| PLAYER STRATEGY - CLERIC |
| A WARRIOR'S GUIDE... FOR THE HEALER - Kraagin, Xev |
| First, let me say that this guide is for general reference and written from the standpoint of someone who has not yet made too far past the mid-level game (40 sux). It is, however, written by someone who has seen both sides of the coin, and is an attempt to help both sides realize where the other is coming from and to be better able to work together. It is meant for the lower levels, but parts of it will still apply later on. It also applies to any of the melee classes, but the Bards and hybrids are a little different due to their casting abilities.
The warrior is usually thick-headed, temperamental (some times, just mental), and likes to kill things. If it is someone who is new to the game, then they have no (or very little) idea of what a healer is doing or has to go through. All they care about is getting their buffs and heals and, of course, killing. The number one key that I have noticed in good working duos or groups is communication. It is a very simple concept, but is overlooked a great deal. You may have to let them know that you are blind when medding (pre-35 anyways). Simple things, like the puller asking how much mana you have BEFORE pulling the mobs are a requirement. Conversely, as a healer you should also spam 'LOM!!!' and 'OOM!!!!!' when they apply. During a fight, it is easy for a single message to be missed. Although a good warrior will know when his healer is getting attacked and will break off what he is fighting to pull the add off, sometimes it may be missed and you may need to let them know (remember we are thickheaded). If you are getting low on mana, then make sure your partner or group know this, and if you are very low and the need arises, be prepared to gate. If the warrior knows his game, then he is prepared to die (remember the just plain mental part). As a warrior, I have accepted the fact that I may be the only one to die, and personally I take pride when the rest of my group is able to make it safely away. I have had healers that have refused to leave me, which usually ends up in both of us dying. Another thing that may help out is timing. When preparing to buff your warriors, buff yourself with the same buff first when possible. This way you will know when the warrior's buff is wearing off, because yours will as well. It sure helps having that AC or HP buff up, and hurts when it drops in the middle of a fight. Always save enough mana to gate if needed. At the higher levels, clerics especially will camp out and be available for rezes when they come back, but at the lower levels, gate yer butt outta there. Don't use the shadow step or similar spells, as you may still be in danger when you appear. Get outta there! Come back when it is safe and pull my corpse closer to the zone and med up. I'll be there in a few (since I'm probably bound a few zones away) and when I get there, I'm gonna be looking for revenge. Buff me back up and let's go kick butt!. I'll probably take flak from other warriors on this, but it needs to be said. If you find yourself in a duo or group where the warrior doesn't know his/her game, then bow out politely. You don't need to die because your tank didn't pull that mob off you because he was too busy trying to kill the one that drops the good stuff. There are plenty of others out there who know that their primary job is to protect their healer, cause you can't kill when you're dead. I could probably ramble on much longer, but this is a start. I wish you all safe journeys and fruitful hunting. |
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