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Welcome to Imperial City, Capital of the Glorious Elreddi Empire!

"The Empire is destined to fall under the shadow of Evil within four years and the rest of the Flanaess with it. Only by restoring the Empire and thwarting Destiny itself can the Flanaess be saved!"
--Emperor Emban Borune





Some files that may prove useful to the would be heroes:
A Brief History of the Elreddi Empire From Foundation to Present
The Imperial Primer
The Introduction to the Campaign For the Original Members of the Emperor's Hammer
A Timeline of Historical Events (Updated as the campaign progresses)
An Ancient Rendition of a Map of the Flanaess
Diagrams Detailing the Heirarchies of the Empire and its Military
A Sketch of the Dreaded Nightstalker
A Sketch of Lofan Drowsdoom
A Pair of Sketches of Asura that Alister Occasionally Chuckles Over
A Poorly Organized Reference Guide to People, Places, and Things seen in the Campaign
The Deities of the World of Greyhawk
A List of Ranking War Wizards in the Empire-in-Otherland
Secrets of the Imperial War Wizards:
Sparrow's Spellbooks

The Imperial Destiny Campaign Annals: Alister's Chronicles

ACT I: IMPERIAL RESURRECTION

IMPERIAL DESTINY CAMPAIGN I

Mission One: Wolves at the Gates (Reaping 14-26, 781 CY)
Session 1: The Destiny Game Begins
In which the Emperor's Hammer is assembled by Emperor Borune to begin their epic quest to restore the Empire by saving the Colossi of Elredd
Session 2: The Plot Thickens
Wherein the heroes encounter treachery, assassinations, and ever deepening plotting as they challenge the crime lords of the Wolfpack
Session 3: Hidden Movements
In which the ominous maneuvers of the Imperial Game serve as a backdrop to a thwarted ambush and a kidnapping
Session 4: Freedom and Flight
In which the heroes affect a rescue under most unsavory conditions
Session 5: Interrogations and Innuendo
Wherein a captured foe sows more fear amongst the heroes with his tongue than with his blades
Session 6: Endgame and Answers
In which the heroes employ the fine art of diplomacy to find the Wolf's Den, where a glorious victory is had and Nightstalker's oratory is rudely interrupted

Mission Two: Rescuing the Prophet (Reaping 26-Goodmonth 11, 781 CY)
Session 7: Jailbreak!
Wherein Drusus discovers the lethal perils of running afoul of the Dark Nine while affecting the release of an imprisoned ally

Mission Three: In Search of Awakener (Goodmonth 11-Harvester 1, 781 CY)
Session 8: Awakenings of the Dead
In which the heroes begin a morbid treasure hunt in the wake of the hobgoblin Sentinel's return to the lands of the living
Session 9: A Legion Laid to Rest
In which the heroes triumph in a series of battles between the dead, the living, and the recently dead but now living
Session 10: The Last Battle of Bladeswirl Keep
Wherein substantial insubstantial threats are defeated and a bitter curse broken, all in the name of justice

Mission Four: Castle Blackstar (Harvester 1-Patchwall 1, 781 CY)
Session 11: Asylum of Castle Blackstar
In which the eccentricities of an overly ambitious overlord are seen to pale in comparison to those witnessed on the quest for a banestone in a house of mad wizards
Session 12: Unexpected Allies and Madmen Galore
Wherein the heroes endure the antics of a family of madfolk with the help of loyal new friends of extraplanar origin
Session 13: When and Where are We?
Wherein the heroes travel to another plane and see fantastic visions of doom on their curse-plagued quest
Session 14: Negotiations and Navigations
Wherein the diplomatic skills of the heroes are found to be decidedly less polished than their blades
Session 15: Victory on Oerth
In which the heroes triumphantly return to Oerth to save the Archmage after Gaius puts Awakener to the ultimate test

