NOTICE:  INFORMATION CONTAINED HERE IS SUBJECT TO CHANGE PRIOR TO THE START OF THE GAME.  IT IS THE PLAYER'S RESPONSIBILITY TO VERIFY THE ACTUAL GAME'S SETTINGS. DEITY IS MAKING A BEST EFFORT TO RELAY INTENDED GAME CONFIGURATION, AND DOES NOT PLAN ON MAKING ANY MAJOR DEVIATIONS TO THESE PUBLISHED PARAMETERS, BUT SOME MINOR CHANGES WILL LIKELY RESULT TO ADJUST FOR PLAYER BASE, ETC.
         Here are some additional notes for all players:

1) The game is hosted on a dedicated box for the game.  The server, DSL modem, and 10/100 switch are all on a 500VA UPS, to help ensure minimal downtime with the game.  I don't have a static IP address, so I'm using one of those dynamic IP mappings, through a service at www.dyndns.org.   In the (rare) event that my  DSL modem  has to be rebooted,  the dotted quads IP address will change.  If a new IP address happens,  it may take several  minutes to propagate to your realm.  One thing to do is to try a nslookup service, such as: "http://www.kloth.net/services/nslookup.php" and enter the addr: "sheepfarm.game-host.org" and  scroll down and see if it has a new IP address there.

2) Because the game is running on a Win2K system, some of the info files have had their names  slightly altered.   Info pages such as "Attack" have changed  to "cattack" to distinguish them from their lower-cased cousins.  Just try to remember to put a "c" infront of info pages for commands that start with a capital letter which also would have one with a lowercase letter.

3) I have an  assistant deity, Ski, who will be joining me to help keep order in the PettingZoo. Ski is a well respected player in the empire community and is getting some experience deiting here, so everyone please be sure to abuse him well.

4) In the event that we have unbroken countries, I wish to announce my policy of what  I plan to do about  them.   In the  interest  of keeping the game on schedule and keeping it balanced,  I've decided that I would "run" those no-show countries for the first 4 updates, while looking for replacement players.   If I don't find a replacement within that time,  I will then neuter those start continents into something similar to the expansion islands.

5) Yes, there are expansion islands available, but they must be "earned".

6) No, food is not required.

7) Co-Rulers are welcome.

8) Yes, there are sheeps here, or at least Shepherd Units.

9) Plague is Disabled.

10) Weekly server maintenance is scheduled for Saturdays for upto about an hour of downtime sometime between the hours of 14:00 and 19:00.

Have a great game!  Happy Shagging :)
Doug of Bungholio
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Game Settings, Parameters, Etc.
This page contains the info for Bungy's "Petting Zoo Four" empire game.
EMPIREHOST: sheepfarm.game-host.org
EMPIREPORT: 6666

Registration Begins: 20:00 (EST) MON 21 MAR 2005
Registration Ends:   07:59 (EST) THU 31 MAR 2005

Game Opens:         ~01:00 (EST) FRI 01 APR 2005
First Update:        19:00 (EST) MON 04 APR 2005
Game Info/Setup:
There are no pre-set win conditions for this game.  You are at the mercy of your peers to come to a reasonable agreement for what would be a fair endgame scenario.

To declare victory, a "win declaration" must be made via the in-game announcements, and then active players have one update period (except during pre-planned breaks, during which time the skipped days do not count as elapsed time) to post any rejections to the win declaration.
Win Conditions:
Version Report:
System Info:
Celeron 366
256MB RAM
10GB HDD
Win2K
DSL 1.5M/384K
15" SVGA Color Monitor!
500VA UPS
Page Last Updated:8am 31Mar2005
Game Highlights:

1) Players get choice from 4 formats of Start Continents, each a specific shape.  Start Continents have 46 total sectors, 45 industrial and one mountain.  10-15 sectors of water between start continents.

2) Uniform resources on Start Continents.  Start Continent Industrial Sectors have 40 minerals, 25 oil, 5 gold, and 25 uranium.  Plains have zero resources.  Mountains (on the start continents) have a high gold content of 100 gold.  Elsewhere, resources are unknown.

3) Gorenew enabled.

4) Market is enabled, but the time to sell for Market and Trade is 6 hours to reduce "Market Abuses".

5) There are expansion islands, players will have to search for them.  And they are defended.  Resources on expansion islands are less than what was on the start continents.  They will be a bit more various in size, location, and defenses.

