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Chameleon II class Commerce Raider

Designed by: Admiral Savage (based on a design by FASA)
T20 Statistics:
800-ton Hull (Needle/Wedge) - Streamlined, TL16
AC: 17 (15 vs. Meson Guns)   AR: 4 (TL-14)   SI: 205   Initiative: 3
Starship Size: Medium   Cost: 483.473 MCr (604.341 MCr without discount)
Model/5 Fib (PP: 49/13) Computer  
Avionics: Less than 4,000-ton  
Sensors: Very Long Range (5) Communications: Long Range (Maser)  (5)
Cargo: 107.9-tons  
Extra Ship's Stores (12 weeks, 4.2t, .19926Mcr):
          12 person/weeks of Luxury Stores, 276 person/weeks of Standard Stores,
          48 person/weeks of Low Stores
Annual Maintenance = 48.347 KCr (24.174 KCr if routinely maintained)
Routine Maintenance = 12.087 KCr/Month (120.868 KCr per year)
Performance:
Jump-3 (enough fuel for 1x Jump-3) J1=80dt, J3=120dt, max = 240dt
Acceleration: 3-G   Agility: 3
Power Plant: TL-16 Fusion (171 EP output, enough fuel for 4 weeks) =57t
Fuel Scoops, Fuel Purification Plant (TL-16, 4hrs per 400 tons of fuel)
Active Defenses:
Nuclear Dampers USP:4
Weapons:
Hardpoints: 5
1x Triple Beam Laser Turret TL-16, +3 To Hit, 4d8 (20/x1), Range: 30,000km
4x Single Particle Accelerator Turret TL-16, +2 To Hit, 2d12 (17/x1), Range: 30,000km
     1 Fixed Forward Mount Battery
1x 50-ton Missile Bay TL-16, +10 To Hit, 10d6 (18/x1), Range: 90,000km
       Ammo: 20 (400 missiles, 16.7t, 2Mcr)
                     66 nuclear missiles, 3.3t, 3.3 Mcr)
Ship's Vehicles:
1x 20-ton small craft (Internal Hangar)
Launch facilities for 1 Craft per turn
Accomodations & Fittings:
12x Double Occupancy Stateroom (24 People)
1x Single Occupancy Small Cabin (1 People)
4x Low Berth (4 People)
1x Autodoc
1x Airlock
Crew Details:
2x Pilot
1x Astrogator
4x Engineer
1x Medic
6x Gunner
10xMarines

Description:
Chameleon commerce raiders often prey on larger targets. Historically they've been known to
be overgunned. This is accomplished by merging 2 hardpoints into forward firing fixed weapons
on either side of the ship (allowing 80% firing arc), a 50 ton missile bay and a single triple laser
turret.  She is capable of carrying nuclear missiles.
The Commonwealth has added stealth and basic defense capabilities to improve the overall
battleworthyness.

Somewhat different than the first version seen centuries ago, this ship has purification, nuclear
dampers, a launch and stores for 12 weeks. It has fuel blatters for a 2nd J3.
The captain has his own double and the first mate has a single sized stateroom. The ship is
common with mercenaries but is a favorite of pirates. This has always been a bend the rules ship.