Unique Items
Before listing the existing unique items and their effects I must first warn you that most of the information gathered here is based on second hand information, speculation and hearsay. Unique items as their names clearly state are Unique and as such only few of them have been documented together with their effects.
However the information compiled below should nonetheless give a decent insight on their working.
| Ancient Tome | If the mage has researched all spells except Armageddon he will learn it immediately. If not it will crumble to dust and learn nothing | |
| Excalibur | Increases attack power by 15% | |
| St. Nara's Lock of Hair | It gives 10 points of resistance to each color, also kills a small number of undead units in battle | |
| Spectacles of True Seeing | Mage gains 75 resistance to blue. And contrary to popular belief, it does not negate shadow monster, hallucination or any such spells | |
| World Peace | Mage gains 40% more gold every turn. It also drops both you and your enemies' attack power by 5% | |
| The Apparatus | Gain 100 hellhounds, 100 Salamanders, 50 Hydras or 50 Chimeras every turn | |
| The Crystal of Tear | 5,000 mana increase per turn, no side effects | |
| Pouch of Infinite Wealth | Doubles Geld income with no side effects | |
| Iron Golem | It used to give 5 acres of farmland per turn, but it now gives 2-5 farmland per turn. Still the strongest unique in the game | |
| Pan's Flute | Decreases enemies' initiative by 10%. Try this with fog cloud and Horn of Fog with a blue mage. Your opponents units will fail every time, unless they have marksmanship of course | |
| Love Potion #9 | You gain 2 random female heroes | |
| The Hand of Negation | Wipe out all targets enchantments. Can be used every 200 turns. It is also impervious to barriers | |
| The Magic Mirror | Same as Love Potion #9. The reason they made both eludes me... one might give male heroes though | |
| The Ring of Amethyst | Reduces research time by 50%. It also helps with off color spell casting | |
| Ancient Staff of Pure Quartz | Reduces spell cost by 20%. Increases attack power and summon spells by 5% | |
| Efreeti Bottle | Mage gains 2 random heroes, 200 million gold, 2 million mana or 30 items of the same type | |
| The Altar of Blood | Lose 5,000 population per turn not 6,666. And in return you gain 5,000 additional mana per turn | |
| Lucky Charm | Gives 10 points of resistance to each color. Accuracy, spell casting and item generation from guilds are all increased slightly as well | |
| The Crimson Banner | Works like a powerful blood lust in battle | |
| Burning Incense | Decreases spells cost by 10%, and helps spell casting | |
| Black Ankh | The item all black mages desire... It will boost the mage's resistance to white by 50 points. It will also increase black units' resistance to holy by about 50%, and will furthermore weaken white units | |
| The Mirror of the Grey Witch | Another amazing unique. It will reflect 1/3 of all spells except battle spells, in battle it will force your opponents top stack to attack one of his own stacks, this effect only occurs 1/3 of the time as well | |
| Orb of Protection | Again, contrary to popular belief this unique does not grant protection for 1000 turns. It will only grant protection for 24 hours. And as far as is known it does not work during Armageddon | |
| Egg of Time | This unique used to give 100 turns, but it was changed to 1 to 100 turns | |
| Atomic Bomb | Destroys 25% of targets geld, mana, units, population and land. And is also impervious to barriers | |
| Scepter of Rulership | Unknown, if someone knows contact me with info | |
| Ring of Djinni Summoning | Casts wish 6 times, and mage (sometimes) gains the Efreeti bottle | |
| Soul Eater | Reduces all your units hp by 20%, except undead which are only reduced by 5%. It will give resistance (melee, magic, missile, ranged, fire and cold) randomly 0-100% in battle to your units and sometimes your opponents units | |
| Thor's Hammer | Kills a small amount of enemies non-flying units in battle, and in return drains mana | |
| Skull Ring | This is a cursed item. It will increase your mana by 10%. But, it will also kill 1% of population every turn. So if a mage has 500,000 population he will lose 5,000 pop per turn. As if this was not enough it also drains his units hit points by 25% | |
| Hell Fire | This unique is either cursed or the developers have screwed up. All it is known to do is increase your enemie's units' hp by 1-50% every battle. Yes that's right, his units not yours. The benefit for the owner of this unique is as yet unknown | |
| Thunder Blade | Adds Lightning attack to all your units. And increases lightning attack by 50% for units that already posses lightning attack (only air elementals) | |
| Blue Ice | Reduces all units attack power by 30%, yours and your opponents. In return all units, again both yours and your opponents ice attack is increased by 50% instead of decreased by 30%. Another side effect is it will drain 5,000 mana per turn | |
| Dragon Slayer | Kills Red Dragons easily. Example: 1,500 Lich were able to kill 45 Red dragons. It's slightly random in its intensity though. But other then that it has no side effects | |
| The 5 Holy Grails | 4 are fake. The dull copper one is the real one. It will resurrect 15% of your dead units. It is also rumored to increase Knights attack power, increase your recruit rate and also doubles the knights gained from horn of Valhalla. Side effect, drains mana by 10% and disappearing (theories have been made that the original dissapears once someone succesfully uses the blood stained map) | |
| The Sinner | Blocks incoming spells, acts somewhat like maximum barriers but only to spells and not items. It also acts like a confuse on your country | |
| Helm of ESP | increases Psychic attacks by 50%, side effects unknown | |
| Archmage Strategic Guide | Similar to burning incense | |
| Nether Parchment | Possibility of gaining Corruption, as far as is known you need all spells researched. Armageddon is not required | |
| The Protector | All your units gain 100% resistance to breath attacks | |
| Basin of Far Seeing | Works like a reusable Scrying mirror | |
| The Wings of Glory | Increases all angels' attack power by 15% for white mages, and 10% for other mages | |
| Lipstick of Enslavement | Targeted Item, pick a mage, if that mage has a hero, you gain control of it, if s/he has multiple heroes, gain control of one, at random. | |
| Chaos Ward | Protects against red spells, like inferno and volcano eruption. It seems to reduce the damage done by these spells but not block them. For instance, If hit by a VE first and only lose 2% of units instead of 10% as usual. But being hit again and you may lose about 8% that time. So it is pretty random in its protection | |
| The Dead Sea Scroll | Possibility of gaining heavenly protection. Rumored that you need favor from certain gods and again having all spells researched | |
| Scroll of Insight | Possibility of gaining Wall of Silence. For this one you may need all spells including Armageddon |