first step in creating any sort of Design. It
involves a number of critical tasks the results of which end up producing a
Critical tasks of information design
- Define the goals for the product
Define what the audience wants to do
- Goals are used as a continual evaluation in the design process, by
continually asking "Does this solution get me closer too my goals".
Decide how the product will reach its audience
- Depending on what you want your audience too do with the design
can influence aspects of the design.
Choose the authoring tool
- Designs can be published a number of ways. Depending on how it
relates too your goals you want can deliver it using CD-ROM, Internet
or Public Download for example.
Create a content inventory list
- Does the Tool used too create the Design push you towards your
Create a project plan
- Create a list of all the artifacts you will need/that you have for
Organize the content
- Create a data table about the time and money cost of the design.
Also consider the equipment and skills you will need.
Produce a content flowchart
- Put all the content into order according too how your design will
use it. Create a structure for your design.
- The ultimate goal of Information Design. Produce a Flowchart that
is representative of your design. there are 3 primary factors that
drive a Flowchart.
- Content - the organization you've mapped out for the information.
- Usability - The topic categories and access routes the audience will
expect to find.
- Simplicity - The need to keep the design clear and focused, to control
production time and costs.
Interaction Design is deciding exactly where and how to give control to
Interaction Design takes the data from Information Design and turns it
into something real, The final step is creating a "Story Board".
Critical tasks of interaction design
- Create a guidance system to orient users
Design the navigation and access routes
- Produce a simple design that is easy for users too use. The start
should orient users in how the design functions in minimal detail.
Define what happens in every screen
- The Content Flowchart already defines much of this section. It
should be simplistic and easy too follow. Use colours too help sort out
any messy areas.
- A good design will
- Minimize travel: create the simplest and shortest path between any two points, while maintaining a simple structure.
- Minimize depth: create a hierarchy with the fewest possible levels, while maintaining a meaningful structure.
- Minimize redundancy: avoid creating multiple paths to the same place from the same screen (this causes confusion about which to choose)
Consider controls for interaction
- With the flow chart ready defining what happens on each page is
next. YOu need too consider content as well as navigation and the
Create a storyboard
- Defining your access methods. Using buttons, text, images,
popup menus, timelines etc. Also what levels of access, Access within
a topic or access to a completely new topic.
- A series of sketches that show each individual screen. Displays a
general content view and controls/navigation systems. This allows a
designer too act out the navigation using the boards.