6) There is some Oil at sea.

7) No food.  This reduces micromanagement and removes an early fodder indicator.

8) Rolling Avail, with 100 roll-over.

9) Tech at log base 2.00, all bleed (25%). 

10) Plague is disabled.  ResPop is disabled.  DrNuke is disabled.

11) Game code is standard 4.2.20 with slightly modified from standard standard units/planes/ships lists.  Units have 1/2 mob gain and 1/2 max mob from standard, and planes have max mob of 100.

  Added plane 'f3' (tech 110)

  Removed Torps from Patrol Boat
  Decreased firing range of Destroyer
  added ship 'sh' SubHunter, which does what a Destroyer did, but at tech 90 and it doesn't carry units.

  Added Shepherd unit (tech 10)

  Added 7kt nuke (tech 155)

12) Deity will NOT be playing.

13) Countries start with 4 sanctuaries, to get the game started quicker, but civ growth is reduced [from 30%] to 21% (so that shelling/bombing civs is painful in the event that this occurs), and UW growth is reduced from 15% to 12%.  But the cost to keep active mils has been reduced from $5 each per update to $4.

14) All players start with 4*/4/4/4 for Tech/Res/Edu/Happy levels.  (*) Note that players start with additional tech depending on the start continent selected, see the next section for details.

15) Deity will not ask for player's "rank", as I will be treating all players equally.

16) Deity is requiring a minimum of 8 players for the game, this is so that players who think that they might want to play, but don't want to get stuck in a tiny game will have an out in the event that the minimum game roster is not met.

17) Game start date was carefully chosen to avoid players from being too busy from visiting family on Easter Weekend and confusion with daylight saving time clock adjustments.
Start Continent Choices:
Deity Credentials:  Bungholio has been playing actively for approx 7.5 years.  He has a good understanding of game balance and interest in designing the game for fairness.
players must select one.  failure to select will result in a failed registration.
NOTE: YOUR ACTUAL MAP MAY ROTATE +/-60degrees OR FLIP 180degrees or BOTH.
20 COUNTRIES ARE REGISTERED:
Deity Countries:  Bungholio    Ski      Terminator
Changing Original Published Configuration:
In order to change any of the original configuration once the game has started, I will require a 100% deity vote (Myself and Ski), or 65+% of the active players (active = owns 5+ sectors)
To Register:

Send email to:  empire_bungholio @ verizon.net  with:

Subject:       Empire PZ4

Country Name: 
(limited to 15 characters and must start with an alpha character a-z/A-Z)
Password:     
(limited to 15 characters)
Map Selection:
(choose from Clubs/Hearts/Spades/Diamonds - MUST SELECT!)
Email Address: (preferred email addresses)
Co-Ruler Info: (if you would like to have a co-ruler be informed of any game info via email)

I will reply via email within 18 hours of receipt of your registration with a confirmation email for your registration.
    Update Schedule:
1 Update / 20 hours - for the first 6 updates
1 Update / 30 hours - for the next 12 updates
1 Update / 40 hours - for the next 18 updates
1 Update / 50 hours - for the remainder of the game

One update/weekend skipped during the 20/30/40 hour phases.
Also a 1 week game-down scheduled for early May.
Pre-Planned Game Holiday Update Skippages:
  MON 30 MAY 2005 : Memorial Day
  TUE 05 JUL 2005 : 4th of July
Click here for update schedule:
BLITZ INFO:  

A daily small practice test blitz was set up and running at sheepfarm.game-host.org/6666.

  There are 4 of each type of start continent:

   Clubs:     1/1 : 5/5 :  9/9  : 13/13
   Hearts:    2/2 : 6/6 : 10/10 : 14/14
   Spadess:   3/3 : 7/7 : 11/11 : 15/15
   Diamonds:  4/4 : 8/8 : 12/12 : 16/16

The blitz will reset daily at ~8am (EDT), with half-hourly updates.

The purpose of this test blitz is to allow you to test your connections and get a feel for each map type.
The last test blitz will end at 7:59am on 31 Mar 2005 so that I can then begin preparing to build the world.
.
Player Countries:
   beep        BlackBox      Blorbland     Bordello      Chitzerlake
  Dorsai!     J.S.R         LightCahill   Lunachicks    Nova
  nuke_em     Outland       Partimers     Portugal      Plundaria
  Raistmiche  Resvon        Snark         unemployed    WildForest
Visitor Countries: visitor    peeper
PLUS 3 DEITY COUNTRIES TO KEEP THE PEACE:
Empire 4.2.20
(KSU distribution 1.04, Chainsaw version 4.00, Wolfpack version 2.20)

The following parameters have been set for this game:
World size is 'xxx' by 'yyy'.
There can be up to 99 countries.
By default, countries use their own coordinate system.

