You have to have rules!! If you do not abide by them you will be punished SEVERLY!!!
The Many Rules You Must Know
- Spars: The general way to train yourself; Sparring is good for both players. Both players simply battle in whatever fashion they choose, until one of them is at ? their max HP, and then the winner is declared (The one with more than 1/2 HP). In a spar, you cannot die if you reach 0HP. (If you like you can wager something, but both people must put in something of equal value.) You earn: 5,000 PL, 5 KI, 5 HP, and 50 credits
- Death Matches:A fight where the match goes on till someone dies. You cannot run away or you will automatically be strucken down by your opponent. To do a death match you must have a good reason to allow a death match. One is not permitted to simply try and Death Match newbies. All Death Matches must be verified beforehand, even if it is simply to help someone get to King Kai's place, or whatever the reason may be. It is preferred if both parties try to ask about a Death Battle before it occurs. The winner of a death match gains:10,000PL, 5HP, 5KI. They also get to take 1 item from the dead body and all of their money.
- All Characters get 4 spars per week (mon-sun) no exceptions!
- Battle Royales: A fight, quite similiar to a spar, but involving more than 2 members. Follows sparring rules, however the strongest and the weakest people may be no more than 50,000 PL apart, unless over 300,000 PL and everyone wagers the same amount of cash. The winner takes all the cash. Only 1 per week per member and you cannot Battale Royale until you have at least 100,000 PL.First place gets 2,000 PL, 2 HP, 5 KI; second place gets 2,000 PL, 2 HP.
- Every character will start with given stats (Which will be shown on the webpage once they are available), and have a few attacks to begin with: You start with 5,000PL, 20HP, 15KI, and 5 SPEED. Punch(1d3), a Kick (1d4), Ki Charge, and their given signature attack(1d10 - 5 KI).
- Ki Charge uses your turn to raise your Ki by 5 and CAN go past maximum Ki. If your Ki reaches 0 then you are fazed for the next turn and then your Ki goes to 1(Unless you are an Inorganic Android). The special attack will grow with time, as once they reach 50,000 PL, it becomes 1d8 - 6KI, and will continue to grow (Check your stats for the damage and KI for the attack whenever you are updated).
- There are basically 4 different stat categories in Dragon Universe:
- Power Level: Measured in kPL (Thousands of Power Level), purchases and trainings are often limited by PL. For every 100,000 PL, warriors gain +5 to their KI Charge and 1 Speed point.
- HP: This indicates how much health you have, with 0 being death in most cases. Spars cannot actually 'kill' you, but if you die in a Spar, you lose an extra Spar/Move as penalty. (Most deaths will occur in sagas or DB quests)
- KI: This represents how much attack energy you have. Most of a warrior's moves drain this, and it cannot go below 0. If it does reach 0, though, the warrior is stunned for a turn, while self-regenerating 1 KI for their next turn.
- Speed: This is mainly used to determine who goes first in battle. The person with the higher speed attacks first, and if the speeds are the same, both people roll 1d10, and the highest number goes first. This can also influence the effects of certain moves or power-ups.
- Counters are not listed in your profile but they are moves that everyone is able to use, as long as you know how to use them. This section will teach you how to use these Counters that everyone have to start with. The Beam War: If the opponent is using their signature move on you, you may counterstrike it. They roll accuracy, and then you state a counterstrike with your signature move, and roll accuracy. If both attacks hit, then a Beam War starts. Take the larger KI, and both use this much KI for that one attack. You may add KI to the blast, and the other person must add the same amount in order to keep the blast between you. If one person runs out of KI, or gives up, the other person may roll the damage dice, like normal, but for every added 5 KI into the attack due to the Beam war, add another dice point (Ex. 1d8 becomes 1d9). This attack uses up your turn. If you miss with your counterattack then your turn isn't used up but your opponents attack does double damage (Ex.1d8 gets 4, 4 x 2 = 8. Damage is 8).
- If you die, you will be sent to King Yemma's and will either be sent to Heaven or Hell. You can only stay in Other World and only to leave if you are wished back or to go to the neutral zone where you may spar people from the other alignmment. While dead you carry no items except any items that may be chosen for you to keep. You can only spar while dead, no death matches. You may also go to King Kai if you think you can make it all the way. To cross snake way first i will set an ammount of days and you cannot reach King Kai's before that time, this ammount is based on your life history. Then every day I will roll 1d10 and if it turns up to be 3 or 7 you fall to Hell. 1d10 is the base, depending on your past I'll add or subtract points from that roll. Say you died protecting someone, then i would add points to make it 1d12 or something, making your chance of success even higher. If you spar while dead, KI is not used; You always have your max KI. Death matches are not permitted for those already dead.
How to E-Mail The Staff Correctly
- Battles: For any battle, copy and paste the entire chatroom battle into the e-mail body. A common error is simply sending in a chat filled with mixed battles. This is VERY difficult to try and read, so it would be best if you try to separate the battle in some way. Either way, at the very end of your email, write a short summary of what happened. It can be as short as:
- Purchases: In the Body Text of the e-mail, state the item or training you are purchasing, including the description of the item or training of what it does. Also include the cost of the item. On item purchases, make sure you have the name, description, and cost. On Training Purchases, make sure that you have the name, stat changes that it gives you, attacks given to you, and cost.
- Currently I am the only staff member, so everything should be mailed to me, my address is firstname.lastname@example.org
Finally, The Damage System
- Dragon Universe runs off of a dice system of variables, each of which being given a name for easy reference:
- Dice Rolls: The x; Damage Dice: The y; Bonus: The z
- To type these into the AIM chat formulas, you would type the following, replacing the variables with the numbers:
- Then, after adding up the rolls, you would add z into it, manually. For example, for 1d12 you would write //roll-dice1-sides 12, it's that easy!!!