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Fortune's Child - Vigilante Class StarMerc Armed Liner

Designed by: Admiral Savage -based on a Charles E Gannon design
Statistics:
600-ton Hull (Needle/Wedge) - Streamlined
AC: 16 (16 vs. Meson Guns)   AR: 2 (TL-14)   SI: 175   Initiative: 4
Starship Size: Medium   Cost: 725.454 MCr (906.817 MCr without discount)
Model/9 (PP: 65/14) Computer   Avionics: Less than 1,000-ton  
Sensors: 2 Parsecs (passive survey) -M9  Communications: System Wide (Meson)  -M9
Cargo: 20.0-tons  
Extra Ship's Stores (4 weeks, 2.6dt, 0.144Mcr/mo):
         16 person/weeks of Luxury Stores, 192 person/weeks of Standard Stores,
Annual Maintenance = 72.545 KCr (36.273 KCr if routinely maintained)
Routine Maintenance = 18.136 KCr/Month (181.364 KCr per year)
Performance:
Jump-4 (enough fuel for 1x Jump-4) J1=30.7dt,  J4=122.8dt
Acceleration: 4-G   Agility: 4
Power Plant: TL-16 Fusion (63 EP output, enough fuel for 4 weeks),  4 weeks=21t
Fuel Scoops, Fuel Purification Plant (TL-16, 4hrs per 200 tons of fuel)
Active Defenses:
See Weapons-Sandcasters
Weapons:
Hardpoints: 6
1x Triple Missile Rack Turret TL-15 (4.3 missile magazines), Ammo: 75 missiles
     - 25 rounds
2x Triple Pulse Laser Turret TL-15, +4 To Hit, 4d10 (19/x2), Range: 45,000km
2x Single Particle Accelerator Turret TL-15, +2 To Hit, 2d12 (17/x1), Range: 30,000km
1x Double Sandcaster Turret TL-15, +3 AC, Ammo: 50 sand canisters
Ship's Vehicles:
1x 10-ton vehicle hangar
4x 10-ton small craft (Internal Hangar)  - Fighter Bay
1x 20-ton small craft (Internal Hangar)  - Combat Lander
1x 20-ton small craft (External Dock - Streamlined)
Launch facilities for 1 Craft per turn
Accomodations & Fittings:
25x Double Occupancy Stateroom (50 People)
5x Single Occupancy Small Cabin (5 People)
2x Standalone Fresher
1x Engineering Shop (20 Engineers)
1x Sickbay (2 Patients)
1x Autodoc
2x Airlocks
Crew Details:
1x Pilot
1x Astrogator
4x Engineer
1x Steward
6x Gunner
4x Fighter Pilots
35x Ship's Troops

Description:
The T20 design Vigilante Class StarMerc is based on the Admiral Bertil class modified Type M Armed Liner
by Charles E Gannon.  The Commonwealth has modified its basic starmercs with several improvements. 
A TL16 power station reducing fuel requirements for Jump, to 50%, while creating a defendable design:
4 agility, 4 fighters, 4 energy turrets, and 2 armor. Vigilante class has a basic crew configuration of 13. 
It has accomdations to support 40 additional staff members; 32 marines and 3 marine officers, 4 fighter/shuttle
pilots and 1 flight officer. 
The Captain, First Officer, Flight Officer and Marine Commander have their own cabins. The remaining 49
share double cabins. 2 single cabin are available for passengers. The captain has a double and the first officer
has an open extra bunk in his double cabin.   Fuel supplied includes 120.8 tons J-4 fuel and 20 tons power
plant fuel for 4 weeks of duration. Cargo has a 5 ton fuel blatter for 1 week of fighter/ lander fuel. There is
7.06 tons of missiles and 10 tons for vehicles.

Vigilante class has features: 
1.  One Bridge gunner can control all of the energy and PA turrets, the other can choose to control missiles
or sandcasters.  Although, computer control is often used for the sandcaster. Each turret has an individual
operations station.   The former bridge dome has houses the communications, sensor arrays. The side missile
turrets have been replaced with PAs, and the aft missile turret replaced with a Triple Pulse Laser Turret.  
2. The dummy bridge is used for a viewing station that allows local control of those functions. This is useful
 for monitoring ground activities. The communications and sensor arrays are forward of this location.     
3. The disk has seperate life support and functions. It can ask as a defense point should the remainder of
the ship be damaged or highjacked.    
4. The 4 Kestrel interface fighters can be replaced by 3 Viper Interceptor fighters at a cost of .01Mcr
alterations and an additional 5 tons.  She also has 1 external 20ton dock clamp.  She can accomodate 2 more
Kestrel fighters and move her lander onto the upper hull.


Design Specifications:

Hull    Tonnage Info1
Info2
      Tons MCr EP
Tons   600           600   614
Planetoid?   0 No         0    
Shape   2 Needle/Wedge Streamlined 2       72  
Starship?   1 Yes              
Include Bridge?   1 Yes         -20 3  
Drive Units   12.28                
Armor Factoring   10                
Upgrade Streamlining?   9 Yes Streamlined 3       3  
Airframe?   0 No         0 0  
Structural Integrity   175                
Computer               Tons MCr EP
Model Required   1                
Model Installed   9 Model/9 (PP: 65/14) Jump-6 6     -33 567 -12
bis?   0 No              
Fibre Optic Backup?   0 No              
Flight Avionics   3 Less than 1,000-ton              
Ship Sensors   9 2 Parsecs (passive survey)            
Communications   9 System Wide 7 7          
Maser?   0 No              
Meson?   1 Yes              
Drives & Power Plant TL             Tons MCr EP
Jump Range   4 Jump-4         -30.7 122.8 -24.56
Jump Fuel Required   122.8                
Jump Fuel Supplied   122.8 1x Jump-4 1       -122.8    
Maneuver Acceleration   4 4-G 0       -67.54 33.77 -24.56
Power Plant Units 16 21 TL-16 Fusion         -21 63 63
PP Fuel Required/4wks   21                
PP Fuel Supplied   21 4 weeks 4       -21    
Fuel Scoops?   1 Yes           0.6  
Fuel Purification Plant(s) 16 1 4hrs per 200 tons of fuel         -3 0.026  
                     
