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Fire Pro Wrestling FAQ


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NEWS
PREVIEWS
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RELEASES
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--NGNCUBE--
NEWS
PREVIEWS
REVIEWS
IMPRESSIONS
RELEASES
FEATURES
MEDIA
GUIDES
SECRETS
COOL LINKS
STAFF



Fire Pro Wrestling FAQ

Welcome to Fire Pro Wrestling FAQ. We have all the wrestlers, the different game options and information on the the Create-A-Wrestler. Take a look:

1. Controls

Menu Controls-

  • D Pad- Move Through Menu
  • A Button- Select
  • B Button- Cancel/Previous
  • R Button- Fast Scrolling

In Game Controls-

  • B Button- Weak Move
  • A Button- Medium Move
  • A+B Buttons- Strong Move
  • R Button- Run
  • L Button- Breathe (Catch your breath and avoid fatigue)
  • L Button + D Pad- Tag Out
  • D Pad- Walk
  • Select- Taunt/Pose (You can only do this once per match)
  • Start- Pause Game

2. Different Game Modes

  • One Night Match:
    Play a single match.

  • One Night Tornament:
    Single-elimanation tournament with as few players as four, or as many as 16.

  • Open League Tournament:
    Round robin style tournament with up to 64 players. Of those 64, four can be controlled by one player.

  • Elimanation Match:
    Two teams of five face eachother in singles matches until all members of a team are eliminated.

  • Survival Match:
    Defeat 10 computer controlled opponents in a row with out getting your health back.

  • Audience Match:
    The object in this match is to impress the audience instead of just winning or losing. You can choose from 7 different styles of wrestling the audience would like to see:

    • Strong Style- Make good use of all techniques.
    • King's Style- Both men worn down to the max.
    • Showman Style- Showmanship is appreciated.
    • Stoic Style- More about winning than entertaining.
    • Lucha Style- High flying, acrobatic maneuvers.
    • Hardcore Style- Violent and bloody
    • Freestyle- A mix of everything

3. Create-A-Wrestler

Fire Pro Wrestling has one of the greatest Create-A-Wrestlers ever. Especially on a handheld.

  • Wrestler Model:
    If you use this option you can load an already made wrestler model. When you load one it will also load their name and wrestling style, as well as their appearance.

  • Name Entry:
    Enter a name for your new wrestler.

  • Appearance:
    Nothing in this section will change how your wrestler fights, including size and stance. This part is simply for the look of your wrestler.

    • Stance:
      Choose from 9 options for your wrestler's stance:

      • Strong
      • Technic
      • Amateur
      • Power
      • Lucha
      • Shooting
      • Mysterious
      • Koppou
      • Old Budo

    • Size:
      Choose from Small, Medium, and Large.

    • Face:
      Choose from 341 different faces.

    • Chest:
      Choose a chest size and look.

    • Waist:
      Choose a waist size and look.

    • Upper Arm:
      Choose an upper arm size and look.

    • Lower Arm:
      Choose a lower arm size and look.

    • Wrist:
      Choose a wrist look.

    • Thigh:
      Choose a thigh size and look.

    • Knee:
      Choose a knee look.

    • Ankle:
      Choose an ankle look.

    • Color Settings:
      Choose colors for your wrestler.

      • Skin Tone- 4 Boxes
      • Costume 1- 3 Boxes
      • Costume 2- 3 Boxes
      • Costume 3- 3 Boxes
      • Pads/Shoes- 3 Boxes
      • Shoes 1- 3 Boxes
      • Shoes 2- 5 Boxes
      • Mask/Glove 1- 3 Boxes
      • Mask/Glove 2- 3 Boxes
      • Eyes- 4 Boxes

  • Profile:
    Choose how your wrestler will fight and other options.

    • Organization:
      Choose an organization for your wrestler to belong to:

      • View Japan
      • Olive Japan
      • Team Black
      • Super Nova
      • New Generation IW
      • Yukiguni Puroresu
      • Super Dragon Pavilon
      • WWF
      • WCW
      • GONGS
      • High Class
      • BattlArts
      • BLADE
      • Gruesome Fighters
      • FREE
      • LEGEND

    • Fighting Style:
      Choose how your wrestler fights.

      • Orthodox- Typical pro wrestler
      • Technician- Good at technical skills
      • Amateur- Amateur wrestler
      • Ground- Good at ground attacks
      • Power- Powerful wrestler
      • American- Typical American wrestler
      • Junior- Modern junior heavyweight
      • Luchadore- Lucha-libre style wrestler
      • Heel- Rulebreaker
      • Mysterious-Unorthodox technical wrestler
      • Shooter- Shooting style wrestler
      • Fighter- Kickboxer
      • Grappler- No holds barred style
      • Panter- Mix of martial arts + lucha
      • Giant- Immovable
      • Vicious- Agressive style

    • Defense Style:
      Choose how your wrestler defends.

