Site hosted by Angelfire.com: Build your free website today!

Bane's Statistics

Fighter 15 / Blackguard 10 / Cleric 10 / Wizard 10 / Rogue 20

Medium-Size Outsider (Evil, Lawful)

Divine Rank: 17

Hit Dice: 25d10+135 (Ftr) plus 10d10+90 (Blk) plus 10d8+90 (Clr) plus 10d4+90 (Wiz) plus 20d6+180 (Rog) (1,075 hp)

Initiative: +13 (+9 Dex, +4 Improved Initiative)

Speed: 60 ft

AC: 82 (+9 Dex, +17 divine, +30 natural, +16 deflection)

Attacks*: +5 lawful might cleaving unholy gauntlet +83/+78/+73/+68 melee; or spell +73 melee touch or +69 ranged touch *Always receives a 20 on attack rolls; roll die to check for critical hit

Damage*: +5 lawful might cleaving unholy gauntlet 1d3+37/19-20; or by spell. *Always does maximum damage (gauntlet 40 points)

Face/Reach: 5 ft by 5 ft/5 ft

Special Attacks: Command or rebuke undead 23/day (effective cleric level 18th), domain powers, salient divine abilities, smite good (1/day, +16 on attack and +10 on damage for one weapon attack), sneak attack +16d6 (96 points), spell-like abilities

Special Qualities: Aura of despair, crippling strike, dark blessing, detect good, divine aura (17 miles, DC +3), divine immunities, DR 52/+4, empathic link with fiendish servant, evasion, familiar (ravens), fiendish servant (raven), fire resistance 37, godly realm (100 miles Outer Plane, 1,700 ft Material Plane), opportunist, plane shift at will, remote communication 17 miles, share spells with fiendish servant, slippery mind, spontaneous casting of divine spells, SR 49, teleport without error at will, traps, uncanny dodge (Dex bonus to AC, cannot be flanked, +4 against traps), understand, speak, and read all language and speak directly to all beings within 17 miles

Saves*: Fort +79, Ref +72, Will +72 *Always receives a 20 on saves

Abilities: Str 36, Dex 29, Con 28, Int 30, Wis 28, Cha 42

Skills*: Alchemy +40, Appraise +36, Balance +37, Bluff +71, Climb +52, Concentration +74, Craft (weaponsmithing) +75, Decipher Script +46, Diplomacy +43, Disable Device +36, Disguise +56, Escape Artist +35, Forgery +36, Gather Information +68, Handle Animal +51, Heal +42, Hide +45, Innuendo +53, Intimidate +82, Intuit Direction +35, Jump +50, Knowledge (arcane) +50, Knowledge (religion) +50, Listen +52, Move Silently +55, Open Lock +35, Pick Pocket +36, Ride (horse) +46, Scry +50, Search +50, Sense Motive +49, Spellcraft +75, Spot +32, Swim +48, Tumble +39, Use Magic Device +39 *Always receives a 20 on checks.

Feats: Blind-Fight, Cleave, Combat Casting, Combat Reflexes, Craft Rod, Deflect Arrows, Dodge, Empower Spell, Enlarge Spell, Expertise, Extra Turning, Great Cleave, Great Fortitude, Greater Spell Penetration, Height Spell, Improve Bull Rush, Improved Critical (gauntlet), Improved Disarm, Improved Initiative, Improved Trip, Improved Unarmed Strike, Iron Will, Lightning Reflexes, Mobility, Power Attack, Quicken Spell, Scribe Scroll, Silent Spell, Spell Penetration, Spring Attack, Still Spell, Stunning Fist, Sunder, Weapon Focus (gauntlet), Weapon Specialization (gauntlet), Whirlwind Attack.

Divine Immunities: Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment

Salient Divine Abilities: Alter Form Alter Reality (save DC 53 for duplicated spells, temporary nonmagical objects last 17 days, temporary magic items or creatures last 17 hours), Alter Size, Annihilating Strike (Fort DC 37 + damage dealt, or destroy up to 17,000 cubic feet of nonliving matter), Avatar (up to 20), Call Creatures (up to 17 devils/day, each with up to 17 HD), Divine Blast (19/day, up to 17 miles, 33d12 points of damage), Divine Inspiration (dread, Wisdom DC 17, up to 17 creatures/day), Divine Shield (12/day, stops 170 points of damage), Divine Sneak Attack, Divine Weapon Focus (gauntlet), Divine Weapon Specialization (gauntlet), Extra Domain (Destruction), Extra Domain (Law), Frightful Presence (Will DC 43), Know Secrets (Will DC 43), Lay Curse (up to 17 creatures/day, Will DC 43), Lay Quest (up to 17 creatures/day), Mass Divine Blast (up to 85 targets, no two of which can be more than 17 miles apart, or a cone up to 1,700 ft long, or a burst or spread with a radius of up to 850 ft and a height of up to 170 ft), Possess Mortal (Will DC 43, up to 20 mortals at once), Sunder and Disjoin (save DC 35), Wound Enemy

Domain Powers: Cast evil spells at +1 caster level; 17/day smite (+4 on attack and +10 on damage for one weapon attack); 17/day +2 profane bonus attacks, saves, and AC against a selected opponent for 1 minute; cast law spells at +1 caster level