Defenses TL USP           Tons MCr EP
Hull Armor 14 2 AR: 2         -30 3  
Nuclear Dampers   0 0         0 0 0
Meson Screens   0 0         0 0 0
Black Globe 15 0 0         0 0  
Black Globe Capacitors   0 EP: 0         0 0  
Weapons         USP (ea)     Tons MCr EP
Maximum Hardpoints   6                
Hardpoints Supplied   6             0.6  
Hardpoints Needed   6                
Hardpoints Lost   0                
Turrets/Barbettes TL # Turrets Type of Mount              
Missile Rack 15 1 3 Triple 4 3   -1 3.25 0
Mining Laser 7 0 1 Single 0 0   0 0 0
Beam Laser 15 0 2 Double 0 0   0 0 0
Pulse Laser 15 2 3 Triple 4 3   -2 5 -6
Plasma Gun 10 0 5 Single Popup 0 0   0 0 0
Particle Accelerator 15 2 1 Single 2 1   -6 7 -10
Fusion Gun 15 0 6 Double Popup 0 0   0 0 0
Sandcaster 15 1 2 Double 3 2   -1 1.25 0
Mixed Turret #1 TL Weapon                
Turret Type   0 No Turret 0            
Weapon #1 7 0 No Weapon   0     0 0 0
Weapon #2 7 0 No Weapon   0          
Weapon #3 7 0 No Weapon   0          
Mixed Turret #2 TL Weapon                
Turret Type   0 No Turret 0            
Weapon #1 7 0 No Weapon   0     0 0 0
Weapon #2 7 0 No Weapon   0          
Weapon #3 7 0 No Weapon   0          
Bays TL # Bays 100-ton Override              
Meson Gun 14 0 0 100-ton 0     0 0 0
Particle Accelerator 8 0 0 100-ton 0     0 0 0
Repulsor 10 0 0 100-ton 0     0 0 0
Missile 12 0 0 50-ton 0     0 0 0
Nuclear Missile 12 0 0 50-ton 0     0 0 0
Plasma Gun 10 0 1 50-ton 0     0 0 0
Fusion Gun 12 0 1 50-ton 0     0 0 0
Spinal Mount                    
Type   0 No Spinal Mount              
USP 0 13     0     0 0 0
Ammo                    
Missile Magazines   4.3 86 Missiles         -4.3 0.43  
Missiles   0           0 0  
Nuclear Missiles   0           0 0  
BPL Missiles   0           0 0  
Sand Canisters   50           -2.5 0.02  
Ship's Vehicles   # Vehicles Vehicle Tons         Tons MCr EP
Vehicle Hangar   1 10         -10    
Vehicle Hangar   0 0         0    
    # Craft Craft Tons External Dock            
Small Craft Hangar   4 10 0 Internal Hangar     -40 0.08 0
Small Craft Hangar   1 20 0 Internal Hangar     -20 0.04 0
Small Craft Hangar   1 20 2 External Dock - Streamlined     -6 0.048 14
Large Craft Hangar   0 10 0 Internal Hangar     0 0 0
Large Craft Hangar   0 10 1 External Dock - Unstreamlined     0 0 0
Large Craft Hangar   0 10 2 External Dock - Streamlined     0 0 0
                     
Maintenance Shops   0 0 Mechanics         0 0  
Launch Facilities Avail   1 Craft per turn              
                     
    # Tubes Largest Craft              
Launch Tubes   0 0         0 0  
Launch Tubes   0 0         0 0  
Crew Requirements               Tons MCr EP
Standard Vessel   Crew Crew Rec'd              
Pilot   1 1              
Astrogator   1 1              
Engineer   4 4              
Steward   1 1              
Medic   0 0              
Gunner   6 6              
Capital Vessel   Officers Officers Rec'd Crew Crew Rec'd          
Command   0 0 0 0          
Flight   1 0 4 0          
Gunnery   0 0 0 0          
Engineering   0 0 0 0          
Medical   0 0 0 0          
Service       0 0          
Ship's Troops   0 0 0 0          
Marines   3 0 32 0          
Total Crew   13                
Accomodations/Fittings   # Rooms # Occupants Occupancy Total # People     Tons MCr EP
Stateroom   25 2 Double Occupancy 50 People     -100 12.5  
Small Cabin   5 1 Single Occupancy 5 People     -10 1.25  
Low Berth   0           0 0  
Emergency Low Berth   0           0 0  
Smallcraft Couch   0           0 0  
Fresher   2           -1 0.004  
                     
Engineering Shop   1 20 Engineers         -6 1  
Laboratory   0 0 Scientists         0 0  
Sickbay   1 2 Patients         -8 5  
Autodoc   1           -0.5 1  
Airlock   1 2x Airlocks         -3 0.005  
Cargo               Tons MCr EP
Cargo Space   20 20.0-tons         -20    
Ship's Stores                    
High Passage/Officer   24 24 person/weeks         -0.3 0.0216  
Medium Passage/Crew   192 192 person/weeks         -2.4 0.1296  
Low Passenger   0           0 0  
                     
Totals               Tons MCr EP
                6.96 906.824 24.44
                20% Discount 725.459  
                     
Combat Stats                    
Agility 4 4                
Initiative 4                  
AC 16                  
AR 2                  
SI 175   5