
The purpose of this manual is to provide all players in the RA with a referable guide to RA's goals, structure, rules, and standards of behavior.
Some abbreviations-RA's structure is not static, but this is a broad outline of how it looks. Some of the positions and responsibilities will differ from reset to reset.
Questions should first be funneled to KotDo War. He, in turn, can talk to the KotD of the appropriate type if they cannot solve the problem himself or if he need to make the KotD of the appropriate type aware of the issue.
Finally, if the KotD of the appropriate type thinks that the problem merits a discussion with the Guild Leader, he can give the Guild Leader a jingle. By following the chain of command, we will allow everybody to do their job and prevent the people at the top of the chain from being overwhelmed.
Part 4 - RulesThe rules are divided into 3 segments: landgrab rules, retaliation rules and basic rules.
Landgrabs are defined as attack attempts used by one country to get land from another country. These are RA's rules for landgrabs:
A retaliation is defined as a attack attempt against a country that has attempted a attack against an RA country. It is important that RA retaliate when one of its countries is grabbed, as this discourages future landgrabs upon us. These are the rules for RA's retaliations:
Note: If you are grabbed more than once in a 24 hour period by the same country or if any country uses a spell/artifact on you, without just reason, send the battle reports of it to a KotD.
Besides landgrabbing and retaliation rules, we've got the following basic rules, that should be obvious for everyone.
Anybody that demonstrates they are unable to follow RA's rules will face punishments that can include expulsion from the guild as described in part 5.
Part 5 - What happens if you break rules.Depending on the severeness of your rule breaking, RA leadership will take actions against you. We divide rule violations up in 3 parts:
As a member of the RA, all of your words and actions reflect upon RA. While we believe in free speech, the RA will profit if you follow these simple guidelines:
A good rule of thumb is to not write a comment if you are unsure if it meets our standards of behavior. Also when you have written something, READ IT AGAIN before hitting submit. Often when you reread what you wrote you will want to change some of it. Anybody that demonstrates they are unable to follow RA's standards of behavior will face punishments that can include expulsion from the guild.
Part 7 - Other things Try to have at least one ally WITHIN the guild. Its not required, but it does help, as explained by the following- Having all our members be close/know one another helps in guild wars, and helps curb multi-attacking within our guild.
If an ally of yours multi-attacks without reason, first message them about it, see if they were spelled or artifacted. If not, then message the KotD War about the situation, with battle reports.
Battle/spell/artifact reports- They make the guild go round. Post them on our battle report board.
Failure to do so will result in warnings, punishments, and finally, expulsion. You are expected to attack or spell or artifact an enemy of the guild 1-3 times(if possible) when you log on.
Always recruit, if you find a mage who has no description, message them about joining the guild (Don't also attack them by the way, either message OR attack, not both!).
Part 8 - ConclusionThis document has been pretty dry, and someone who was not familiar with our guild might think we are nothing but rules and guidelines. This is NOT TRUE! We just want to make sure that everybody understands the underpinnings of RA and what they need to do to insure that things run smoothly. Remember Goal #1 -
We figure that everybody in RA already knows how to do that, so it wasn't included in the manual. :)