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Up and running since: 3.16.03
 

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Accuracy: Use for "To Hit/To Block/Damage" rolls involving ranged weaponry
Agility: Use this for "To Dodge" rolls
Body: This determines how much damage your body can withstand and it's natural defenses
Intelligence: Use this for figuring out "Damage" rolls for Spells
Martial Arts: Use this for "To Hit/To Block" rolls involving Hand-to-hand
Melee: Use this for "To Hit/To Block" rolls involving Melee Weapons
Strength: Use this for "Damage" rolls
Things I need to work on:

Magic System
Racial Bonuses
Alliance Bonuses
Nations
Rules

Featured Races
Drow
Advantages:
Disadvantages:

Dwarf
Advantages:
Disadvantages:

Elf
Advantages:
Disadvantages:

Human
Advantages:
Disadvantages:

Orc
Advantages:
Disadvantages:

Featured Classes
Archer
Advantages:
Disadvantges:

Barbarian
Advantages:
Disadvantages:

Cleric
Advantages:
Disadvantages:

Knight
Advantages:
Disadvantages:

Sorceror
Advantages:
Disadvantages:

Thief
Advantages:
Disadvantages:

Warrior
Advantages:
Disadvantages:

Nations of the Known World
Ahdmarian Empire
Leader: Emperor Ahdmar
Primary Race: Human
Primary Classes: Warrior, Knight

Kahltuin Kingdom
Leader: Queen Kahltu
Primary Race: Human
Primary Classes: Cleric, Sorceror

Shal Shi'zard Province
Leader: Lord Silverwind
Primary Race: Elf
Primary Classes: Archer, Sorceror

Land of the Savage Ones
Leader: Warchief Ba'h Shuka Bh'at
Primary Race: Orc
Primary Classes: Barbarian, Warrior

Mountains of Kaehlik
Leader: Guild Master, Adrid Steelforge
Primary Race: Dwarf
Primary Classes: Cleric, Warrior

Underground Kingdom of Dhil'tuah
Leader: Mistress Dhil'tuah
Primary Race: Drow
Primary Classes: Thief, Warrior

Primary Attribute Bonuses
Accuracy- 10% Bonus to "Damage" and "To Hit" rolls involving Accuracy
Agility- 10% Bonus to "To Dodge" rolls and does not suffer weight penalties
Body- 5 Added to the HP multiple and 1 added to the Defense multiple
Intelligence- 10% Bonus to "Damage" rolls and adds 1 to the MP Multiple
Martial Arts- 10% Bonus to "Damage" and "To Hit" rolls involving Martial Arts
Melee- 10% Bonus to "Damage" and "To Hit" rolls involving Melee
Strength- 10% Bonus to "Damage" rolls involving Melee and Martial Arts

Secondary Attribute Bonuses
Accuracy- 10% Bonus to "Damage" or "To Hit" rolls involving Accuracy
Agility-10% Bonus to "To Dodge" rolls or does not suffer weight penalties
Body- Either 5 added to the HP multiple or 1 added to the Defense multiple
Intelligence- 10% Bonus to "Damage" rolls or adds 1 to the MP multiple
Martial Arts- 10% Bonus to "Damage" or "To Hit" rolls involving Martial Arts
Melee- 10% Bonus to "Damage" or "To Hit" rolls involving Melee
Strength- 10% Bonus to either "Damage" rolls involving Melee or Martial Arts

Primary Attribute Bonuses
Battle Rules