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When a character reaches level 10, in addition to learning an additional Feat, they get to choose 
a Prestige Class. A character can choose to become a master of their former class, or pick a specialty class. 
From then on at every whole level (10, 11, 12, 13, 14, 15, 16, 17, 18, 19 and 20), the character will get 
to learn one spell from that particular prestige class. So in total, they will have 11 prestige spells.

To find out prestige classes, click on the link below of the class you want the prestige classes of, for 
the spell lists. Prestige classes are listed at the bottom of every spell list.

Barbarian Level 10 Classes:
Master Barbarian- Barbarian continues learning how to use their innate power and the power for the earth 
around them to attack ferociously, making them the strongest combatant creatures in the world.
Mercenary- Seeking money, the barbarian sells themselves as a Mercenary, hired to assassinate powers, or 
to join in a crew of adventurers
Rebel- The Barbarian, disapproving of any form of government, seek to strike out against the "laws" and 
"ordinances" of the world, leading the lands in a revolution
King/Queen of the Wild- They have climbed the highest mountains, and tread the deepest deserts. They 
are the masters of their terrain, living in solitude for 10 quests, building their power and becoming literally 
one with nature
Berserker- The Barbarian, driven by the insanity of the world around them have channeled their anger as 
well as the anger of others into a energy source deep within their body. They gain the ability to draw upon 
this energy to become truly enraged, becoming extremely powerful.

Bard Level 10 Classes:
Master Bard- Bard continues to learn in the ways of the bard, exacting their musical talent and 
entertaining qualities
Singer- Bard trains more in Voice training, becoming a master singer
Dancer- Bard learns how to fluctuate their body, creating hypnotic movements and acrobatic techniques
Musician- Bard trains in a specific instrument, mastering it and learning special spells as per their instrument
Jester- Bard learns more how to entertain, being hired by royalty and always knowing a joke or two

Cleric, Evil Level 10 Classes:
Master Cleric- Cleric continues training in the ways of the cleric, perfecting their magical healing 
and harming techniques, learning better raise spells and how to summon better spirits
Priest- Cleric follows their God's path, perhaps taking up residence in a temple, or building a new 
one. The cleric settles down to learn more about their God, and what deeds they would like fulfilled
Full Devoted- Cleric goes on a quest for their God. If they suceed they become a devoted, one 
of their God's chosen, gaining special holy techniques.
Healer- Cleric learns more about how the body works, anatomy, pressure points, vulcan death pinch, 
and other hidden techniques
Missionary- Cleric feels the need to continue adventuring to spread the word of ttheir God. They will 
spread the word of their God from town to town, gathering followers by any means necessary

Cleric, Good Level 10 Classes:
Master Cleric- Cleric continues training in the ways of the cleric, perfecting their magical healing 
techniques, learning how to raise the dead and more
Priest- Cleric follows their God's path, perhaps taking up residence in a temple, or building a new one. 
The cleric settles down to learn more about their God, offering aid to their old adventuring allies when they request it
Full Devoted- Cleric goes on a quest for their God. If they succeed they become a devoted, one of their 
God's chosen, gaining special holy techniques.
Healer- Cleric learns more in the non-magical ways of healing, reverting to the original ways, thinking 
magic healing will never quite heal as well as the human soul
Missionary- Cleric feels the need to continue adventuring to spread the word of their God. They will 
spread the word of their God from town to town, gathering followers, and as they gain in followers, their god shall 
increase their power

Druid Level 10 Classes:
Master Druid- Druid continues to learn in the ways of the druid, learning how to summon and control 
Treants, shape shift into more powerful creatures, how to summon more elementals, and how to control the very 
stars themselves
King/Queen of the Wild- They have climbed the highest mountains, and tread the deepest deserts. They 
are the masters of their terrain, living in solitude for 10 quests, building their power and becoming literally one with 
nature
Geomancer- One with the elements, they can use water, air, earth, fire, and water to their will, moving 
mountains, parting seas, and soaring amongst the eagles, they are a force to be reckoned with
Shaman- Druid becomes one with the wild, untamed magic of the wilderness. Learning herbal remedies, 
and becoming one with animals. They learn the language of animals and plants, and specialize in transformation
Hermit- Druid decides to become solitary, spending time away from mankind to become more with their 
earthly surroundings. Player must take off 10 quests, to represent 5 years of being solitary. Druid becomes 
extremely wise in the ways of nature, learning the most powerful, earth-shattering (literally) spells of all

Fighter Level 10 Classes:
Master Fighter- Fighter continues learning in the ways of the warrior. Learning blade techniques and becoming 
formidable foes
Defender- Fighter becomes a Defender. Adept at helping cities in defense, and hired many times as a guard.
Mercenary- Seeking money, fighters sell themselves as a Mercenaries, hired to assassinate powers, or to join in a 
crew of adventurers
Knight- Fighter must perform a great deed for royalty, fighter then becomes a knight. Adept in fighting and solitary combat
Bodyguard- Fighter has advanced their skill so much they have been noticed by nobles and royalty. They are 
hired as bodyguards to protect people and items from possibly assassination.