Spell-Like Abilities: Bane uses these abilities as a 27-level caster, except for evil spells and law spells, which he uses as a 28th-level caster. The save DCs are 43 + spell level. Antipathy, bestow curse, Bigby’s grasping hand, blasphemy, calm emotions, circle of doom, command, contagion, create undead, desecrate, dictum, discern lies, disintegrate, dispel chaos, dispel good, dominate monster, doom, earthquake, emotion (hate only), enthrall, fear, forbiddance, geas/quest, greater command, harm, hold monster, implosion, inflict critical wounds, inflict light wounds, magic circle against chaos, magic circle against good, mass charm, order’s wrath, protection from chaos, protection from good, righteous might, scare, shatter, shield of law, summon monster IX (as evil or law spells only), unholy aura, unholy blight, wail of the banshee

Blackguard Spells/Day: 5/4/4/3; base DC = 19 + spell level or 21 + spell level for enchantment (compulsion) spells

Clerics Spells/Day: 6/8/7/6/6/5; base DC = 19 + spell level or 21 + spell level for enchantment (compulsion) spells.

Wizard Spells/Day: 4/7/7/5/5/4; base DC = 20 + spell level or 22 + spell level for enchantment (compulsion) spells

Possessions: Bane wears the Black Hand of Bane, a +5 gauntlet with the lawful, might cleaving, and unholy special abilities

Caster Level: 25th; Weight: 2 lb

Koravis: Male fiendish raven; CR 3; Tiny magical beast; HD 9d8; hp 40; Init +2; Spd 10 ft, fly 40 ft (average); AC 21 (touch 14, flat-footed 19); Ark +10 melee (1d2-3, claws); Face/Reach 2.5 ft X 2.5 ft/0 ft; SA Smite good (1/day, +9 points of damage on one natural attack); SQ Blood bond, cold resistance 15, damage reduction 5/+2, darkvision 60 ft, empathic link with Bane, fire resistance 15, improved evasion, low-light vision, share saving throws with Bane, speak with Bane, spell resistance 18; AL LE; SV Fort +13, Ref +8, Will +8; Str 5, Dex 15, Con 10, Int 9, Wis 14, Cha 6

Skills and Feats: Hide +10, Listen +6, Spot +6; Weapon Finesse (claw)

Blood Bond: Koravis gains a +2 bonus on all attack rolls, saves, and checks if he witnesses Bane threatened or harmed.

Improved Evasion (Ex): If Koravis is subjected to an attack that normally allows a Ref save for half damage, he instead takes no damage on a successful save and only half damage on a failed save.


OTHER DIVINE POWERS

As a greater deity, Bane automatically receives the best possible result on any die roll he makes (including attack rolls, damage, rolls, and saves). He is immortal.

Senses: Bane can see, hear, touch, and smell at a distance of seventeen miles. As a standard action, he can perceive anything within seventeen miles of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour he can extend his senses to up to twenty locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 17 hours.

Portfolio Sense: Bane senses any event involving strife, hatred, tyranny, or fear seventeen tendays before it happens and retains the sensation for seventeen tendays after the event occurs.

Automatic Actions: Bane can use Diplomacy, Intimidate, Craft (weaponsmithing), Knowledge (arcane), or Knowledge (religion) as a free action if the DC for the task is 30 or lower. He can perform up to twenty such free actions each round.

Create Magic Items: Bane can create any magic rod, such as a rod of absorption, or any magic weapon or armor.


AVATARS

Because he was once killed while in avatar form, the Black Lord is loath to send true avatars to Toril. Instead, he prefers to possess mortals or work through powerful servants such as the Zhentarim. When forced to create an avatar, Bane usually chooses the form of a handsome young human male with dark hair, stylish dress, and a condescending mien. The appearance of such an avatar is seldom a moment of celebration for the clergy of the Lord of Darkness, since such occasions generally mean that Bane has decided to take a personal interest in the punishment of a failed disciple. Bane treats his avatars as morale officers, not soldiers, so his own worshipers usually have more to fear from them than do his enemies.

Avatar of Bane: As Bane except divine rank 8; AC 64 (touch 43, flat-footed 64); Atk +74/+69/+64/+59 melee (1d3+28/19-20, +5 lawful mighty cleaving unholy gauntlet), or spell +64 melee touch or +60 ranged touch; SQ Divine aura (800 ft, DC 34), fire resistance 28, DR 43/+4, SR 40; SV Fort +70, Ref +63, Will +63; all skill modifiers reduced by 9.

Salient Divine Abilities: Alter Form, Alter Size, Divine Blast (19/day, up to 8 miles, 24d12 points of damage), Divine Shield (12/day, stops 80 points of damage), Divine Sneak Attack, Divine Weapon Focus (gauntlet), Divine Weapon Specialization (gauntlet), Extra Domain (Law), Extra Domain (Destruction), Lay Quest (up to 8 creatures/day).

Spell-Like Abilities: Caster level 18th, or 19th for evil spells and law spells; saving throw DC 34 + spell level.