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SSJ2 Attacks
 
 
 
 
 
 

Pic

Attack

PD/AD

Effect

Kaioken

X1: PD=1,200,000
X2: PD=2,400,000
X3: PD=3,600,000
X4: PD=4,800,000
X5: PD=6,000,000
X6: PD=7,200,000
X7: PD=8,400,000
X8: PD=9,600,000
X9: PD=10,800,000
X10: PD=12,000,000

Upon doing this, the effects lasts for two rounds and when doing other attacks with them it multiplies the attack damage.

Instant Transmission

PD=1,200,000 Per Travel
AD=N/A

This tech could be used to dodge any attack (But Finisher). Also it can bring you to any Galaxy/Planet in one day.

Dragon Punch

PD=4,800,000
AD=7,200,000

This attack is an uppercut which shoots off a Dragon Beam at the opponent

Saiyan Moon Simulation

PD=1,200 /
AD=N/A

Gives Saiyans the ability to transform into Oozaru

Zanzoken

PD=1,200 /
AD=1,440

Makes your opponents next attack hit a blur of yourself (dodge) can only be used once a round

Kamehameha Lv. 7

PD=600,000
AD=1,620,000

Takes two turns to load

Kamehameha Lv. 8

PD=1,800,000
AD=4,800,000

Takes two turns to load

Big Bang Lv. 4

PD=1,176,000
AD=2,760,000

Only for Saiyans

Fusenko

PD=6,600
AD=N/A

Leaves you puffed up so for one turn your opponents attack will come back at him (only works once a round)

Bio- Shield

PD=22,800
AD=N/A

A Tech that creates a barrier that is very hard to pass. Reduces physical and energy attacks by 1/2

Saiyan Temperment PD=60,000
AD=N/A
All abilities are multiplied by 5 and this lasts for one round (Once a battle)

Double Power

PD=60,000
AD=N/A

For your next attack after using this, the damage will be doubled (one attack once a battle)

Kikoho Lv. 3

PD=N/A
AD=N/A

PL Limit: 10,000,000

Explosion

PD=900,000
AD=1,800,000

An attack that creates a huge blast shooting forwards hitting anything in its path. (Undodgeable/Half damage when blocked, once every two rounds)

Orange Spiral Beam

PD=1,080,000
AD=2,400,000

A twisting beam that wraps around the opponent and traps him for one turn. (can't block, crane style martial arts)

Dire Hit

PD=720,000
AD=2,160,000

This attack allows you to sense for a weak spot letting you puncture a spot inflicting great pain

Eiketsu

PD=1,920,000
AD=2,880,000

--

Orb

PD=2,280,000
AD=3,360,000

--

Daichiretsuzan

PD=1,200,000
AD=3,600,000

Similar to the Kamehameha Wave

Energy Sphere

PD=1,056,000
AD=N/A

Blocks any energy attack for this turn. Then gives you a chance to attack (once every 2 rounds)

Habokusha Beam Lv. 2

PD=1,440,000
AD=2,400,000

--

Raging Flurry Flash

PD=1,200,000
AD=2,280,000

Shoots off 10 Beams at the opponent. Charged: PD=3,000,000
AD=6,000,000