Accuracy: Use for "To Hit/To Block/Damage" rolls involving ranged weaponry
Agility: Use this for "To Dodge" rolls
Body: This determines how much damage your body can withstand and it's natural defenses
Intelligence: Use this for figuring out "Damage" rolls for Spells
Martial Arts: Use this for "To Hit/To Block" rolls involving Hand-to-hand
Melee: Use this for "To Hit/To Block" rolls involving Melee Weapons
Strength: Use this for "Damage" rolls
Things I need to work on:
Magic System
Racial Bonuses
Alliance Bonuses
Nations
Rules
Featured Races
Drow
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Disadvantages:
Dwarf
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Elf
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Disadvantages:
Human
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Disadvantages:
Orc
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Featured Classes
Archer
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Disadvantges:
Barbarian
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Disadvantages:
Cleric
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Disadvantages:
Knight
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Disadvantages:
Sorceror
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Thief
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Warrior
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Nations of the Known World
Ahdmarian Empire
Leader: Emperor Ahdmar
Primary Race: Human
Primary Classes: Warrior, Knight
Kahltuin Kingdom
Leader: Queen Kahltu
Primary Race: Human
Primary Classes: Cleric, Sorceror
Shal Shi'zard Province
Leader: Lord Silverwind
Primary Race: Elf
Primary Classes: Archer, Sorceror
Land of the Savage Ones
Leader: Warchief Ba'h Shuka Bh'at
Primary Race: Orc
Primary Classes: Barbarian, Warrior
Mountains of Kaehlik
Leader: Guild Master, Adrid Steelforge
Primary Race: Dwarf
Primary Classes: Cleric, Warrior
Underground Kingdom of Dhil'tuah
Leader: Mistress Dhil'tuah
Primary Race: Drow
Primary Classes: Thief, Warrior
Primary Attribute Bonuses
Accuracy- 10% Bonus to "Damage" and "To Hit" rolls involving Accuracy
Agility- 10% Bonus to "To Dodge" rolls and does not suffer weight penalties
Body- 5 Added to the HP multiple and 1 added to the Defense multiple
Intelligence- 10% Bonus to "Damage" rolls and adds 1 to the MP Multiple
Martial Arts- 10% Bonus to "Damage" and "To Hit" rolls involving Martial Arts
Melee- 10% Bonus to "Damage" and "To Hit" rolls involving Melee
Strength- 10% Bonus to "Damage" rolls involving Melee and Martial Arts
Secondary Attribute Bonuses
Accuracy- 10% Bonus to "Damage" or "To Hit" rolls involving Accuracy
Agility-10% Bonus to "To Dodge" rolls or does not suffer weight penalties
Body- Either 5 added to the HP multiple or 1 added to the Defense multiple
Intelligence- 10% Bonus to "Damage" rolls or adds 1 to the MP multiple
Martial Arts- 10% Bonus to "Damage" or "To Hit" rolls involving Martial Arts
Melee- 10% Bonus to "Damage" or "To Hit" rolls involving Melee
Strength- 10% Bonus to either "Damage" rolls involving Melee or Martial Arts
Accuracy- 10% Bonus to "Damage" and "To Hit" rolls involving Accuracy
Agility- 10% Bonus to "To Dodge" rolls and does not suffer weight penalties
Body- 5 Added to the HP multiple and 1 added to the Defense multiple
Intelligence- 10% Bonus to "Damage" rolls and adds 1 to the MP Multiple
Martial Arts- 10% Bonus to "Damage" and "To Hit" rolls involving Martial Arts
Melee- 10% Bonus to "Damage" and "To Hit" rolls involving Melee
Strength- 10% Bonus to "Damage" rolls involving Melee and Martial Arts
Battle Rules