Illusionist Level 10 Classes:
Master Illusionist- Illusionist continues training in the ways of the illusionist, perfecting illusions, making them bigger and badder
Kustard Kontroller- Illusionist learns odd spells involving custard
Ooze Master- Illusionist learns how to control and manipulate ooze spells and ooze based creatures
Master Magician- Illusionist becomes the master of parlor tricks, and spells that alter creature’s minds

Monk Level 10 Classes:
Master Monk- Monk continues learning in the ways of the martial artist. Preferring the bare fist to the weapon. 
They use their inner energy to devastate their foes
Ninja- Monk follows the path of the ninja, using darkness and silence combined with their martial art techniques 
to slay their foes. Ninja's use an assortment of weapons, preferring throwing weapons and Florentine
Monastery Monk- Monk settles down in a monastery, the player must take off 10 quests, Monk becomes one 
with their God perfecting their techniques in training and learning colossal martial art moves
Focuser- Monk becomes adept at channeling their God and masters of trance. They use their trances to build up 
power for devastating attacks, or incredible healing spells
Samurai- Monk takes up foreign exotic weapons such as the curved blade. They believe in honor and are not 
scared of any battles. They do honor to their monasteries in their glorious battles

Necromancer Level 10 Classes:
Master Necromancer- Necro continues training in the ways of the necro, raising greater undead, and summoning
more powerful demons and spirits to serve their will
Assassin- Necromancer seeks to make money by hiring themselves as assassins. Infiltrating big parties and taking 
out high figures, perhaps replacing them with undead copies
Black Guard- Necromancer becomes adept in strategy and combat. They prefer to have strength in numbers, raising 
hordes of undead to squash their foes. This is not someone you want to meet in the cemetery at night
Hexer- Necromancer becomes adept with how poisons work and look deeply into curses and hexes. They bring 
plagues on cities, and poison water supplies wiping out millions. "The more dead there are... the more undead there are"

Paladin, Evil Level 10 Classes:
Master Paladin- Paladin continues training in the ways of the paladin, perfecting their magical evil techniques, 
learning better raise spells and how to further serve their God
Priest- Paladin follows their God's path, perhaps taking up residence in a temple, or building a new one. The paladin 
settles down, learning more about their God, the history and desires. They become more one with their God, learning 
more magical techniques, leaving their warrior background behind
Full Devoted- Paladin goes on a quest for their God. If they succeed they become a devoted, one of their God's chosen, 
gaining special sadistic techniques.
Holy Warrior- Paladin becomes a fighter for their God. Imbued by the strength of their deity they go on quests and 
adventures that their God requests, spreading their word and defeating any who stand in the way

Paladin, Good Level 10 Classes:
Master Paladin- Paladin continues training in the ways of the paladin, perfecting their magical healing techniques, 
learning better raise spells and how to further serve their God
Priest- Paladin follows their God's path, perhaps taking up residence in a temple, or building a new one. The paladin 
settles down, learning more about their God, the history and desires. They become more one with their God, learning 
powerful healing techniques, leaving their warrior background behind
Full Devoted- Paladin goes on a quest for their God. If they succeed they become a devoted, one of their God's chosen, 
gaining special holy techniques.
Holy Warrior- Paladin becomes a fighter for their God. Imbued by the strength of their deity they go on quests and 
adventures that their God requests, spreading their word and defeating any who stand in the way

Ranger Level 10 Classes:
Master Ranger- Ranger continues their training, tracking by smell, sound, and all of the other senses. They become 
unable to be lost, and become an equal with nature
Urban Ranger- Ranger chooses the civilized life over the uncivilized. They track not in the woods but in cities, making 
head guards and famous bounty hunters
Wild One- Ranger becomes one with nature, more as a spiritual connection then physical. They learn how to listen to 
what nature has to say, letting nature give them directions, instead of the one they are pursuing
Hunter- Hunters pride themselves on their silent footsteps and keen shots. They are deadly with their bow strings and 
prefer to keep to the shadows, stalking in silence

Rogue Level 10 Classes:
Master Rogue- Rogue continues to learn in the ways of the rogue, exacting their thieving talents
Seducer/ Seductress- Rogue can manipulate the human mind, using sexuality to get what they want
Assassin- Rogue learns the killing perfection of assassins, possibly hiring themselves out
Dungeon Delver- Rogue is clued into where hidden temples are and becomes an expert at navigating through the dark 
tunnels and complex traps
Pirate- Rogue seeks the sea and to be on a crew to loot other ships
Spy Master- Rogue learns how to go undercover, discovering secrets and double crossing
Rogue Acrobat- Rogue becomes finely tuned with their own body, being able to maneuver in the toughest of situations

Sorcerer Level 10 Classes:
Master Sorcerer- Sorcerer continues the way of the wild, untamed magical art. They learn more devastating attacks, 
drawing the raw power from the world around them they seem to increase indefinably in their awesome power
Blue Mage- Sorcerer learns a forbidden form of magic long banished from any school. They learn to draw upon the 
powers of others and use their spells against them. Perfecting this art means causing their opponents to permanently lose 
spells and expanding the mage's spell list endlessly.
Summoner- Sorcerer learns how to summon lost and hidden powers from wherever they lie to serve them. The spells 
may take a while to cast but have devastating or extremely helpful effects

Wizard Level 10 Classes:
Master Wizard- Wizard continues learning in the way of magic, drawing upon the magical all around them to
create devastating attacks and unbreakable defenses
Lore Keeper- Wizard must take 10 quests off to resemble studying lore, myths, and magic of ages past. They 
then gain the power to draw upon long forgotten and far lost powers to devastate or renew, whichever they choose
Familiar Keeper- Wizard learns how to summon, control, and enhance their familiar(s) beyond their
normal power


* The spell lists for prestige classes are confidential, so as to not affect a player's decision on picking a prestige class