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Gond's Statistics

 

Rogue 10 / Wizard 12 / Cleric 8 / Bard 10

 

Medium-size Outsider

 

Divine Rank: 12

 

Hit Dice: 20d8+140 (outsider) plus 10d6+70 (Rog) plus 12d4+84 (Wiz) plus 8d8+56 (Clr) plus 10d6+20 (Brd) (812 hp)

 

Initiative: +19 (+15 Dex, +4 Improved Initiative)

 

Speed: 60 Ft.

 

AC: 71 (+15 Dex, +12 divine, +25 natural, +9 deflection)

 

Attacks: +4 impact returning seeking throwing warhammer +64/+59/+54/+49 melee; or +4 impact returning seeking throwing warhammer +72/+67/+62/+57 ranged; or spell +59 melee touch or +67 ranged touch.

 

Damage: + impact returning seeking throwing warhammer 1d8+14/18-20/x3

 

Face/Reach: 5 ft by 5 ft / 5 ft

 

Special Attacks: Domain powers, salient divine abilities, sneak attack +5d6, spell-like abilities, turn undead 12/day.

 

Special Qualities: Bardic knowledge +25, bardic music (countersong fascinate, inspire competence, inspire courage, inspire greatness, suggestion) 10/day, crippling strike, divine aura (1200 ft, DC 31), divine immunities, DR 47/+4, evasion, familiar (toads), immune to fire, godly realm (10 miles Outer Plane, 12,00 ft. Material Plane), plane shift at will, remote communication 12 miles, spontaneous casting of divine spells, SR 44, teleport without error at will, traps, uncanny dodge (Dex bonus to AC, cannot be flanked), understand, speak, and read all languages and speak directly to all beings within 12 miles.

 

Saves: Fort +51, Ref +59, Will +51.

 

Abilities: Str 25, Dex 40, Con 24, Int 40, Wis 24, Cha 29.

 

Skills*: Alchemy +62, Appraise +60, Concentration +74, Craft (armorsmithing) +112, Craft (blacksmithing) +112, Craft (bookbinding) +54, Craft (bowmaking) +72, Craft (locksmithing) +72, Craft (pottery) +72, Craft (shipbuilding) +72, Craft (stonemasonry) +72, Craft (trapmaking) +72, Craft (weaponsmithing) +114, Craft (woodworking) +72, Decipher Script +50, Diplomacy +60, Disable Device +56, Gather Information +55, Heal +48, Knowledge (arcana) +70, Knowledge (architecture and engineering) +62, Knowledge (religion) +67, Listen +52, Open Lock +56, Perform +33, Ride (horse) +33, Scry +62, Spellcraft +70, Use Magic Device +44, Use Rope +56. *Always receives a 20 on checks.

 

Feats: Blind-Fight, Cleave, Combat Casting, Combat Reflexes, Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Create Portal, Empower Spell, Enlarge Spell, Extend Spell, Forge Ring, Great Cleave, Heighten Spell, Improved Critical (warhammer), Improved Initiative, Inscribe Rune, Persistent Spell, Power Attack, Scribe Scroll, Skill Focus (Craft [weaponsmithing]), Spell Mastery, Sunder, Weapon Focus (warhammer).

 

Divine Immunities: Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment.

 

Salient Divine Abilities: Alter Size, Arcane Mastery, Avatar (up to 10), Create Greater Object (up to 1,200 lb total weight or 2,400 cubic feet of volume), Create Object (up to 600 lb total weight or 120 cubic feet of volume), Divine Earth Mastery (sense 12 feet), Divine Fire Mastery (sense 12 feet), Divine Shield (10/day, stops 120 points of damage), Divine Skill Focus (Craft [armorsmithing]), Divine Skill Focus (Craft [blacksmithing]), Divine Skill Focus (Craft [weaponsmithing]), Extra Domain (Fire), Extra Domain (Metal), Extra Domain (Planning), Master Crafter.

 

Domain Powers: Cast creation spells at +1 caster level; 12/day turn or destroy earth creatures, or rebuke or command air creatures; 12/day turn or destroy water creatures, or rebuke or command fire creatures; cast divination spells at +1 caster level.