      • Orthodox
      • Technician
      • Power
      • Junior
      • Luchadore
      • Heel
      • Mysterious
      • All-Round
      • Shooter
      • Fighter
      • Grappler
      • Giant
      • Vicious

    • Critical:
      Choose when your wrestler can execute a critical move.

      • +0 Points- Finisher
      • +30 Points- Striking
      • +20 Points- Suplex
      • +30 Points- Submission
      • +20 Points- Power
      • +25 Points- Technical

    • Special Skills:
      Special skills you can use if you have enough points.

      • +15 Points- Stardom
        If you do a taunt/pose when your remaining power is 0 your offensive power will increase by 10%.

      • +15 Points- Quick Return
        If your remaining power is at 5% to 20% and your spiritual strength is above 60% then you will stay on the ground 1/8 the time you normally would.

      • +15 Points- One Hit Reversal
        If your remaining power is below 10% and spiritual strength is above 30% then the rate of criticals is doubled.

      • +15 Points- Blood
        If you are bleeding your offensive power is incresed by 5%

      • +20 Points- Start Dash
        If your remaining power is more than 70% then offensive power of all special moves is increased.

      • +20 Points- Guts
        If your remaining power is 0% you will only recieve 1/2 the spiritual damage from a submission hold.

      • +20 Points- Strikes Back
        If the remaining power is below 5% power of all offensive attacks is increased.

      • +25 Points- One Hit Finisher
        The first or second time you use your finisher in a match the offensive power is increased by 150%.


      • Recovery Power:
        • +0 Points- Slow
        • +10 Points- Medium
        • +20 Points- Fast

      • Recovery Power When Bleeding:
        • +0 Points- Slow
        • +5 Points- Medium
        • +10 Points- Fast

      • Respiratory Mood/Breathing:
        • +0 Points- Below
        • +10 Points- Average
        • +20 Points- Above

      • Respiratory Mood/Breathing When Bleeding:
        • +0 Points- Below
        • +5 Points- Average
        • +10 Points- Above

      • Spiritual Strength/Awareness:
        • +0 Points- Poor
        • +10 Points- Medium
        • +20 Points- Strength

      • Respiratory Mood/Breathing When Bleeding:
        • +0 Points- Below
        • +5 Points- Average
        • +10 Points- Above

      • Neck Endurance Time (Stamina):
        • +0 Points- Low
        • +5 Points- Medium
        • +10 Points- High

      • Arm Endurance Time (Stamina):
        • +0 Points- Low
        • +5 Points- Medium
        • +10 Points- High

      • Waist Endurance Time (Stamina):
        • +0 Points- Low
        • +5 Points- Medium
        • +10 Points- High

      • Foot Endurance Time (Stamina):
        • +0 Points- Low
        • +5 Points- Medium
        • +10 Points- High

      • Speed of the Wrestler:
        • +0 Points- Slow
        • +2 Points- Medium Slow
        • +6 Points- Medium
        • +14 Points- Medium Fast
        • +24 Points- Fast

      • Turnbuckle Climbing Speed:
        • +0 Points- Slow
        • +2 Points- Medium Slow
        • +4 Points- Medium
        • +6 Points- Medium Fast
        • +8 Points- Fast

      • Ability to Climb Turnbuckles:
        • +0 Points- Can not climb
        • +4 Points- Can climb
        • +12 Points- Can climb while running

      • Outside Return Count: 0 to 20 (How long your wrestler will stay outside of the ring when controlled by the computer)

      • Touchwork: Slow, Medium, or Fast (How long your wrestler will take to tag out when controlled by the computer)

      • Theme Music: Choose from 31 different theme songs for your wrestler

    • Attributes:
      Select your wrestler's stats for the following categories:

      • Attack and Defend against punches
      • Attack and Defend against kicks
      • Attack and Defend against suplexes
      • Attack and Defend against submissions
      • Attack and Defend against pulling submissions
      • Attack and Defend against horsepower
      • Attack of short burst of power
      • Attack power of the arm
      • Defend against flying attacks
      • Defend against crushing attacks
      • Defend against lariats or clotheslines
      • Attack and Defend against technical moves
      • Attack and Defend against illegal weapons

    • Moves:
      Select what moves your wrestler will use. You select what move your wrestler will use if you press the following buttons. Pressing L once makes the move selected a special, which you have four of. If you press it twice it becomes a finisher, which you can only have one.

