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Luuru - Kinunir Class Colonial Cruiser

Designed by: Admiral Savage (based on CT: Fighting Ships' Colonial Cruiser-The Kinunir)
Statistics:
1,250-ton Hull (Needle/Wedge) - Streamlined, TL15
AC: 10 (12 vs. Meson Guns)   AR: 0   SI: 250   Initiative: 1
Starship Size: Large   Cost: 1,055.707 MCr (1,319.633 MCr without discount)
Model/7 (PP: 57/13) Computer   Avionics: Less than 4,000-ton  
Sensors: System Wide -M7  Communications: System Wide (Maser) -M8
Cargo: 63.0-tons  
Extra Ship's Stores (8 weeks): 120 person/weeks of Luxury Stores, 448 person/weeks of Standard Stores,
Annual Maintenance = 105.571 KCr (52.785 KCr if routinely maintained)
Routine Maintenance = 26.393 KCr/Month (263.927 KCr per year)
Performance:
Jump-4 (enough fuel for 1x Jump-4), J1=125dt, J4= 500dt
Acceleration: 4-G   Agility: 1
Power Plant: TL-15 Fusion (150 EP output, enough fuel for 4 weeks), 4wks=75dt
Fuel Scoops, Fuel Purification Plant (TL-13, 7hrs per 200 tons of fuel)
Active Defenses:
Nuclear Dampers USP:5
Black Globe Generator USP:1 (25 EP in Jump Drive capacitors and 360 EP can be stored in extra capacitors)
Weapons:
Hardpoints: 12
2x Triple Missile Rack Turret TL-15 (5 missile magazines), ammo=20 missiles (1dt)
8x Double Pulse Laser Turret TL-15, +2 To Hit, 2d10 (19/x2), Range: 45,000km
2x Single Particle Accelerator Turret TL-15, +2 To Hit, 2d12 (17/x1), Range: 30,000km
Ship's Vehicles:
1x 8-ton vehicle hangar
3x 4-ton vehicle hangar
1x 40-ton small craft (Internal Hangar)
5x 2-ton small craft (Internal Hangar)
Launch facilities for 1 Craft per turn
Accomodations & Fittings:
35x Double Occupancy Stateroom (70 People)
1x Single Occupancy Small Cabin (1 People)
4x Standalone Fresher
1x Engineering Shop (20 Engineers)
1x Sickbay (2 Patients)
1x Autodoc
2x Airlocks
Crew Details:
7x Command Officers, 3x Command Crew
1x Flight Officers, 3x Flight Crew
1x Gunnery Officers, 12x Gunnery Crew
2x Engineering Officers, 3x Engineering Crew
1x Medical Officers, 0x Medical Crew
3x Ship's Troops Officers, 32x Ship's Troops
2x Service Crew

Description:
Kinunir class colonial cruisers (aka frontier battle cruisers) has food for 8 weeks.  She carries 1 Pinnace,
1 Astrin APC, 3 Air/Rafts, and 5 armoured drop capsules. The ship has an additional .4t of fuel for the
vehicles and can add more if needed for a specific mission. The ship has 10t of missiles but can carry
additional missiles in cargo.
Weapons Batteries (1 officer and 6 Battery Gunners not 20 Gunners):
2 Batteries of 4-Dual Laser Turrets, 2 Batteries of 1-PA turret,  2 Batteries of 2 triple missile turests.

Intended as a Vanguard Cruiser it was converted into Colonial (Battle) Cruiser status during the 5th Frontier
War and then again during the Rebellion. Several ships from the General Products line had severe failures
from their computer systems AI's resulting in crew death, giving the ship a bad name sake.  The Kinunir class left
production briefly.  Later they were positively noticed after being upgraded by Mercenary teams.  It was then
produced in greater numbers for Mercenary, Scout and Subsector Navy service.
See CT Adventure 1: The Kinunir for basic 1200t deck plans. The Kinunir class was built on several worlds
at multiple technology levels.