Mission Five: A Sinister Plot (Patchwall 1-13, 781 CY)
Session 16: A Crimson Curriculum
In which a confrontation with the watch leads the heroes to an educating experience that Drusus takes to heart
Session 17: Deposed and Disposed
Wherein the heroes make changes in the local government while saving a damsel in distress

Mission Six: The Quest For the Purple (Patchwall 13-Ready'reat 12, 781 CY)
Session 18: Spiraling Into Chaos
In which the heroes witness the scene behind the scene of a coup gone bad and see a prophecy fulfilled
Session 19: An Emperor For the Empire
Wherein the destined heir to the Adamantine Throne is found whilst storms both literal and figurative wrack the Empire

Mission Seven: Hope For a New Dawn (Ready'reat 12, 781 CY-Planting 1, 782 CY)
Session 20: Civilization Through the Sword
Wherein the heroes illuminate a number of the inhabitants of the Amedio to the wonders of certain aspects of civilization
Session 21: Sudden Salvations
In which the heroes perform a pair of rescues and seek to fulfill one prophecy while averting another
Session 22: Shedding Light Upon a New Era
In which the heroes win an unforgettable battle against an evil spirit and enjoy a death defying feast
Session 23: Surprises in the Slavers' Stockade
Wherein an ill-fated purchase is made prior to a glorious victory over an unexpectedly fierce foe
Session 24: A Return to Glory
In which Thel joins numerous enemies in death and the heroes return to the glories of the Empire

ACT II: THE FALL OF AERDY

Mission Eight: The Undercity (Planting 1-16, 782 CY)
Session 25: Into the Undercity!
Wherein a fourth attempt is made to unearth the secrets of an ancient civilization and a king is dethroned
Session 26: The Horror Below
In which the heroes unwillingly provide a meal or two to a brainy foe, courtesy of Thel and Flammenarbe
Session 27: Shocking Events
In which a hero is rescued from eternal death and a tribe with a stunning secret is saved from extinction. Welcome to the party, Asura!
Session 28: Through Twisting Halls of Water and Fire
Wherein the heroes receive divine guidance on a leverage issue and strike a rather horrible bargain
Session 29: A Glorious Diversion
In which the heroes' discoveries of ancient secrets is interrupted by a summoning from above that sends them bolting to Greyhawk with a new companion
Session 30: A Truly Deadly Battleground
In which the heroes learn that the battles fought without daggers can be just as difficult to win as those fought with them
Session 31: Revelations From the Past
Wherein mysteries of both the past and present are uncovered amidst a spiritual awakening
Session 32: Timing is Everything
In which the Hammer is introduced to an ancient hero while a new hero joins their ranks with the disappearance of Thalazrus
Session 33: Minds Triumph Over Matter
Wherein the heroes dispatch traps, puzzles, and an undead lord with equal efficiency
Session 34: Triumph and Tragedy
Wherein Patch's immolation lights the way to victory over a diabolic foe and the secrets of the Undercity are at last revealed in full
Session 35: The Return of the Warlord
In which the heroes triumph in a seemingly lethal game to earn the magic that restores Warlord Trueblade to life

Mission Nine: The Nyrondese Succession (Planting 16-Flocktime 20, 782 CY)
Session 36: Two Gloves, a Shield, and a Tattered Cloak
Wherein glorious orations precede the heroes' introduction to a round of foreign diplomacy
Session 37: The Eagle Raises the Cloak
In which Gaius falls to a devilish enchantment during the furious defenses of two nobles while the Empire embarks upon its own campaigns
Session 38: How the Bull Became the Griffon
In which Kho'Bal makes the ultimate sacrifice to help the heroes save the future king of Nyrond from a hellacious assault

