Welcome to Imperial City, Capital of the Glorious Elreddi Empire!
"The Empire is destined to fall under the shadow of Evil within four years and the rest of the Flanaess with it. Only by restoring the Empire and thwarting Destiny itself can the Flanaess be saved!"
--Emperor Emban Borune
Some files that may prove useful to the would be heroes:
- A Brief History of the Elreddi Empire From Foundation to Present
- The Imperial Primer
- The Introduction to the Campaign For the Original Members of the Emperor's Hammer
- A Timeline of Historical Events (Updated as the campaign progresses)
- An Ancient Rendition of a Map of the Flanaess
- Diagrams Detailing the Heirarchies of the Empire and its Military
- A Sketch of the Dreaded Nightstalker
- A Sketch of Lofan Drowsdoom
- A Pair of Sketches of Asura that Alister Occasionally Chuckles Over
- A Poorly Organized Reference Guide to People, Places, and Things seen in the Campaign
- The Deities of the World of Greyhawk
- A List of Ranking War Wizards in the Empire-in-Otherland
Secrets of the Imperial War Wizards:
- Sparrow's Spellbooks
The Imperial Destiny Campaign Annals: Alister's Chronicles
ACT I: IMPERIAL RESURRECTION
IMPERIAL DESTINY CAMPAIGN I
- Mission One: Wolves at the Gates (Reaping 14-26, 781 CY)
- Session 1: The Destiny Game Begins
- In which the Emperor's Hammer is assembled by Emperor Borune to begin their epic quest to restore the Empire by saving the Colossi of Elredd
- Session 2: The Plot Thickens
- Wherein the heroes encounter treachery, assassinations, and ever deepening plotting as they challenge the crime lords of the Wolfpack
- Session 3: Hidden Movements
- In which the ominous maneuvers of the Imperial Game serve as a backdrop to a thwarted ambush and a kidnapping
- Session 4: Freedom and Flight
- In which the heroes affect a rescue under most unsavory conditions
- Session 5: Interrogations and Innuendo
- Wherein a captured foe sows more fear amongst the heroes with his tongue than with his blades
- Session 6: Endgame and Answers
- In which the heroes employ the fine art of diplomacy to find the Wolf's Den, where a glorious victory is had and Nightstalker's oratory is rudely interrupted
- Mission Two: Rescuing the Prophet (Reaping 26-Goodmonth 11, 781 CY)
- Session 7: Jailbreak!
- Wherein Drusus discovers the lethal perils of running afoul of the Dark Nine while affecting the release of an imprisoned ally
- Mission Three: In Search of Awakener (Goodmonth 11-Harvester 1, 781 CY)
- Session 8: Awakenings of the Dead
- In which the heroes begin a morbid treasure hunt in the wake of the hobgoblin Sentinel's return to the lands of the living
- Session 9: A Legion Laid to Rest
- In which the heroes triumph in a series of battles between the dead, the living, and the recently dead but now living
- Session 10: The Last Battle of Bladeswirl Keep
- Wherein substantial insubstantial threats are defeated and a bitter curse broken, all in the name of justice
- Mission Four: Castle Blackstar (Harvester 1-Patchwall 1, 781 CY)
- Session 11: Asylum of Castle Blackstar
- In which the eccentricities of an overly ambitious overlord are seen to pale in comparison to those witnessed on the quest for a banestone in a house of mad wizards
- Session 12: Unexpected Allies and Madmen Galore
- Wherein the heroes endure the antics of a family of madfolk with the help of loyal new friends of extraplanar origin
- Session 13: When and Where are We?
