Chameleon II class Commerce Raider |
Designed by: Admiral Savage (based on a design by FASA) | |||||||||
T20 Statistics: | ||||||||||
800-ton Hull (Needle/Wedge) -
Streamlined, TL16 AC: 17 (15 vs. Meson Guns) AR: 4 (TL-14) SI: 205 Initiative: 3 Starship Size: Medium Cost: 483.473 MCr (604.341 MCr without discount) Model/5 Fib (PP: 49/13) Computer Avionics: Less than 4,000-ton Sensors: Very Long Range (5) Communications: Long Range (Maser) (5) Cargo: 107.9-tons Extra Ship's Stores (12 weeks, 4.2t, .19926Mcr): 12 person/weeks of Luxury Stores, 276 person/weeks of Standard Stores, 48 person/weeks of Low Stores Annual Maintenance = 48.347 KCr (24.174 KCr if routinely maintained) Routine Maintenance = 12.087 KCr/Month (120.868 KCr per year) |
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Performance: | ||||||||||
Jump-3 (enough fuel for 1x Jump-3)
J1=80dt, J3=120dt, max = 240dt Acceleration: 3-G Agility: 3 Power Plant: TL-16 Fusion (171 EP output, enough fuel for 4 weeks) =57t Fuel Scoops, Fuel Purification Plant (TL-16, 4hrs per 400 tons of fuel) |
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Active Defenses: | ||||||||||
Nuclear Dampers USP:4 |
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Weapons: | ||||||||||
Hardpoints: 5 1x Triple Beam Laser Turret TL-16, +3 To Hit, 4d8 (20/x1), Range: 30,000km 4x Single Particle Accelerator Turret TL-16, +2 To Hit, 2d12 (17/x1), Range: 30,000km 1 Fixed Forward Mount Battery 1x 50-ton Missile Bay TL-16, +10 To Hit, 10d6 (18/x1), Range: 90,000km Ammo: 20 (400 missiles, 16.7t, 2Mcr) 66 nuclear missiles, 3.3t, 3.3 Mcr) |
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Ship's Vehicles: | ||||||||||
1x 20-ton small craft (Internal
Hangar) Launch facilities for 1 Craft per turn |
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Accomodations & Fittings: | ||||||||||
12x Double Occupancy Stateroom
(24 People) 1x Single Occupancy Small Cabin (1 People) 4x Low Berth (4 People) 1x Autodoc 1x Airlock |
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Crew Details: | ||||||||||
2x Pilot 1x Astrogator 4x Engineer 1x Medic 6x Gunner 10xMarines |
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Description: | ||||||||||
Chameleon
commerce raiders often prey on larger targets. Historically they've
been known to be overgunned. This is accomplished by merging 2 hardpoints into forward firing fixed weapons on either side of the ship (allowing 80% firing arc), a 50 ton missile bay and a single triple laser turret. She is capable of carrying nuclear missiles. The Commonwealth has added stealth and basic defense capabilities to improve the overall battleworthyness. Somewhat different than the first version seen centuries ago, this ship has purification, nuclear dampers, a launch and stores for 12 weeks. It has fuel blatters for a 2nd J3. The captain has his own double and the first mate has a single sized stateroom. The ship is common with mercenaries but is a favorite of pirates. This has always been a bend the rules ship. |