PLAYER STRATEGY - CLERIC
KNOW YOUR ROLE - Demius Abernathy, The Nameless
Being a cleric is not the most fun life of this realm. Your role in battle is to keep everyone alive.

Remember that every heal you provide your fellow players, the MOBs you are currently fighting will think you have done that much damage to them. Think of your Healing spells as an AE. If timed wrong, MOBs from all around will turn on you. (You may even pull some MOBs off another groups Pulls.) Remember that past 20 you will not be able to enter melee, and if you do the damage you will dish out is nothing compared to the damage a tank can do if you keep them healed. You can NOT DD worth anything. (mana to damage ratio sucks, not worth the mana.) Healing and buffing for us what we bring to a group. Several little tips i have found out (the hard way)

Remember, you are watchin everyone elses health, but do not neglect to keep an eye on yours. Many clerics have died as a result of not knowing how much HP they had.

Do not heal until your target has reached 40% life or lower. Lower levels this isn't as critical since you can still tank a little, but 30+ you will drag MANY mobs onto yourself.

It is the job of an ENC or Tank to get extra MOBs off of you. If a MOB is currently pounding on you, tell your group "ON ME" and get it off. You can not heal if you can not cast, and if your tank says "one moment, he's almost dead" hit that little "disband" button, its not worth it.

Conserve your mana for constant pulls. In full groups, the only good exp you will be getting is from constantly pulling, very little downtime. In this case you want to heal ONLY when needed (low health, after fight) and med when are not healin.

DO NOT spare Divine spells. They will save your life and most of the time, when cast MOBs will turn back to the tanks givin you time to med. at 29 you get two, make sure you have them BOTH memmed. It will save you several times.

and make sure you have at least 2 heal spells memmed at any given time. If not enough mana for one, or the person who needs the heal has very little HP (wizard) cast the second. less mana, less downtime.

 






























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