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Counter-Strike Headsets Friday, July 5, 2003 - 1:49pm EST    


VALVe have teamed up with Plantronics to bring you Counter-Strike™ Headsets for Voice Communication. The specially created headsets do actually look pretty decent. Here a quote from the press release:

Valve, creators of Counter-Strike and Half-Life(R), and Plantronics, a leading manufacturer of computer headsets, today unveiled a custom Counter-Strike headset. Based on the Plantronics' popular DSP-500, this plug-and-play USB headset features DSP technology and Counter-Strike's distinctive branding. Generating over 4.5 billion player minutes per month, Counter-Strike is the number 1 online action game in the world.

You can find the headset right here (top one) as well as all the other available Plantronics headsets, including the original DSP-500 PC Headset. For me it seems the only difference is the colour and the adition of a few 'Counter-Strike logos', however the DSP-500 are a good headset so it doesn't surprise me VALVe chose this for their marketing. Another reason this interested me was that if VALVe are expanding CS merchandise then there must be some form of long term future planned for Counter-Strike, in what form however remains to be seen.

Source: PHL

danyu

 

1.6 Beta Update Saturday, June 21, 2003 - 3:50pm EST    


Server browser will display an icon next to servers that have bots playing in them.
  • Player list dialog now shows the friends name of all the other players on the server.
  • Counter-Strike new game dialog now remembers the map you selected and uses that as the default for next time.
  • Made knife secondary attack do significantly more damage if hitting someone in the back.
  • Optimized new weather effects.
  • Disabled Video Mode drop down menu if the video card can't display Widescreen modes.
  • Fixed random characters appearing at the end of the map overview description (on the team page)
  • Changed Counter-Strike text chat so Spectators can chat with dead players.
  • Bots only swing knife when in range to hit now.
  • Bots use both primary and secondary knife attacks.
  • Bots will try to sneak up behind victims if they are using a knife.
  • Bots crouch more when shooting at distant targets.
  • Bots jump much less during combat now.
  • If a bot sees a friend get killed by an unseen enemy, and it has no enemy, it acquires the killer as its enemy.
  • Throttled how often nav meshes are drawn (confused fast video cards).
  • All games are ready for Steam Linux server release.
  • Bug Fixes
    • Fixed font drawing problems in Windows 98.
    • Fixed font drawing problems in Windows 95.
    • Fixed splash screen not drawing correctly in software mode.
    • Fixed HUD sprites not drawing correctly in OpenGL.
    • Fixed progress bar for launching dedicated server.
    • Fixed font drawing problems in Windows 98.
    • Fixed Shield/Knife model playing wrong idle animation while deployed.
    • Fixed Shield/Knife model using the wrong knife model.
    • Fixed bug where bots were finding hiding spots on floors above/below that took far too long to reach.
    • Bots no longer aim at enemy's leg with sniper rifles.
    • Bots wont jump after using hostages now.
    • Fixed bug where bots would aim at the ground if in combat with an enemy and the enemy went behind cover.
  • If you don't want to use Steam, you will be able to download the update from Fileshack Mercury, but you will need to pay to sign up and you will be unable to take part in the BETA itself.

     

    danyu

     

    Monday, June 9, 2003 - 5:18pm EST    


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    danyu


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