Mission Ten: The Oracle of Kosha Dar (Flocktime 20-Goodmonth 24, 782 CY)
Session 39: The Onset of Rust
In which the dancing of blades precedes an act of terribly tragic treachery
Session 40: Ruins of a Dead Civilization
Wherein the heroes explore the ruins of a far off land while two of their number are ordered to do the same in a way
Session 41: Demonbane
In which the heroes triumph against the horrid darkness of demons
Session 42: Tomb Raiders!
In which the heroes barely defeat a demon horde and are forced by duty to loot an ancient tomb
Session 43: Family Business
Wherein the heroes accidentally free one prisoner while trying to seize another
Session 44: A Restoration of Order
How the Hammer was (mostly) repaired and more prisoners freed, though not the one that was expected
Session 45: A Dirty Little Secret
How sins of a son were exposed to his father via the art of the ambush
Session 46: Dark Reflections
In which an evil kingdom is destroyed and Kho'Bal discovers just how deadly he really is
Session 47: Finding Hope in the Bottle
Wherein evil spirits abound and Asura goes far in an effort to see what life is like for the undead
Session 48: Long Awaited Victories
In which an inconclusive showdown and a tainted victory precede a trip on a bizarre ship
Session 49: Puzzles, Lies, and the Clash of Empires
How the Hammer saved another archmage, discovered the deceit of an ally, and stormed the Oracle of Kosha Dar all in 24 hours
Session 50: The Liberation of the Oracle of Kosha Dar
In which the ultimate sacrifices of Thurak, Patch, Mobley, and Drusus lead to regime change in the Utter West

Mission Eleven: The Gamemaster Strikes: White Plume Mountain (Goodmonth 24-Harvester 18, 782 CY)
Session 51: Welcome to White Plume Mountain!
In which the heroes learn the perils of living in one's own world as they reluctantly play by the rules of a bored madman's game
Session 52: Pushing the Limits
How the Old One fails on an ogre's folly while Patch and Asura are shocked at a pretender's power
Session 53: Teamwork
In which the heroes work with their Aerdian counterparts to restore the status quo
Session 54: Judgment Day
How a Judge was sentenced to death and the heroes rode out a storm

Mission Twelve: The Isle of Venom (Harvester 18-Ready'reat 2, 782 CY)
Session 55: Storming the Isle of Venom
Wherein the heroes right an old wrong at the end of a blade before gloriously storming a mysterious island
Session 56: Serpentine Surprises
How Asura gained a new appreciation for sculpture while serpentine horrors abound
Session 57: Invincible in the Forbidden City
In which the heroes squash yuan-ti resistance like non-giant ants
Session 58: Divine Intervention
Wherein the heroes confront a possible deity and display god-like powers of their own against the yuan-ti
Session 59: A Dragon, a Tower, and a Tomb
In which Drusus, Kestross, and Nimodes enjoy some acid and the heroes claim a banestone along with a dragon's hoard
Session 60: The Ancient Halls of the Yuan-Ti
Wherein the Hammer discovers serpentine wonders while wandering the trap-ridden tombs of the yuan-ti
Session 61: The Fury of Sarthis
How the ultimate sacrifices to blade and flame made by Kho'Bal and Patch helped the Emperor's Hammer to claim a banestone and affect the demise of the yuan-ti civilization
Session 62: Retribution
In which the Miracle of Saint Stormheart leads to Althea's maiming and a triumph for the Hammer

Mission Thirteen: He Who Devoured the Sun (Ready'reat 2-Sunsebb 1, 782 CY)
Session 63: Nothing's Ever Easy
How the Hammer encountered a dastardly theft and discovered the source of an old scandal
Session 64: The Valley of the Immortals
In which the heroes enter an undead-infested valley in pursuit of a wizardly thief
Session 65: Unholy War
How Mobley and Drusus become history during an epic clash with an unholy flay spirit priest
Session 66: The Conquest of the Shrine of Passage
In which slaughter is brought home to the flay spirits prior to an unexpected river misadventure
Session 67: Where All That Glitters Isn't Gold
Wherein Simraith follows the duelist's ghostly trail and a trapped tomb has the last word with Trayven
Session 68: Wa'Ilitkpa's Final Rest
In which Kho'Bal fatally thwarts fate and Mobley, Kestross, Shadwell, and Kho'No give their last in the triumph over the Zombie Master

