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Chameleon class Commerce Raider

Designed by: Admiral Savage (based on a design by FASA)
T20 Statistics:
800-ton Hull (Needle/Wedge) - Streamlined, TL15
AC: 17 (15 vs. Meson Guns)   AR: 4 (TL-14)   SI: 205   Initiative: 3
Starship Size: Medium   Cost: 476.473 MCr (604.341 MCr without discount)
Model/5 Fib (PP: 49/13) Computer  
Avionics: Less than 4,000-ton  
Sensors: Very Long Range (5) Communications: Long Range (Maser)  (5)
Cargo: 107.9-tons  
Extra Ship's Stores (12 weeks, 4.2t, .19926Mcr):
          12 person/weeks of Luxury Stores, 276 person/weeks of Standard Stores,
          48 person/weeks of Low Stores
Annual Maintenance = 47.347 KCr (24.174 KCr if routinely maintained)
Routine Maintenance = 12.087 KCr/Month (120.868 KCr per year)
Jump-3 (enough fuel for 1x Jump-3) J1=80t, J3=240t
Acceleration: 3-G   Agility: 3
Power Plant: TL-15 Fusion (114 EP output, enough fuel for 4 weeks) =57t
Fuel Scoops, Fuel Purification Plant (TL-15, 5hrs per 400 tons of fuel)
Active Defenses:
Nuclear Dampers USP:4
Hardpoints: 5
1x Triple Beam Laser Turret TL-7, +3 To Hit, 3d8 (20/x1), Range: 30,000km
4x Single Particle Accelerator Turret TL-15, +2 To Hit, 2d12 (17/x1), Range: 30,000km
     1 Fixed Forward Mount Battery
1x 50-ton Missile Bay TL-15, +9 To Hit, 9d6 (18/x1), Range: 90,000km
       Ammo: 20 (400 missiles, 16.7t, 2Mcr)
                     66 nuclear missiles, 3.3t, 3.3 Mcr)
Ship's Vehicles:
1x 20-ton small craft (Internal Hangar)
Launch facilities for 1 Craft per turn
Accomodations & Fittings:
12x Double Occupancy Stateroom (24 People)
1x Single Occupancy Small Cabin (1 People)
4x Low Berth (4 People)
1x Autodoc
1x Airlock
Crew Details:
2x Pilot
1x Astrogator
4x Engineer
1x Medic
6x Gunner

Chameleon commerce raiders often prey on larger targets. Historically they've been known to
be overgunned. This is accomplished by merging 2 hardpoints into forward firing fixed weapons
on either side of the ship (allowing 80% firing arc), a 50 ton missile bay and a single triple laser
turret.  She is capable of carrying nuclear missiles.

Somewhat different than the first version seen centuries ago, this ship has purification, nuclear
dampers, a launch and stores for 12 weeks.

The captain has his own double and the first mate has a single sized stateroom. The ship is
common with mercenaries but is a favorite of pirates. This has always been a bend the rules ship.