- Wherein the heroes travel to another plane and see fantastic visions of doom on their curse-plagued quest
- Session 14: Negotiations and Navigations
- Wherein the diplomatic skills of the heroes are found to be decidedly less polished than their blades
- Session 15: Victory on Oerth
- In which the heroes triumphantly return to Oerth to save the Archmage after Gaius puts Awakener to the ultimate test
- Mission Five: A Sinister Plot (Patchwall 1-13, 781 CY)
- Session 16: A Crimson Curriculum
- In which a confrontation with the watch leads the heroes to an educating experience that Drusus takes to heart
- Session 17: Deposed and Disposed
- Wherein the heroes make changes in the local government while saving a damsel in distress
- Mission Six: The Quest For the Purple (Patchwall 13-Ready'reat 12, 781 CY)
- Session 18: Spiraling Into Chaos
- In which the heroes witness the scene behind the scene of a coup gone bad and see a prophecy fulfilled
- Session 19: An Emperor For the Empire
- Wherein the destined heir to the Adamantine Throne is found whilst storms both literal and figurative wrack the Empire
- Mission Seven: Hope For a New Dawn (Ready'reat 12, 781 CY-Planting 1, 782 CY)
- Session 20: Civilization Through the Sword
- Wherein the heroes illuminate a number of the inhabitants of the Amedio to the wonders of certain aspects of civilization
- Session 21: Sudden Salvations
- In which the heroes perform a pair of rescues and seek to fulfill one prophecy while averting another
- Session 22: Shedding Light Upon a New Era
- In which the heroes win an unforgettable battle against an evil spirit and enjoy a death defying feast
- Session 23: Surprises in the Slavers' Stockade
- Wherein an ill-fated purchase is made prior to a glorious victory over an unexpectedly fierce foe
- Session 24: A Return to Glory
- In which Thel joins numerous enemies in death and the heroes return to the glories of the Empire
ACT II: THE FALL OF AERDY
- Mission Eight: The Undercity (Planting 1-16, 782 CY)
- Session 25: Into the Undercity!
- Wherein a fourth attempt is made to unearth the secrets of an ancient civilization and a king is dethroned
- Session 26: The Horror Below
- In which the heroes unwillingly provide a meal or two to a brainy foe, courtesy of Thel and Flammenarbe
- Session 27: Shocking Events
- In which a hero is rescued from eternal death and a tribe with a stunning secret is saved from extinction. Welcome to the party, Asura!
- Session 28: Through Twisting Halls of Water and Fire
- Wherein the heroes receive divine guidance on a leverage issue and strike a rather horrible bargain
- Session 29: A Glorious Diversion
- In which the heroes' discoveries of ancient secrets is interrupted by a summoning from above that sends them bolting to Greyhawk with a new companion
- Session 30: A Truly Deadly Battleground
- In which the heroes learn that the battles fought without daggers can be just as difficult to win as those fought with them
- Session 31: Revelations From the Past
- Wherein mysteries of both the past and present are uncovered amidst a spiritual awakening
- Session 32: Timing is Everything
- In which the Hammer is introduced to an ancient hero while a new hero joins their ranks with the disappearance of Thalazrus
- Session 33: Minds Triumph Over Matter
- Wherein the heroes dispatch traps, puzzles, and an undead lord with equal efficiency
- Session 34: Triumph and Tragedy
- Wherein Patch's immolation lights the way to victory over a diabolic foe and the secrets of the Undercity are at last revealed in full
- Session 35: The Return of the Warlord
- In which the heroes triumph in a seemingly lethal game to earn the magic that restores Warlord Trueblade to life
- Mission Nine: The Nyrondese Succession (Planting 16-Flocktime 20, 782 CY)
- Session 36: Two Gloves, a Shield, and a Tattered Cloak
- Wherein glorious orations precede the heroes' introduction to a round of foreign diplomacy
- Session 37: The Eagle Raises the Cloak
- In which Gaius falls to a devilish enchantment during the furious defenses of two nobles while the Empire embarks upon its own campaigns
- Session 38: How the Bull Became the Griffon
- In which Kho'Bal makes the ultimate sacrifice to help the heroes save the future king of Nyrond from a hellacious assault
- Mission Ten: The Oracle of Kosha Dar (Flocktime 20-Goodmonth 24, 782 CY)
- Session 39: The Onset of Rust
- In which the dancing of blades precedes an act of terribly tragic treachery
- Session 40: Ruins of a Dead Civilization
- Wherein the heroes explore the ruins of a far off land while two of their number are ordered to do the same in a way
- Session 41: Demonbane
- In which the heroes triumph against the horrid darkness of demons
- Session 42: Tomb Raiders!