Mission Fourteen: The Purge of Pyremius (Sunsebb 1-4, 782 CY)
Session 69: Paradise City
How the heroes found a new home in Elredd and the duelist made a murderous mistake in his hometown
Session 70: Imperial Dreams
In which Asura's cousin helps him pay a debt and Thurak, Patch, and Mobley have a lethal spa day
Session 71: Decapitation
How the heroes removed the head of a criminal organization and his Aerdian allies with ease

Mission Fifteen: The Cauldron of Night (Sunsebb 4-Needfest 1, 782 CY)
Session 72: Stunning Revelations
In which a murderous plot, an Aerdian artifact, and a legendary hero's true identity are all revealed to the Hammer
Session 73: Deeper and Deeper
In which the shocking mysteries of the Hellmagi are revealed to Niko and Thurak deep in the heart of the Great Kingdom
Session 74: The Destruction of the Dark Nine
Wherein Caledan Caldorien avoids a headless fate and the Hammer affects the destruction of the Dark Nine

Mission Sixteen: The Liberation of Castigoth (Needfest 1, 782 CY-Fireseek 7.3, 783 CY)
Session 75: The Return to Otherland
In which the Hammer returns to a much-changed world and clashes with its giants
Session 76: Against the Giants!
Wherein the heroes liberate two areas from the giants and the duelist makes some new friends
Session 77: A Well Planned Campaign
In which the heroes enjoy two surprising reunions amidst a heavily planned campaign against the giants
Session 78: The Battle of Teufelgard
Wherein Mobley, Kho'Bal, Simraith, and Corvinus fall in a desperate series of battles against hundreds of foes for the city of Teufelgard
Session 79: Imperial Pursuit
In which Niko goes out in a blaze of glory along with Kestross, Stonecrush, the Funky Bunch, and the Freakshow during a giant counterattack and the Hammer pursues the survivors
Session 80: Reconnaissance in Force
Wherein Sir Lamerok learns the strength of feuergoth religion while the Hammer doggedly reconnoiters a feuergoth fortress
Session 81: The Death of King Mogthrasir
How the heroes unseated the feuergoth king and elevated their intelligence of their true enemies
Session 82: Freedom for Castigoth
In which the heroes liberate the Castigoth people and Patch's mismatched game of catch presaged the capture of a cloud castle
Session 83: The End of the Emperor's Hammer
How the Emperor's Hammer was destroyed in a vain attempt to prevent the Empire's defeat in the Battle of Sky's Wrath

END OF IMPERIAL DESTINY CAMPAIGN I

IMPERIAL DESTINY CAMPAIGN II

Mission One: Trouble in the South (Fireseek 8.4-9.1, 783 CY)
Session 1: Bandit Hunt
In which the squad is formed and deployed to restore order to bandit-plagued southern Anzihein
Session 2: Bogged Down
Wherein the squad confronts the bandits in their lair and receives a series of awful surprises
Session 3: All Devoured
In which the 2nd Special Service Squad is defeated by a bandit assault leading to horrifying fates

END OF IMPERIAL DESTINY CAMPAIGN II

IMPERIAL DESTINY CAMPAIGN III

Mission One: Mystery at Schnitterhaus (Fireseek 8.4-9.4, 783 CY)
Session 1: A Siege of Six
In which the squad is formed and deployed to ascertain the fate of a sorcerous imperial ally
Session 2: Blood and Fire
Wherein Elspeth learns of deadly daggers while the squad captures a fortress in two bloody battles with varying degrees of subtlety

