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DC1 - Drop Capsule

Designed by: Admiral Savage
Statistics:
1-ton Hull (Cone) - Streamlined, TL 15
AC: 12 (13 vs. Meson Guns)   AR: 0   SI: 50   Initiative: 0
No computer, hardwired manual controls
Vehicle contains altimeter not sensors or communicators.
Cost: .24135Mcr, Cost w/20% Discount::  .193Mcr
Cargo-.03t
Ships Stores(.025t,.00135Mcr): Medium Passage-2 person/week of MREs
Performance:
Manuever 1G, Power Plant: TL15 Fusion  (.05EP, 100Minutes)
Avionics:  less than 600t
Active Defenses:
 None
Weapons:
Hardpoints: 0
No Weapons
Ship's Vehicles:






 






Accomodations & Fittings:
1x Small Craft Couch (1 Crew)
1x Airlock
Crew Details:
1x Pilot

Description:
This design takes some bends the computer rules by replacing it with a hardwired electronic system. It is an
effort to get a 1t drop capsule out of the T20 rule system.

The Drop Capsule is one of standard Drop Troop platforms. They are usually designated by
 "DC-number of pod-id number on the ship".  These are used for emergencies, covert ops missions and
lite or non-hostile support activities. 
It normally has 2 weeks worth of MREs, weapons cargo, and 1.6 hours of fuel.
The Drop Capsule or Armoured Drop Capsules allow insertion into any natural environments and conditions.
They are also capable of leaving the planet for orbit given enough fuel.


Alternative insertion platforms include:
1. Armoured Drop Capsules
2. Parawing
3. Grav Chutes
4. Grav Belts
5. Personal reentry Kit
6. Matter Transporters
 













Home Rules version of Drop Capsule:

Contains a model 1/2 computer (1h) for very small spacecraft only (<20t). Sensor package is refined to extremely close range.

DC1 - Drop Capsule

Designed by: Admiral Savage
Statistics:
1-ton Hull (Cone) - Streamlined, TL 15
AC: 12 (13 vs. Meson Guns)   AR: 0   SI: 50   Initiative: 0
Starship Size: Tiny   Cost: .993 MCr (1.241 MCr without discount)
Model/ 1h (PP: 14/5) Computer  
Avionics: Less than 20-ton   Sensors: Extremely Close Range   Communications: Locator Beacon-Close Range
Cargo: 0.82-tons
Extra Ship's Stores (.025t,.00135Mcr): 2 person/weeks of Medium Passage Stores (MREs),
Annual Maintenance = .099 KCr (.04 KCr if routinely maintained)
Routine Maintenance = .05 KCr/Month (.198 KCr per year)

Performance:
Acceleration: 1-G   Agility: 0
Power Plant: TL-15 Fusion ( EP output, enough fuel for 0.01 weeks) 1.6hr= .00005t
Atmospheric Speeds:   NOE = 875kph   Cruising = 2,625kph   Maximum = 3,500kph
Active Defenses:
 None
Weapons:
 None, No Hardpoints
Ship's Vehicles:


 


Accomodations & Fittings:
1x Small Craft Couch (1 Crew)
1x Airlock
Crew Details:
1x Pilot
Description:
The Drop Capsule is one of standard the Drop Troop platforms. Drop Capsules are usually designated
by "DC-number of pod-id number on the ship". 
It normally contains 2 weeks worth of MREs, weapons cargo, and 1.6 hours of fuel. These capsules are
capable of surface evac and recovery by their vessels.

Half Electronics Suite - Implemented
  • Half model/1 computer ( 1H) -half size, half price and half functionality. For Tiny craft.
  • Half sensor - half size and price, non-interactive passive sensor. Objective is to define and select geographic    settings (land not water, etc) and close activity (250m).
  • Half communicator - half size and price, a close range locator beacon with extremely close range communications.
Escape Pod Padding - Optional
A same size, price alternative to a 1 pilot couch. The interior walls have heavy pads, shocks, and full body straps
for 4 passengers.  Each passenger must roll Dex to avoid injury once during re-entry or orbital insertion.


Alternative insertion platforms include:
1. Armoured Drop Capsules
2. Parawing
3. Grav Chutes
4. Grav Belts
5. Personal reentry Kit
6. Matter Transporters