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The GameCube was Nintendo's fourth home console, and as such-it had to be something special. from an uninspiring few launch titles, the GameCube quickly released beautifully crafted games, with graphics superior to the PS2 and four controller ports again, plus a comfy redesigned controller with pressure sensitive L+R buttons. The gameCube has been a fore runner in innovation- with wireless controllers, GameBoy players and link up with GBA on certain games. A truly great console.

Best games for GameCube
Super Mario Sunshine
F-Zero GX
Pokemon Colosseum
Metroid Prime
Metroid prime 2:Echoes
Timesplitters 3 :Future Perfect
Mario kart: Double dash!!
The Legend of Zelda : The Wind Waker
The Legend of Zelda: Twilight Princess
Star Wars Rebel Strike
Viewtiful Joe 2

There are many more that I could list, but for me these are the greatest, why not discuss your own favourites now by clicking on the forum link?

GameCube Image Gallery

GameCube Mods Image Gallery


GameCube Technical Specifications
MPU ("Microprocessor Unit")* : Custom IBM Power PC "Gekko" Manufacturing process : 0.18 micron IBM copper wire technology Clock frequency : 485 MHz CPU capacity : 1125 Dmips (Dhrystone 2.1) Internal data precision : 32-bit Integer & 64-bit floating-point External bus : 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock) Internal cache L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way) System LSI : Custom ATI/Nintendo "Flipper" Embedded frame buffer : Approx. 2MB sustainable latency : 6.2ns (1T-SRAM) Embedded texture cache : Approx. 1MB sustainable latency : 6.2ns (1T-SRAM) Texture read bandwidth : 10.4GB/second (Peak) Main memory bandwidth : 2.6GB/second (Peak) Pixel depth : 24-bit color, 24-bit Z buffer Image processing functions : Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.