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13: Southern Lake

Swim back through the underwater passage you'll need to open it again, using the gears like before and use of the Save Point before entering Moebius' Stronghold once again. Once you're ready, use the Light Reaver to shoot at the pink orb over the partially submerged doors. This will open them and you can enter the Sarafan stronghold.

14: Sarafan Stronghold

Swim into the newly opened passageway. At the end of it, there will be a place to recharge the Light Reaver on the left side, and another hallway to your right. Head down the hallway to the right, and there will be a short scene showing the doors close behind you. Head down the hallway, kill all enemies which you may encounter. Exit through the door at the end of the hall. Now you'll be in a room with many enemies. kill them all to open the next door. Head through the door, and you'll be back in the Cathedral where the Soul Reavers merged. Head forward through the large iron gates, for a long scene between Kain and Raziel. Head through the door to your left, and down the hallway, until you reach the round room with all the murals on the walls. Find the exit on the right side of the room, and head down it. You will now be in a room where you need to kill all enemies to open the exit. Once they are murdered, go through the opened exit and into the courtyard you where in at the beginning of the game. kill the enemies here, and head down the hallway in front of you. Exit this hallway through the doorway at the end, and you will find yourself in another room where the exit is locked. kill the two guards and the dog to unlock the exit, and move through it. Go left down this hall, and out the exit. Go through the large double doors, to the left of the Light Reaver recharge font, enter the room where the game began.

15: Time Streaming Device

Shoot a Light Reaver bolt at the pink orb over the door on the left side of the room. This will open the door, and cause a scene between Raziel and Moebius. Raziel will transport himself back in time, and emerge in the time streaming device in the past or so he thinks. Exit through this room's only door, and enjoy the cut scene. Raziel will activate a checkpoint, and emerge in a very different version of the Sarafan Stonghold

16: Sarafan Stronghold

After killing the enemies in this room, exit through the large double doors, to the south. go forward, attacking the enemies as you meet them. Exit through the twisted bars on the right side of the hallway. The creatures in this version of the Sarafan Stronghold are Wraiths, and will exist in both the Spectral and Material Realms, so be careful. Pass through the door at the back of this room, and head down the short hallway, and into the courtyard. Pass down the hallway on the opposite side of the courtyard, and through the door in the room at the end of it. You will find yourself in the round room that had all the paintings of the Sarafan Warriors on the walls. Head through the North exit, and defeat the two large enemies to remove the energy wall blocking your path. Head through the twisted iron bars and you will be see a scene, where Raziel finds out that he is really in Nosgoth's future, instead of the past. Raziel decides he has to explore the Era he is in, since Moebius has left him stranded in time. Head through the gate to the west, and forward through the great cathedral, and out the door in the back to the West. There will be a scene between Raziel and Moebius' spirit. After the scene, exit through the door to the right, and head on down the hallway. kill the three large enemies here to remove the green barriers blocking your path. Swim back out of the stronghold and enter the Southern Lake.

17: The Southern Lake

Now would be a very good time to use the save point across from the entrance to the Sarafan Stronghold. From the save point, head back towards the lake. At the edge of the lake, head left, jump up, and then high jump to the higher platform. Glide across and follow the path, fighting the enemies along the way. Eventually you will reach a pillar on the right side of the road, which is slanted over a pool. Run up the pillar, and glide across to the ledge. Be sure to activate the checkpoint on the right side of the stream, the head left, up the stairs. Jump and Glide across the broken bridge and proceed onward down the path. At the end, open the large double doors, to the Pillars of Nosgoth

18: The Pillars

There will be a scene between Ariel and Raziel. After the scene, if you try to forward past the pillars as you did before, there will be a huge Wraith, which is not stunned by your attacks. Be very careful while fighting it, as it can kill you with a few hits. After killing the Wraith, move forward on the path. There will be another Wraith, which must be killed to remove the green barrier blocking your path. After destroying it, continue down the path. When you reach the Blue Portal, shift back to the Material Realm. Move forward and activate the checkpoint on the right side of the path, Then continue on forward. At the end of the path, use the Soul Reaver to open the large door that has a large painting of a creature that resembles Raziel. Move forward through the door, and it will close behind you. Proceed down the short hallway to Subterranean Ruins

