Oozaru Attacks
Pic |
Attack |
PD/AD |
Effect |
|
Kaioken |
X1: PD=600,000 |
Upon doing this, the effects lasts for two rounds and when doing other attacks with them it multiplies the attack damage. |
|
Instant Transmission |
PD=600,000 Per Travel |
This tech could be used to dodge any attack (But Finisher). Also it can bring you to any Galaxy/Planet in one day. |
|
Dragon Punch |
PD=2,400,000 |
This attack is an uppercut which shoots off a Dragon Beam at the opponent |
|
Saiyan Moon Simulation |
PD=600 / |
Gives Saiyans the ability to transform into Oozaru |
|
Zanzoken |
PD=600 / |
Makes your opponents next attack hit a blur of yourself (dodge) can only be used once a round |
|
Kamehameha Lv. 7 |
PD=300,000 |
Takes two turns to load |
|
Kamehameha Lv. 8 |
PD=900,000 |
Takes two turns to load |
|
Big Bang Lv. 4 |
PD=588,000 |
Only for Saiyans |
|
Fusenko |
PD=3,300 |
Leaves you puffed up so for one turn your opponents attack will come back at him (only works once a round) |
|
Bio- Shield |
PD=11,400 |
A Tech that creates a barrier that is very hard to pass. Reduces physical and energy attacks by 1/2 |
Saiyan Temperment |
PD=30,000 AD=N/A |
All abilities are multiplied by 5 and this lasts for one round (Once a battle) | |
|
Double Power |
PD=30,000 |
For your next attack after using this, the damage will be doubled (one attack once a battle) |
|
Kikoho Lv. 3 |
PD=N/A |
PL Limit: 10,000,000 |
|
Explosion |
PD=450,000 |
An attack that creates a huge blast shooting forwards hitting anything in its path. (Undodgeable/Half damage when blocked, once every two rounds) |
|
Orange Spiral Beam |
PD=540,000 |
A twisting beam that wraps around the opponent and traps him for one turn. (can't block, crane style martial arts) |
|
Dire Hit |
PD=360,000 |
This attack allows you to sense for a weak spot letting you puncture a spot inflicting great pain |
|
Eiketsu |
PD=960,000 |
-- |
|
Orb |
PD=1,140,000 |
-- |
|
Daichiretsuzan |
PD=600,000 |
Similar to the Kamehameha Wave |
|
Energy Sphere |
PD=528,000 |
Blocks any energy attack for this turn. Then gives you a chance to attack (once every 2 rounds) |
|
Habokusha Beam Lv. 2 |
PD=720,000 |
-- |
|
Raging Flurry Flash |
PD=600,000 |
Shoots off 10 Beams at the opponent.
Charged: PD=1,500,000 |