- In which the heroes barely defeat a demon horde and are forced by duty to loot an ancient tomb
- Session 43: Family Business
- Wherein the heroes accidentally free one prisoner while trying to seize another
- Session 44: A Restoration of Order
- How the Hammer was (mostly) repaired and more prisoners freed, though not the one that was expected
- Session 45: A Dirty Little Secret
- How sins of a son were exposed to his father via the art of the ambush
- Session 46: Dark Reflections
- In which an evil kingdom is destroyed and Kho'Bal discovers just how deadly he really is
- Session 47: Finding Hope in the Bottle
- Wherein evil spirits abound and Asura goes far in an effort to see what life is like for the undead
- Session 48: Long Awaited Victories
- In which an inconclusive showdown and a tainted victory precede a trip on a bizarre ship
- Session 49: Puzzles, Lies, and the Clash of Empires
- How the Hammer saved another archmage, discovered the deceit of an ally, and stormed the Oracle of Kosha Dar all in 24 hours
- Session 50: The Liberation of the Oracle of Kosha Dar
- In which the ultimate sacrifices of Thurak, Patch, Mobley, and Drusus lead to regime change in the Utter West
- Mission Eleven: The Gamemaster Strikes: White Plume Mountain (Goodmonth 24-Harvester 18, 782 CY)
- Session 51: Welcome to White Plume Mountain!
- In which the heroes learn the perils of living in one's own world as they reluctantly play by the rules of a bored madman's game
- Session 52: Pushing the Limits
- How the Old One fails on an ogre's folly while Patch and Asura are shocked at a pretender's power
- Session 53: Teamwork
- In which the heroes work with their Aerdian counterparts to restore the status quo
- Session 54: Judgment Day
- How a Judge was sentenced to death and the heroes rode out a storm
- Mission Twelve: The Isle of Venom (Harvester 18-Ready'reat 2, 782 CY)
- Session 55: Storming the Isle of Venom
- Wherein the heroes right an old wrong at the end of a blade before gloriously storming a mysterious island
- Session 56: Serpentine Surprises
- How Asura gained a new appreciation for sculpture while serpentine horrors abound
- Session 57: Invincible in the Forbidden City
- In which the heroes squash yuan-ti resistance like non-giant ants
- Session 58: Divine Intervention
- Wherein the heroes confront a possible deity and display god-like powers of their own against the yuan-ti
- Session 59: A Dragon, a Tower, and a Tomb
- In which Drusus, Kestross, and Nimodes enjoy some acid and the heroes claim a banestone along with a dragon's hoard
- Session 60: The Ancient Halls of the Yuan-Ti
- Wherein the Hammer discovers serpentine wonders while wandering the trap-ridden tombs of the yuan-ti
- Session 61: The Fury of Sarthis
- How the ultimate sacrifices to blade and flame made by Kho'Bal and Patch helped the Emperor's Hammer to claim a banestone and affect the demise of the yuan-ti civilization
- Session 62: Retribution
- In which the Miracle of Saint Stormheart leads to Althea's maiming and a triumph for the Hammer
- Mission Thirteen: He Who Devoured the Sun (Ready'reat 2-Sunsebb 1, 782 CY)
- Session 63: Nothing's Ever Easy
- How the Hammer encountered a dastardly theft and discovered the source of an old scandal
- Session 64: The Valley of the Immortals
- In which the heroes enter an undead-infested valley in pursuit of a wizardly thief
- Session 65: Unholy War
- How Mobley and Drusus become history during an epic clash with an unholy flay spirit priest
- Session 66: The Conquest of the Shrine of Passage
- In which slaughter is brought home to the flay spirits prior to an unexpected river misadventure
- Session 67: Where All That Glitters Isn't Gold
- Wherein Simraith follows the duelist's ghostly trail and a trapped tomb has the last word with Trayven
- Session 68: Wa'Ilitkpa's Final Rest
- In which Kho'Bal fatally thwarts fate and Mobley, Kestross, Shadwell, and Kho'No give their last in the triumph over the Zombie Master