      • Standing A
      • Standing B
      • Standing A + B
      • Running A
      • Running B
      • Counter A
      • Counter B
      • Running to Corner B
      • Running to out of Bounds A + B
      • Rope Slingshot to Out of Bounds A + B
      • Apron to Slingshot Inside A + B
      • Post A
      • Post B
      • Post A + B
      • Grappling B
      • Grappling B + Up
      • Grappling B + Left/Right
      • Grappling B + Down
      • Grappling A
      • Grappling A + Up
      • Grappling A + Left/Right
      • Grappling A + Down
      • Grappling A + B
      • Grappling A + B + Up
      • Grappling A + B + Left/Right
      • Grappling A + B + Down
      • Back A
      • Back B
      • Back A + B
      • Back A + B + Up/Down
      • Back A + B + Left/Right
      • Back Defensive B
      • Back Defensive A
      • Opponent Down, Face Up, Head A + B
      • Opponent Down, Face Up, Legs A + B
      • Opponent Down, Face Down, Head A + B
      • Opponent Down, Face Up, Head A
      • Opponent Down, Face Up, Legs A
      • Opponent Down, Face Down, Head A
      • Opponent Down, Face Down, Legs A
      • Opponent Down, Running A + B
      • Corner Grappling A + B + Up
      • Corner Grappling A + B + Left/Right
      • Corner Grappling A + B + Down
      • Corner Grappling A + B + Down
      • Appeal Pre-Match
      • Appeal During Match
      • Appeal Post-Match
      • Front Two Platon
      • Front Three Platon
      • Back Two Platon
      • Back Three Platon
      • Corner Two Platon
      • Corner Three Platon

  • Computer Logic:
    Controls what the wrestler will do when he is being controlled by the computer.

    • Standing: Small or Large damage
      • Grapple
      • Stand Back
      • Circle the Opponent
      • B Attack
      • A Attack
      • A+B Attack

    • Front Grapple: Small, Medium or Large damage
      • B Move
      • B+Up Move
      • B+Left/Right Move
      • B+Down Move
      • A Move
      • A+Up Move
      • A+Left/Right Move
      • A+Down Move
      • A+B Move
      • A+B+Up Move
      • A+B+Left/Right Move
      • A+B+Down Move
      • R Move
      • L Move

    • Back Grapple: Small or Large damage
      • B Move
      • A Move
      • A+B Move
      • A+B+Up/Down Move
      • A+B+Left/Right Move
      • R Move

    • Opponent is Thrown to Ropes: Small or Large damage
      • Running B Move
      • Running A Move
      • B Counter
      • A Counter
      • L Button Counter

    • Opponent is Dazed in Corner: Small or Large damage
      • Running B Move
      • A+B+Up Corner Grapple Move
      • A+B+Left/Right Corner Grapple Move
      • A+B+Down Corner Grapple Move

    • Opponent is Down Near Corner: Large or Near Death damage
      • Attack Normally
      • B Post Move
      • A Post Move
      • A+B Post Move

    • Opponent is Down in Center of Ring: Large or Near Death damage
      • Attack Normally
      • Running A+B while Opponent is Down Move

    • Opponent is Down, Face Up: Small, Large or Near Death damage
      • Pick Up
      • Roll Over
      • Near Head A+B Move
      • Near Legs A+B Move
      • Near Head A Move
      • Near Legs A Move

    • Opponent is Down, Face Down: Small, Large or Near Death damage
      • Pick Up
      • Roll Over
      • Near Head A+B Move
      • Near Legs A+B Move
      • Near Head A Move
      • Near Legs A Move

    • Opponent is Standing Dazed Near Corner: Large or Near Death damage
      • Attack Normally
      • B Post Move
      • A Post Move
      • A+B Post Move
      • Perform Apron-to-Inside Move

    • Opponent is Standing Dazed Near Center of Ring: Large or Near Death damage
      • Attack Normally
      • Running B Move
      • Running A Move

      Opponent is Standing Dazed: Small, Large or Near Death damage

      • Grapple Opponent from Behind
      • A+B Attack

    • Opponent Grapples from Behind:
      • B Back Counter
      • A Back Counter

    • Opponent is Outside the Ring:
      • Follow Opponent Outside
      • Slingshot to Outside A+B Move
      • Running Dive to Outside A+B Move
      • Wait for Opponent to Return

    • Appeal: perform or do not perform
      • Opponent Standing Dazed
      • Opponent Down
      • Opponent Outside of the Ring
      • On the Top Turnbuckle

    • Personality Traits:

      • Entertainment: If the percentage is high the wrestler will be clumbsy.

      • Discretion: If the percentage is higher the wrestler cares more about winning than entertaining.

      • Flexibility: Sets the adaptability to the opponents's style.

      • Cooperation: If the percentage is high the wrestler will probably use double teaming moves a lot more.

  • Data Protection:
    Use this option to save, load and delete wrestlers.


Well, that's about it for this FAQ. Click here for the wrestler list. -NGN.com