THE BASE CLASSES:
ELDRITCH - The evilness of the realm
FIGHTER - Manaless, pure melee tanks
MESMERIST - Robe casters adept in mesmerization
MINSTREL - Plate armor-clad poets and musicians
MONK - Lightweight hand-to-hand martial artists
PRIEST - Holy defenders of truth and life
ROGUE - Dagger-wielding bandits and thieves
SCOUT - A variety of nature-defending combatants
SEER - Clairvoyant priests of nature and of spirits
THEURGIST - Robe casters adept at destructive forces
THE RACES:
AMAZON - A barbaric yet noble race of women
AVIAN - A race of bird-people who are just in following nature
BARBARIAN - Brawny, rugged brutes from the tundras of the arctic
DARK ELF - Short blue-skinned elves who are the epitome of evil
DRACONIAN - A race of mutants--half man, half dragon
DWARF - Stout folk of the mines of the eastern mountains
GNOME - Short, bald, mischievous, yet handy mountain miners
HALFLING - Short, plump humble folk who reside in forest groves
HIGH ELF - Tall, pale-skinned race of elves, renowed for their nobility
HUMAN - Common beings of the land, possessing no innate abilities
IKORI - A race of lizard-men outcasts who are hated by almost all
JACARTHIAN - Extremely intellegent and civilized men
MANDOI - Evil ruffians who live within fiery mountains
OGRE - Tall, large, unintelligent brutes with thick orange skin
SPRITE - A race of fairy, extremely adept at magic
TRITON - Merpeople who live in a tropical underwater kingdom
TROLL - Tall, dumb swamp beings with slick green skin
WOOD ELF - Swift and wise protectors of the forests