- Mission Fourteen: The Purge of Pyremius (Sunsebb 1-4, 782 CY)
- Session 69: Paradise City
- How the heroes found a new home in Elredd and the duelist made a murderous mistake in his hometown
- Session 70: Imperial Dreams
- In which Asura's cousin helps him pay a debt and Thurak, Patch, and Mobley have a lethal spa day
- Session 71: Decapitation
- How the heroes removed the head of a criminal organization and his Aerdian allies with ease
- Mission Fifteen: The Cauldron of Night (Sunsebb 4-Needfest 1, 782 CY)
- Session 72: Stunning Revelations
- In which a murderous plot, an Aerdian artifact, and a legendary hero's true identity are all revealed to the Hammer
- Session 73: Deeper and Deeper
- In which the shocking mysteries of the Hellmagi are revealed to Niko and Thurak deep in the heart of the Great Kingdom
- Session 74: The Destruction of the Dark Nine
- Wherein Caledan Caldorien avoids a headless fate and the Hammer affects the destruction of the Dark Nine
- Mission Sixteen: The Liberation of Castigoth (Needfest 1, 782 CY-Fireseek 7.3, 783 CY)
- Session 75: The Return to Otherland
- In which the Hammer returns to a much-changed world and clashes with its giants
- Session 76: Against the Giants!
- Wherein the heroes liberate two areas from the giants and the duelist makes some new friends
- Session 77: A Well Planned Campaign
- In which the heroes enjoy two surprising reunions amidst a heavily planned campaign against the giants
- Session 78: The Battle of Teufelgard
- Wherein Mobley, Kho'Bal, Simraith, and Corvinus fall in a desperate series of battles against hundreds of foes for the city of Teufelgard
- Session 79: Imperial Pursuit
- In which Niko goes out in a blaze of glory along with Kestross, Stonecrush, the Funky Bunch, and the Freakshow during a giant counterattack and the Hammer pursues the survivors
- Session 80: Reconnaissance in Force
- Wherein Sir Lamerok learns the strength of feuergoth religion while the Hammer doggedly reconnoiters a feuergoth fortress
- Session 81: The Death of King Mogthrasir
- How the heroes unseated the feuergoth king and elevated their intelligence of their true enemies
- Session 82: Freedom for Castigoth
- In which the heroes liberate the Castigoth people and Patch's mismatched game of catch presaged the capture of a cloud castle
- Session 83: The End of the Emperor's Hammer
- How the Emperor's Hammer was destroyed in a vain attempt to prevent the Empire's defeat in the Battle of Sky's Wrath
END OF IMPERIAL DESTINY CAMPAIGN I
IMPERIAL DESTINY CAMPAIGN II
- Mission One: Trouble in the South (Fireseek 8.4-9.1, 783 CY)
- Session 1: Bandit Hunt
- In which the squad is formed and deployed to restore order to bandit-plagued southern Anzihein
- Session 2: Bogged Down
- Wherein the squad confronts the bandits in their lair and receives a series of awful surprises
- Session 3: All Devoured
- In which the 2nd Special Service Squad is defeated by a bandit assault leading to horrifying fates
END OF IMPERIAL DESTINY CAMPAIGN II
IMPERIAL DESTINY CAMPAIGN III
- Mission One: Mystery at Schnitterhaus (Fireseek 8.4-9.4, 783 CY)
- Session 1: A Siege of Six
- In which the squad is formed and deployed to ascertain the fate of a sorcerous imperial ally
- Session 2: Blood and Fire
- Wherein Elspeth learns of deadly daggers while the squad captures a fortress in two bloody battles with varying degrees of subtlety
- Mission Two: Tomb of the Hexenkaiser (Fireseek 9.4-12.1, 783 CY)
- Session 3: Battle Tribute
- In which the squad ventures into a smaller world and engages in various sorts of diplomacy
- Session 4: Savage Resistance
- Wherein the squad is repelled in a furious battle to gain entrance to the Hexenkaiser's tomb
- Session 5: Persistence
- In which Tiberius' death inspires the imperials to storm the tomb on their third attempt, allowing them to at last explore it
- Session 6: Crown and Scepter
