Ranger class (SCT) Scout Command Tender |
Designed by: Admiral Savage (based on CT: supp8 Traders and Gunboats) | |||||||||
Statistics: | ||||||||||
1,000-ton Hull (Cylinder) -
Partially Streamlined AC: 10 (9 vs. Meson Guns) AR: 1 (TL-14) SI: 250 Initiative: 0 Starship Size: Large Cost: 1,475.191 MCr (1,843.989 MCr without discount) Model/9 Fib (PP: 65/14) Computer Avionics: Less than 4,000-ton Sensors: 2 Parsecs (passive survey) (9), Communications: Extreme Range (Maser, Meson) (9) Cargo: 8.5-tons Extra Ship's Stores (8wks, 2t, .1116Mcr): 16 person/weeks of Luxury Stores, 144 person/weeks of Standard Stores, Annual Maintenance = 147.519 KCr (73.76 KCr if routinely maintained) Routine Maintenance = 36.88 KCr/Month (368.798 KCr per year) |
||||||||||
Performance: | ||||||||||
Jump-4 (enough fuel for 1x
Jump-4), J1=400t Acceleration: 5-G Agility: 0 (1 with weapons powered down) Power Plant: TL-15 Fusion (160 EP output, enough fuel for 4 weeks), 4wks=80t Fuel Scoops, Fuel Purification Plant (TL-15, 5hrs per 600 tons of fuel) Atmospheric Speeds: NOE = 875kph Cruising = 2,625kph Maximum = 3,500kph |
||||||||||
Active Defenses: | ||||||||||
Nuclear Dampers USP:8 |
||||||||||
Weapons: | ||||||||||
Hardpoints: 5 4x Double Beam Laser Turret TL-15, +3 To Hit, 3d8 (20/x1), Range: 30,000km 2x Individual Gunner Tracked Turrets 1x Battery of 2 Aft turrets 1x Double Popup Aft Fusion Gun Turret TL-15, +5 To Hit, 5d20 (16/x5), Range: 4,500km |
||||||||||
Ship's Vehicles: | ||||||||||
1x 4-ton vehicle hangar 1x 20-ton small craft (Internal Hangar) Launch facilities for 1 Craft per turn |
||||||||||
Accomodations & Fittings: | ||||||||||
10x Double Occupancy Stateroom
(20 People) 5x Emergency Low Berth (20 People) 2x Standalone Fresher 1x Sickbay (2 Patients) 1x Autodoc 2x Airlocks |
||||||||||
Crew Details: | ||||||||||
1x Pilot 1x Astrogator 8x Engineer 1x Medic 5x Gunner 4x CIC crew or passengers |
||||||||||
Description: | ||||||||||
The
Tender is a common design in the Imperium. Its really hard to determine
which of the many version a ship is encountering. 95% are the harmless Cargo or X-Boat Tenders. So it is with the Command Tender. By expanding the engine compartment into the cargo area it was possible to include larger jump and manuever drives, additional fuel and several other features. This vessel comes standard lower bay doors, meson communications and a CIC. When opening the bay doors a location for the launch is available and the expansion is designed to look like cargo modules in the bay. |
||||||||||
All Purcell's have flexible,
ribbed lower bay doors for enclosure of varying volumes. Without
flexible, ribbed bay doors the Tender will only support 4 Xboats or 2 Scouts. No additional cost for flexible doors. The Purcell's had many common alternate configurations; 1) Tender for 100t vessels - 4 Xboats/Scouts or 5 Xboat/Scouts, 2) System Defense Ship, Corsair or Carrier, 3) Bulk Cargo/Ore Transport between planets or neighboring stars, 4) Refueling vessel with more than 600t of additional fuel, 5) Mass Transit Liner, 6) mobile base, or 7) Belter Refinery ship. If one can consider a possibility for the 1kt Tender, somone has already tried it. Options or Extras: 1. Corsair: 400t Ship Streamlined, Grapple and Dock (120t, .48Mcr) 2. Corsair: Telescoping, Unstreamlined Multi-Fighter Dock (31.5t, .126Mcr) - 7 x15t fighters. The fighters can simultaneously detach using standard gravitics not to collide. One ship round for pilots to leave Corsair, board fighters, and detach. This is very unstreamlined when extended, fighters cannot fire. 3. Gutting the Jump drive and converting to a boat makes 20t available. The new jump drive is valued at 80Mcr. Fuel is integral to the vessel and would require a major modification to remove or convert to cargo. 4. Liner: Entertainment Module, contains all a variety distractions including games, bar, stage, and buffet. (20t,3Mcr) 5. Transport Tender: an External, Unstreamlined Grapple and Jump Net (300t, 1.5Mcr) used to pull as much as 1,000t of cargo-ore outside of the hold. 6. Belter Refinery Ship: Ore-Mineral Refinery (100t, 25Mcr) 7. Scout Commander Package: Meson Communications (972Mcr, 56t) and CIC (5Mcr, 20t) 8. IMTU, a Tender produced in the Commonwealth or Regency might have a TL16 power plant doubling jump fuel capacity with the 1/2 fuel rule. |