Mission Two: Tomb of the Hexenkaiser (Fireseek 9.4-12.1, 783 CY)
Session 3: Battle Tribute
In which the squad ventures into a smaller world and engages in various sorts of diplomacy
Session 4: Savage Resistance
Wherein the squad is repelled in a furious battle to gain entrance to the Hexenkaiser's tomb
Session 5: Persistence
In which Tiberius' death inspires the imperials to storm the tomb on their third attempt, allowing them to at last explore it
Session 6: Crown and Scepter
Wherin Lorenzo and Jura's cerebral experiments prove lethal and the squad at last succeeds in its mission

Mission Three: The Harvesters (Fireseek 12.1-15.5, 783 CY)
Session 7: Imperial Glory
Wherein the squad witnesses a glorious crowning before scything through a keep's defenders
Session 8: A Mystery in the Mines
In which the enemy leaders are caught by surprise and searching did not prove a key tactic
Session 9: Death for the Bloodmother
Wherein Lorenzo and Sparrow are the price for a glorious victory over a savage foe

Mission Four: Avenging the Second (Fireseek 15.5-15.7, 783 CY)
Session 10: Lancing the Boil
In which Sakatha's henchmen are brought low in advance of an imperial triumph

Mission Five: The Harvesters II (Fireseek 15.7-18.9, 783 CY)
Session 11: A Test of Mettle
Wherein imperial plotting precedes dwur diplomacy that sends the squad into the depths where Lorenzo and Elspeth were rendered into meat
Session 12: Divided and Conquered
In which the squad overcomes blunders and cowardice to annihilate all who oppose them and some that don't
Session 13: Death in the Dragon Caves
How the Deatharc met a ghastly end and perished from a draconic surprise
Session 14: Negativity
In which the squad was restored to its full strength with the help of some booty
Session 15: The Second Path
How the squad brought down the flying death and fought to learn the lore of the dwur

Mission Six: The Honor of Hilgaar (Fireseek 18.9-20.1, 783 CY)
Session 16: A Noble Quest
In which the squad returned to the surface to enjoy a holiday with a side of politics
Session 17: Undercurrents of Power
How thoughts of the past came to trouble the present

Mission Seven: The Harvesters III (Fireseek 20.1-22.5, 783 CY)
Session 18: Fear of the Gods
In which Lorenzo, Jura, and Halga learn that silence isn't always golden and that even the gods can know fear
Session 19: Momentum
Wherein the imperials inflict a crushing defeat on a primitive foe and are subsequently humiliated in turn
Session 20: A Measure of Redemption
How the imperials reclaimed their honor and possessions while forging a new alliance
Session 21: The Tentacled Horrors
Wherein the imperials' exploration of mystical caves leads to Elspeth's flighty demise and the discovery of more strange magic
Session 22: Mysteries of the Otherdark
In which Otherdark history is pondered and undercurrents swirl about the election of a magelord

Mission Eight: The Many Faces of Revenge (Fireseek 22.5-23.1, 783 CY)
Session 23: The Massacre in Darzig
Wherein the squad investigates a massacre and nearly gets massacred like Jura in a showdown with imposters
Session 24: The Infamies of Unheilig
In which the squad encounters two infamous foes and Sparrow falls victim to an ally's incompetence
Session 25: Foundation Day
How an imperial holiday was saved and a third of the squad was disbanded

Mission Nine: The Harvesters IV (Fireseek 23.1-Readying 1.4, 783 CY)
Session 26: Ominous Tidings
In which reinforcements arrive in time to hear of dire events
Session 27: Madness in the Temple of the Slime Lord
Wherein a mind is saved and pudding is served in inventive ways
Session 28: Legions on the March
How the Empire and the squad each began a new campaign
Session 29: Resistance in the Outskirts
In which the squad learns more of their enemies and a bit about treachery
Session 30: Smashing the Servants
How the squad's burning desire for revenge led to the destruction of the diregund
Session 31: Alliances
Wherein the squad makes new friends and new enemies
Session 32: Dance the Blades
How blades were crossed in the dark depths and the light of day
Session 33: Deathdancing
In which dramatic events unfold at the Brewfest dueling tournament
Session 34: Role Reversal
How the imperials barely avoided becoming the meal of a pudding
Session 35: Move To the City
In which the squad at last arrives at the City of the Glass Pool, an event that does not go unobserved
Session 36: The Death of a Hero
How a surprise strike in the city's heart led to the heart of the squad being torn out with the destruction of Tiberius