 

Spell-Like Abilities: Gond uses these abilities as a 22nd-level caster, except for creation spells and divination spells, which he uses as a 23rd-level caster. The save DCs are 31 + spell level.  Animate rope, augury, blade barrier, burning hands, clairaudience/clairvoyance, deathwatch, detect scrying, detect secret doors, detect thoughts, discern location, divination, earthquake, elemental swarm (as an earth or fire spell only), fantastic machine, find the path, fire seeds, fire shield, fire storm, forcecage, foresight, greater fantastic machine, greater scrying, heat metal, heroes’ feast, incendiary cloud, iron body, keen edge, legend lore, magic stone, magic weapon, major creation, minor creation, produce flame, repel metal or stone, resist elements (as a cold or fire spell only), rusting grasp, soften earth and stone, spike stones, status, stone shape, stoneskin, time stop, transmute metal to wood, true seeing, wall of fire, wall of iron, wall of stone, wood shape.

 

Bard Spells Known (3/6/5/4/2; base DC – 19 + spell level); 0—flare, light, mage hand, mending, read magic, resistance; 1stalarm, erase, grease, magic weapon; 2ndlevitate, locate object, pyrotechnics, shatter; 3rdclairaudience/clairvoyance, greater magic weapon, haste, sculpt sound; 4thbreak enchantment, Leomund’s secure shelter.

 

Spells/Day: 6/7/6/6/4; base DC – 17 + spell level.

 

Wizards Spells/Day: 4/8/8/6/6/6/5; base DC – 25 + spell level.

 

Possessions: Gond carries Craftmaster, a +4 warhammer with the impact, returning, seeking, and throwing special abilities.

 

Caster Level: 25th; Weight: 8 lb.

 


 

OTHER DIVINE POWERS

 

As an intermediate deity, Gond automatically receives a die result of 20 on any check. He treats a 1 o a saving throw or attack roll normally and not as an automatic failure. He is immortal.

 

Senses: Gond can see, hear, touch, and smell at a distance of twelve miles. As a standard action, he can perceive anything within twelve miles of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to ten locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for up to 12 hours.

 

Portfolio Sense: Gond senses any craftwork or act of construction the instant it happens and retains the sensation for twelve tendays after the event occurs. He is similarly aware of the destruction of any constructed object.

 

Automatic Actions: Gond can use any Craft skill (whether or not he has ranks in it) or Knowledge (arcana), Knowledge (architecture and engineering), or Knowledge (religion), as a free action if the DC for the task is 25 or lower. He can perform up to ten such free actions each round.

 

Create Magic Items: Gond can create any kind of magic item that does not involve only natural, unmodified components, as long as the item’s market price does not exceed 200,00 gp. (In other words, he could create a suit of magic armor or a staff from a piece of worked wood, but not a pearl of power or a staff made from a piece of unworked wood.)

 


 

AVATARS

 

Mortals outside his temples rarely see Gond’s avatars, he much prefers to manifest in a lesser manner. His avatar sometimes appears as a short, slight man with straw-blond hair, at others times as a burly, red-faced smith, and at yet others a gnome. Regardless of form, the avatar’s sharp, dark eyes stare out of a forge-scarred face with an alert, inquiring expression. He wears a scorched smith’s smock over nondescript leathers. At will, the avatar can summon into being around himself plate armor made of glass with the strength of steel. This armor hovers over his body at a close distance, piece by piece, rather than actually encasing his form. He has a mighty hammer that he uses for smithy work and as a weapon when necessary.

 

Avatar of Gond: As Gond except divine rank 6; AC 59 (touch 40, flat-footed 59); Atk +58/+53/+48/+43 melee (1d8+14/18-20/x3, +4 impact returning seeking throwing warhammer), or +66/+61/+56/+51 ranged (1d8+11/18-20/x3, +4 impact returning seeking throwing warhammer), or spell +53 melee touch or +61 ranged touch; SQ Divine aura (600 ft., DC 25), DR 41/+4, SR 38; SV Fort +45, Ref +53, Will +45, Craft (armorsmithing) +84, Craft (blacksmithing) +84, Craft (weaponsmithing) +86; all other skill modifiers reduced by 6; Spell Mastery (arcane lock, disintegrate, fabricate, guards and wards, minor creation, minor globe of invulnerability, magic missile, permanency, polymorph any object prismatic wall, shrink item, stone, shape, symbol, transmute mud to rock, wish).

 

Salient Divine Abilities: Alter Size, Create Object (up to 300 lb. Total weight or 60 cu. Ft. of volume), Divine Earth Mastery (sense 6 feet), Divine Fire Mastery (sense 6 feet), Extra Domain (Fire), Extra Domain (Metal), Extra Domain (Planning), Master Crafter.

 

Spell-Like Abilities: Caster level 16th, or 17th for creation spells and divination spells; saving throw DC 25 + spell level.