- Wherin Lorenzo and Jura's cerebral experiments prove lethal and the squad at last succeeds in its mission
- Mission Three: The Harvesters (Fireseek 12.1-15.5, 783 CY)
- Session 7: Imperial Glory
- Wherein the squad witnesses a glorious crowning before scything through a keep's defenders
- Session 8: A Mystery in the Mines
- In which the enemy leaders are caught by surprise and searching did not prove a key tactic
- Session 9: Death for the Bloodmother
- Wherein Lorenzo and Sparrow are the price for a glorious victory over a savage foe
- Mission Four: Avenging the Second (Fireseek 15.5-15.7, 783 CY)
- Session 10: Lancing the Boil
- In which Sakatha's henchmen are brought low in advance of an imperial triumph
- Mission Five: The Harvesters II (Fireseek 15.7-18.9, 783 CY)
- Session 11: A Test of Mettle
- Wherein imperial plotting precedes dwur diplomacy that sends the squad into the depths where Lorenzo and Elspeth were rendered into meat
- Session 12: Divided and Conquered
- In which the squad overcomes blunders and cowardice to annihilate all who oppose them and some that don't
- Session 13: Death in the Dragon Caves
- How the Deatharc met a ghastly end and perished from a draconic surprise
- Session 14: Negativity
- In which the squad was restored to its full strength with the help of some booty
- Session 15: The Second Path
- How the squad brought down the flying death and fought to learn the lore of the dwur
- Mission Six: The Honor of Hilgaar (Fireseek 18.9-20.1, 783 CY)
- Session 16: A Noble Quest
- In which the squad returned to the surface to enjoy a holiday with a side of politics
- Session 17: Undercurrents of Power
- How thoughts of the past came to trouble the present
- Mission Seven: The Harvesters III (Fireseek 20.1-22.5, 783 CY)
- Session 18: Fear of the Gods
- In which Lorenzo, Jura, and Halga learn that silence isn't always golden and that even the gods can know fear
- Session 19: Momentum
- Wherein the imperials inflict a crushing defeat on a primitive foe and are subsequently humiliated in turn
- Session 20: A Measure of Redemption
- How the imperials reclaimed their honor and possessions while forging a new alliance
- Session 21: The Tentacled Horrors
- Wherein the imperials' exploration of mystical caves leads to Elspeth's flighty demise and the discovery of more strange magic
- Session 22: Mysteries of the Otherdark
- In which Otherdark history is pondered and undercurrents swirl about the election of a magelord
- Mission Eight: The Many Faces of Revenge (Fireseek 22.5-23.1, 783 CY)
- Session 23: The Massacre in Darzig
- Wherein the squad investigates a massacre and nearly gets massacred like Jura in a showdown with imposters
- Session 24: The Infamies of Unheilig
- In which the squad encounters two infamous foes and Sparrow falls victim to an ally's incompetence
- Session 25: Foundation Day
- How an imperial holiday was saved and a third of the squad was disbanded
- Mission Nine: The Harvesters IV (Fireseek 23.1-Readying 1.4, 783 CY)
- Session 26: Ominous Tidings
- In which reinforcements arrive in time to hear of dire events
- Session 27: Madness in the Temple of the Slime Lord
- Wherein a mind is saved and pudding is served in inventive ways
- Session 28: Legions on the March
- How the Empire and the squad each began a new campaign
- Session 29: Resistance in the Outskirts
- In which the squad learns more of their enemies and a bit about treachery
- Session 30: Smashing the Servants
- How the squad's burning desire for revenge led to the destruction of the diregund
- Session 31: Alliances
- Wherein the squad makes new friends and new enemies
- Session 32: Dance the Blades
- How blades were crossed in the dark depths and the light of day
- Session 33: Deathdancing
- In which dramatic events unfold at the Brewfest dueling tournament
- Session 34: Role Reversal
- How the imperials barely avoided becoming the meal of a pudding
