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Paul Bunyon Class (type BT) Bulk Transport

Designed by: Admiral Savage (based on CT: supp8 Traders and Gunboats - Tender)
1,000-ton Hull (Cylinder) - Streamlined
AC: 10 (9 vs. Meson Guns)   AR: 1 (TL-14)   SI: 250   Initiative: 0
Starship Size: Large   Cost: 409.232 MCr (511.54 MCr without discount)
Model/9 Fib (PP: 65/14) Computer   Avionics: Less than 4,000-ton  
Sensors: Extreme Range   Communications: System Wide (Maser)
Cargo: 720.425-tons  
Extra Ship's Stores: 50 person/weeks of Luxury Stores, 100 person/weeks of Standard Stores,
Annual Maintenance = 40.923 KCr (20.462 KCr if routinely maintained)
Routine Maintenance = 10.231 KCr/Month (102.308 KCr per year)
Jump-1 (enough fuel for 1x Jump-1)
Acceleration: 1-G   Agility: 0
Power Plant: TL-15 Fusion (30 EP output, enough fuel for 4 weeks)
Fuel Scoops, Fuel Purification Plant (TL-14, 6hrs per 200 tons of fuel)
Atmospheric Speeds:   NOE = 875kph   Cruising = 2,625kph   Maximum = 3,500kph
Active Defenses:
Hardpoints: 3
1x Double Popup Fusion Gun Turret TL-12, +4 To Hit, 4d20 (16/x5), Range: 4,500km
Single Mixed Turret:
     Beam Laser TL-7, +1 To Hit, 1d8 (20/x1), Range: 30,000km
Ship's Vehicles:
1x 20-ton small craft (Internal Hangar)
Launch facilities for 1 Craft per turn
Accomodations & Fittings:
3x Double Occupancy Stateroom (6 People)
2x Emergency Low Berth (8 People)
2x Standalone Fresher
1x Sickbay (2 Patients)
1x Autodoc
2x Airlocks
Crew Details:
1x Pilot
1x Astrogator
2x Engineer
1x Gunner

The Paul Bunyon class Bulk Transport are a common cheap carrier to operate.  Commonly built for
transporting ore or cargo.   There are two subconfigurations to the transport.   1) a downgraded tender
power plant and weapons provides 720.425t of Cargo or Bulk Ore.

All Purcell's have flexible, ribbed lower bay doors for enclosure of varying volumes. Without flexible, ribbed
bay doors the Tender will only support 4 Xboats or 2 Scouts.  No additional cost for flexible doors.
The Purcell's had many common alternate configurations;
1) Tender for 100t vessels - 4 Xboats/Scouts or 5 Xboat/Scouts,
2) System Defense Ship, Corsair or Carrier,
3) Bulk Cargo/Ore Transport between planets or neighboring stars,
4) Refueling vessel with more than 600t of additional fuel,
5) Mass Transit Liner,  6)  mobile base,  or  7)  Belter Refinery ship.
If one can consider a possibility for the 1kt Tender, somone has already tried it.

Options or Extras:
1. Corsair: 400t Ship Streamlined, Grapple and Dock (120t, .48Mcr)
2. Corsair: Telescoping, Unstreamlined Multi-Fighter Dock (31.5t, .126Mcr) - 7 x15t fighters.
The fighters can simultaneously detach using standard gravitics not to collide. One ship round for pilots to
leave Corsair, board fighters, and detach.  This is very unstreamlined when extended, fighters cannot fire.
3. Gutting the Jump drive and converting to a boat makes 20t available. The new jump drive is valued at
80Mcr.  Fuel is integral to the vessel and would require a major modification to remove or convert to cargo.
4. Liner: Entertainment Module, contains all a variety distractions including games, bar, stage, and buffet.
5. Transport Tender: an External, Unstreamlined Grapple and Jump Net (300t, 1.5Mcr) used to pull as much
as 1,000t of cargo-ore outside of the hold.
6. Belter Refinery Ship: Ore-Mineral Refinery 100t, 25Mcr
7. IMTU, a Tender produced in the Commonwealth or Regency might have a TL16 power plant doubling
jump fuel capacity.