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DiV Rules

Darkness engulfs the city of lights...
The inhabitants of the night awaken and begin to stir...
Clubs filling, deals being made...
Who are they ?
The secret society of darkness...
Undead...
Las Vegas, the setting...
The power of the city lies at the feet of one woman...
She would laugh if you told her that though...
She knows the power of the city rests on her shoulders and the elders...
Those she keeps closest to her...
Those who believe as she does....
That even undead, the right to a "normal" life is there's for the taking...
Las Vegas...Kindred city yet all are welcome...
The rules are simple...

Combat rules:

Multiple Characters:

Most Combat should be as follows:

We request anyone not involved in the combat to please keep quiet, and no OOC. It just flows better and is less confusing to the commanding ST. Also, if combat starts that requires dice rolling,it will be taken to a PR. In Combat, a round IRL time takes 3-5 seconds. This will allow the main room to continue roleplay. Once combat is resolved, it will be narrated for those still roleplaying.

Inits - Roll to see who the heck goes when. If your characters tie for a reason, match Dex. If the dex is the same, then match wits. If they are the same then reroll. If one person's Dex or wits are higher than the others (Always dex first) then that person will go first, tie or not.

Turns - In your turn, depending were you are, you can use Discs, Fight, Dodge and do other neat things. Keep in mind, dodging is part of your turn..Movement, also is part of your turn. (If you have any questions ask one of us.) If you have already used your turn and are injured, this stuff is happening at the same "Turns" Just means we all play fair. Any Dice penalties should click in next turn. If your turn has past you can dodge next time around (as you are probably one of the first two people fighting.)

REMEMBER nothing is set in stone..Changes can and will be made..

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