
| The GameCube was Nintendo's fourth home console, and as such-it had to be something special. from an uninspiring few launch titles, the GameCube quickly released beautifully crafted games, with graphics superior to the PS2 and four controller ports again, plus a comfy redesigned controller with pressure sensitive L+R buttons. The gameCube has been a fore runner in innovation- with wireless controllers, GameBoy players and link up with GBA on certain games. A truly great console. |
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Best games for GameCube
Super Mario Sunshine F-Zero GX Pokemon Colosseum Metroid Prime Metroid prime 2:Echoes Timesplitters 3 :Future Perfect Mario kart: Double dash!! The Legend of Zelda : The Wind Waker The Legend of Zelda: Twilight Princess Star Wars Rebel Strike Viewtiful Joe 2 There are many more that I could list, but for me these are the greatest, why not discuss your own favourites now by clicking on the forum link? |
| GameCube Image Gallery |
| GameCube Mods Image Gallery |
| GameCube Technical Specifications MPU ("Microprocessor Unit")* : Custom IBM Power PC "Gekko" Manufacturing process : 0.18 micron IBM copper wire technology Clock frequency : 485 MHz CPU capacity : 1125 Dmips (Dhrystone 2.1) Internal data precision : 32-bit Integer & 64-bit floating-point External bus : 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock) Internal cache L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way) System LSI : Custom ATI/Nintendo "Flipper" Embedded frame buffer : Approx. 2MB sustainable latency : 6.2ns (1T-SRAM) Embedded texture cache : Approx. 1MB sustainable latency : 6.2ns (1T-SRAM) Texture read bandwidth : 10.4GB/second (Peak) Main memory bandwidth : 2.6GB/second (Peak) Pixel depth : 24-bit color, 24-bit Z buffer Image processing functions : Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter. |