Mission Ten: Cult of the Crow (Readying 1.4-2.6, 783 CY)
Session 37: Crows Are Gathering
In which the squad takes a trip to the shore after rescuing the dwur people
Session 38: Storming the Aerie
How the imperials captured the Aerie's tower despite a brief fall
Session 39: Like Rats In a Maze
In which the imperials' persistence in winning the rat race payed sharp dividends
Session 40: Black Metal
Wherein the squad made a potent yet sticky discovery and found another lost brother
Session 41: Vengeance For the Scouts
How the imperials learned of Imjian threats and plots amidst disturbing discoveries
Session 42: A Family of Weapons
In which the imperials get to know their weapons while conquering Schreihorst
Session 43: The Banishment of Malotoch
How a scout's wits proved sharper than a demon princess' blade
Session 44: The Velvet Glove Comes Off
Wherein masks are removed and broken and history gets a voice
Session 45: Closure
In which the squad returns to civilization and a chapter is closed

Mission Eleven: Slayer's Magi (Readying 2.6-3.6, 783 CY)
Session 46: One Mage In, One Mage Out
Wherein two new squad members join to enjoy the brutal trappings of hospitality in a tomb
Session 47: Touch of the Undead
In which disappearances and a bureaucratic snarl prove nearly as troublesome as the tomb's guardians
Session 48: Divided But Not Yet Conquered
How more ominous disappearances spurred the squad to rush into a most perilous situation and Kalmoren has a crushing realization
Session 49: Ambush and Annihilation
In which Sparrow meets a hellish end and Kalmoren, Deatharc, and Whisper join the foe in more ways than one and help slay nearly all their fellows
Session 50: New Faces, Same Disaster
How the addition of Redjack, Skullcrusher, Spawn, and Trystgarden led to agonizing death for the first three and humiliation, pain, and terror for the rest
Session 51: The Destruction of Srihoz...?
In which Srihoz apparently finally meets his end and the squad is fully restored

Mission Twelve: Cult of the Dragon(Readying 3.6-4.5, 783 CY)
Session 52: Dragon Hunt
How the squad learned that hunting a dragon may be more complicated than it sounds
Session 53: The Dragon Ritual
Wherein a riddle solved leads to the discovery of forbidden knowledge and a quick fight
Session 54: Dragonslayers
How Skullcrusher and Deatharc sacrificed all to end a dragon's raids

Mission Thirteen: Blackguards' Revenge (Readying 4.5-4.6, 783 CY)
Session 55: In Answer of a Desperate Cry
In which the squad heroically sets aside its triumph to rush to the aid of an ally in need
Session 56: Last Stand in Saint's Blood Keep
Wherein the squad rescues the beleaguered paladins and seemingly destroys the undead threat for good

Mission Fourteen: The Iron Crypt of the Heretics (Readying 4.6-4.20, 783 CY)
Session 57: Blood and Iron
How reading a book took led the squad to the rusted gates of the ultimate deathtrap
Session 58: A Clockwork Horror
In which lethal traps magical and mechanical prove the inginuity of the ancients
Session 59: The Vaults of the Ordocar
How Lorenzo was blown away by knowledge and poetry actually proves to be of some use
Session 60: Skulls and Bones
Wherein spinning skulls provide lethal defiance and the goddess of good luck is unlucky
Session 61: Evil Devours Itself
In which Skullcrusher's resourcefulness is rewarded with pudding

Mission Fifteen: The Harvesters V (Readying 4.20-, 783 CY)
Session 62: Duking It Out
How a surprising development led the squad to capture an enemy leader by surprise