- Session 35: Move To the City
- In which the squad at last arrives at the City of the Glass Pool, an event that does not go unobserved
- Session 36: The Death of a Hero
- How a surprise strike in the city's heart led to the heart of the squad being torn out with the destruction of Tiberius
- Mission Ten: Cult of the Crow (Readying 1.4-2.6, 783 CY)
- Session 37: Crows Are Gathering
- In which the squad takes a trip to the shore after rescuing the dwur people
- Session 38: Storming the Aerie
- How the imperials captured the Aerie's tower despite a brief fall
- Session 39: Like Rats In a Maze
- In which the imperials' persistence in winning the rat race payed sharp dividends
- Session 40: Black Metal
- Wherein the squad made a potent yet sticky discovery and found another lost brother
- Session 41: Vengeance For the Scouts
- How the imperials learned of Imjian threats and plots amidst disturbing discoveries
- Session 42: A Family of Weapons
- In which the imperials get to know their weapons while conquering Schreihorst
- Session 43: The Banishment of Malotoch
- How a scout's wits proved sharper than a demon princess' blade
- Session 44: The Velvet Glove Comes Off
- Wherein masks are removed and broken and history gets a voice
- Session 45: Closure
- In which the squad returns to civilization and a chapter is closed
- Mission Eleven: Slayer's Magi (Readying 2.6-3.6, 783 CY)
- Session 46: One Mage In, One Mage Out
- Wherein two new squad members join to enjoy the brutal trappings of hospitality in a tomb
- Session 47: Touch of the Undead
- In which disappearances and a bureaucratic snarl prove nearly as troublesome as the tomb's guardians
- Session 48: Divided But Not Yet Conquered
- How more ominous disappearances spurred the squad to rush into a most perilous situation and Kalmoren has a crushing realization
- Session 49: Ambush and Annihilation
- In which Sparrow meets a hellish end and Kalmoren, Deatharc, and Whisper join the foe in more ways than one and help slay nearly all their fellows
- Session 50: New Faces, Same Disaster
- How the addition of Redjack, Skullcrusher, Spawn, and Trystgarden led to agonizing death for the first three and humiliation, pain, and terror for the rest
- Session 51: The Destruction of Srihoz...?
- In which Srihoz apparently finally meets his end and the squad is fully restored
- Mission Twelve: Cult of the Dragon(Readying 3.6-4.5, 783 CY)
- Session 52: Dragon Hunt
- How the squad learned that hunting a dragon may be more complicated than it sounds
- Session 53: The Dragon Ritual
- Wherein a riddle solved leads to the discovery of forbidden knowledge and a quick fight
- Session 54: Dragonslayers
- How Skullcrusher and Deatharc sacrificed all to end a dragon's raids
- Mission Thirteen: Blackguards' Revenge (Readying 4.5-4.6, 783 CY)
- Session 55: In Answer of a Desperate Cry
- In which the squad heroically sets aside its triumph to rush to the aid of an ally in need
- Session 56: Last Stand in Saint's Blood Keep
- Wherein the squad rescues the beleaguered paladins and seemingly destroys the undead threat for good
- Mission Fourteen: The Iron Crypt of the Heretics (Readying 4.6-4.20, 783 CY)
- Session 57: Blood and Iron
- How reading a book took led the squad to the rusted gates of the ultimate deathtrap
- Session 58: A Clockwork Horror
- In which lethal traps magical and mechanical prove the inginuity of the ancients
- Session 59: The Vaults of the Ordocar
- How Lorenzo was blown away by knowledge and poetry actually proves to be of some use
- Session 60: Skulls and Bones
- Wherein spinning skulls provide lethal defiance and the goddess of good luck is unlucky
- Session 61: Evil Devours Itself
- In which Skullcrusher's resourcefulness is rewarded with pudding
- Mission Fifteen: The Harvesters V (Readying 4.20-, 783 CY)
- Session 62: Duking It Out
- How a surprising development led the squad to capture an enemy leader by surprise