19: Subterranean Ruins

Follow the path forward, fighting the Shadow creatures using the Soul Reaver. Eventually you will end up at the second set of pillars, where the Elder God resided in the first world. He is still here, and there will be a scene between the Elder God and Raziel. Once the scene is over, two large Wraiths will attack you. After defeating them, you can use the save point located across from where Raziel stands. Now, dive into the water where the Elder God is, and find the underwater tunnel, marked by the two lamps on either side. Follow it, and jump out when you reach the surface. Follow the path up the ramp to your right, and jump to the platform at the end of the ramp. Follow the ramp and the path as the twist upward, and then move downward. Use the Dark Reaver recharge point, and jump into the water surrounding the statue you see below you. Find the tunnel underwater, marked by two lights on either side of the entrance. Emerge from the water, fight the shadow creature, and then jump back in the water on the other side of the platform. Swim until you reach another tunnel in which you can emerge from the water. Jump out and onto the platform. Turn to your left, and jump up onto the ledge by the glowing crystal. Now, glide across the pool of water to the opposite ledge. Follow the short path, and jump up to another ledge. Now, turn around until you see a ledge with Purple Flames a Dark Reaver mark. Jump and Glide out to that ledge, and then thrust the Dark Reaver into the altar the hole on the floor. This will cause a Dark Bridge to form, so that you can walk across to the next ledge. At the end of the path in front of you, there will be a large enemy, which you'll need to kill to remove the green wall blocking your path. After removing the green wall, proceed down the path a little bit, and there will be a climbing wall on the right.Climb up the wall, walk around the edge of the hole you just emerged out of to the swamp.

20: Swamp

Walk forward and activate the checkpoint in front of you. kill enemies using the Soul Reaver, and walk forward to examine the door to the Time Streaming Device. There will be a new scene, explaining that your new goal is to break the seal, which is preventing you from using it. Head to the right, and follow the "stepping stones" around, where you will encounter a human enemy. kill him, and proceed through the archway. Proceed in a large U shape around this area, killing the enemies as you go using the Soul Reaver. Pass through another arch, and kill the enemies here. You may want to use the Save Point, which is located in this area. Head to the right from the save point, where you will encounter more human enemies. Head down this path, attacking the enemies as you go. Eventually there will be a small scene, which shows that you can now pass through the mountains. Move forward, and climb up the wall in front of you.Head down the path cut into the mountains. You'll activate a checkpoint as you go to Uschtenheim.

21: Uschtenheim

Jump off the ledge, just past the checkpoint, to the area where the waterfall is. kill the five enemies here, then head to the left of the waterfall, and climb the wall. Head down the path directly in front of the large wall, where you will encounter two large enemies, which must be defeated to remove the blue barrier blocking your path. murder them, and continue down the path the correct path has rain falling down into it. When you reach the next cavern, kill the enemies and either climb up the wall in the back, or run up the ramp to the left. Now down this path until you reach an archway, which looks like part of a castle. Use your high jump to jump on top of the archway. Kill the two guards, and hold the lever to open the gate below. There will be a scene in which Raziel enters a small village. Once you regain control of Raziel, there will be a large enemy in front of him. Destroy the enemy and head down the street in front of you. Eliminate the enemies as you go, and at the end of the street is a save point, which I suggest you make use of. Head back out from the save point and use the light reaver font, and move around the building which the save point is in. There will be a few enemies in this area. After killing them, head left through the open gate, and follow the path. Destroy the large enemy to remove the green wall blocking you, and proceed further down the path. Drop down, and there will be about seven enemies trying to attack you all at once. Use the Soul Reaver to slice them quickly. Now, jump up to the ledge on the opposite side of the room, and proceed up the ramp. There will be a large platform across a small gap, where an enemy is standing. Use your force projectile to knock him off the ledge, and then glide over to the ledge. Directly across from this ledge, there is a low ledge you can reach it from the ground level where an enemy with a cannon is. Glide, run, walk, whatever over to this ledge, and kill him. Then climb up the wall behind where he was standing, and head down the path. eliminate the enemies here, while following the path. Climb up the wall at the end of the path, and kill the two large enemies to remove the blue wall that is blocking your way. Continue along this path, and you will activate a checkpoint, and another scene will play out, with Raziel and Kain. Head left from where you're standing, and get on the platform where the Light Reaver recharge is. Head up the platform until you reach a wall, and high jump up to the next platform. Now, head left, defeating the enemies until you reach a climbing wall. Climb up the wall, and two humans, and two very strong enemies will confront you. After killing the enemies, head to the end of the path and climb up the wall. There will be a Dark Reaver recharge here, and a few enemies. Head towards the door at the end of the path, and you will be confronted by three large enemies. After beating them, head up the stair to activate a checkpoint, use the Dark Reaver to shoot the Sentry Eye over the door. When the eye rolls back, run forward and use the Dark Reaver to open the door. Enter, and the door will close behind you. This is the entry room for the Air Forge.