Hammerhead class Merchant Frigate |
Designed by: Admiral Savage | |||||||||
Statistics: | ||||||||||
1,500-ton Hull (Needle/Wedge) -
Streamlined AC: 15 (13 vs. Meson Guns) AR: 4 (TL-14) SI: 250 Initiative: 2 (4 w/out weapons) Starship Size: Large Cost: 947.022 MCr (1,183.777 MCr without discount) Secondary Bridge, Model/9 Fib (PP: 65/14) Computer Avionics: Less than 4,000-ton Sensors: 1 Parsec (passive survey) -8 Communications: System Wide (Maser) -8 Cargo: 215.6-tons Extra Ship's Stores (8 weeks, 4.9t, .288Mcr): 104 person/weeks of Luxury Stores, 288 person/weeks of Standard Stores, Annual Maintenance = 94.702 KCr (47.351 KCr if routinely maintained) Routine Maintenance = 23.676 KCr/Month (236.756 KCr per year) |
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Performance: | ||||||||||
Jump-3 (enough fuel for 1x Jump-3)
J1=150t, J3=450t Acceleration: 4-G Agility: 2 (4 w/out weapons) Power Plant: TL-15 Fusion (216 EP output, enough fuel for 4 weeks) fuel =108t Fuel Scoops, Fuel Purification Plant (TL-15, 5hrs per 400 tons of fuel) |
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Active Defenses: | ||||||||||
Nuclear Dampers USP:5 |
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Weapons: | ||||||||||
Hardpoints: 15 8x Triple Beam Laser Turret TL-15, +4 To Hit, 4d8 (20/x1), Range: 30,000km 2x Single Sandcaster Turret TL-15, +3 AC, Ammo: 300 sand canisters 1x 50-ton Particle Accelerator Bay TL-15, +5 To Hit, 5d12 (17/x1), Range: 45,000km |
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Ship's Vehicles: | ||||||||||
1x 8-ton vehicle hangar 2x 20-ton small craft (Internal Hangar) Armed Gigs Launch facilities for 1 Craft per turn |
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Accomodations & Fittings: | ||||||||||
25x Double Occupancy Stateroom (50
People) 4x Standalone Fresher 1x Engineering Shop (20 Engineers) 1x Sickbay (2 Patients) 1x Autodoc 2x Airlocks |
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Crew Details: | ||||||||||
7x Command Officers, 3x Command
Crew 1x Flight Officers, 2x Flight Crew 1x Gunnery Officers, 11x Gunnery Crew 2x Engineering Officers, 4x Engineering Crew 1x Medical Officers, 0x Medical Crew 1x Marine Officers, 8x Marines 4x Service Crew 4x Mid Passengers |
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Description: | ||||||||||
The Hammerhead class is the armed
merchant version of the Liberator Vanguard frigate. With all weapons powered down the Hammerhead can obtain agility and initiative of 4. Options; -include 50ton missile bay instead of PA which keeps agility and initiative at 4. |
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