An Empire time unit is 'see update schedule' seconds long.
Use the 'update' command to find out the time of the next update.
The current time is Mon Mar 21 19:59:59.
An update consists of 60 empire time units.
Each country is allowed to be logged in 1200 minutes a day.
It takes 5.00 civilians to produce a BTU in one time unit.

A non-aggi, 100 fertility sector can grow 0.12 food per etu.
1000 civilians will harvest 1.3 food per etu.
1000 civilians will give birth to 3.5 babies per etu.
1000 uncompensated workers will give birth to 2.0 babies.
In one time unit, 1000 people eat 0.5 units of food.
1000 babies eat 6.0 units of food becoming adults.
No food is needed!!

Banks pay $250.00 in interest per 1000 gold bars per etu.
1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
1000 active military cost $66.67, reserves cost $8.33.
Up to 100 avail can roll over an update.
Happiness p.e. requires 1 happy stroller per 10000 civ.
Education p.e. requires 1 class of graduates per 10000 civ.
Happiness is averaged over 128 time units.
Education is averaged over 192 time units.
The technology/research boost you get from the world is 25.00%.
Nation levels (tech etc.) decline 1% every 96 time units.
Tech Buildup is limited to logarithmic growth (base 2.00) after 1.00.

                                Sectors Ships   Planes  Units
Maximum mobility                127     127     100     63
Max mob gain per update         60      90      60      30
Max eff gain per update         --      100     100     60

Ships on autonavigation may use 6 cargo holds per ship.

The tax you pay on selling things on the trading block is 9.0%
The tax you pay on buying commodities on the market is 9.0%

Fire ranges are scaled by 1.00

Options enabled in this game:
        ALL_BLEED, BRIDGETOWERS, DEMANDUPDATE, EASY_BRIDGES, FALLOUT,
        GODNEWS, GO_RENEW, INTERDICT_ATT, LANDSPIES, LOANS, MARKET, NEUTRON,
        NOFOOD, NOMOBCOST, NO_PLAGUE, PINPOINTMISSILE, SAIL, SHIPNAMES,
        SHOWPLANE, TECH_POP, TREATIES, UPDATESCHED

Options disabled in this game:
        BIG_CITY, BLITZ, DEFENSE_INFRA, DRNUKE, FUEL, GUINEA_PIGS, HIDDEN,
        LOSE_CONTACT, MOB_ACCESS, NO_FORT_FIRE, NO_HCMS, NO_LCMS, NO_OIL,
        NONUKES, RES_POP, SLOW_WAR, SNEAK_ATTACK, SUPER_BARS, TRADESHIPS

"info Options" for a detailed list of options and descriptions

The person to annoy if something goes wrong is:
        Bungholio
        (empire_bungholio @ verizon.net).
You can get your own copy of the source using:
    ftp://ftp.wolfpackempire.com/pub/empire/server or
    http://www.wolfpackempire.com/
Now for the twist on the start continents:

For each type of start continent, players get an additional tech amount, as per the following formula:
additional tech = (total # of player countries / 4) / (# of countries of that start continent type)

ie: say we get 20 players with the following ratio's,
   2 Clubs, 8 Hearts, 6 Diamonds, and 4 Spades, then:
   The Clubs countries get an additional 2.5 tech.
   The Hearts countries get an additional 0.625 tech.
   The Diamonds countries get an additional 0.833 tech.
   The Spades countries get an additional 1.25 tech.
This way, if you pick a popular country shape, then others must feel that it is a safe country to pick as well, and less 'handicap' will be awarded.  But if few pick the same country shape as you, then you will be compensated for your choice with additional starting tech.

So what do you do?  Play it safe and go with Hearts or Diamonds, or go for Clubs or Spades and hope no one else is willing to risk it?  Can you bluff your way out of it?
PZ Comparison Tables
AND 2 VISITOR COUNTRIES TO KEEP THE ANNO's INTERESTING:
Petting Zoo Four
             "Whatever Suits You"