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THE BASE CLASSES:

ELDRITCH - The evilness of the realm

FIGHTER - Manaless, pure melee tanks

MESMERIST - Robe casters adept in mesmerization

MINSTREL - Plate armor-clad poets and musicians

MONK - Lightweight hand-to-hand martial artists

PRIEST - Holy defenders of truth and life

ROGUE - Dagger-wielding bandits and thieves

SCOUT - A variety of nature-defending combatants

SEER - Clairvoyant priests of nature and of spirits

THEURGIST - Robe casters adept at destructive forces

 

THE RACES:

AMAZON - A barbaric yet noble race of women

AVIAN - A race of bird-people who are just in following nature

BARBARIAN - Brawny, rugged brutes from the tundras of the arctic

DARK ELF - Short blue-skinned elves who are the epitome of evil

DRACONIAN - A race of mutants--half man, half dragon

DWARF - Stout folk of the mines of the eastern mountains

GNOME - Short, bald, mischievous, yet handy mountain miners

HALFLING - Short, plump humble folk who reside in forest groves

HIGH ELF - Tall, pale-skinned race of elves, renowed for their nobility

HUMAN - Common beings of the land, possessing no innate abilities

IKORI - A race of lizard-men outcasts who are hated by almost all

JACARTHIAN - Extremely intellegent and civilized men

MANDOI - Evil ruffians who live within fiery mountains

OGRE - Tall, large, unintelligent brutes with thick orange skin

SPRITE - A race of fairy, extremely adept at magic

TRITON - Merpeople who live in a tropical underwater kingdom

TROLL - Tall, dumb swamp beings with slick green skin

WOOD ELF - Swift and wise protectors of the forests