Monk Skills and Abilities Level 1-5 Alertness- Monk is constantly alert and does not suffer penalties from surprise attacks Improved Ambidexterity- Monk is proficient at using both hands for tasks and combat, and can fight Flourentine Blind Fight- Monk senses where his enemy is and can attack in the dark Endurance- Monk can battle or do other energy draining feats for prolonged periods of time without tiring Resist Poison- Monks boosted immune system can counter poison once per day Resist Disease- Monks boosted immune system can counter a disease once per day Resist Spell- Monks toughness can overcome a spell of equal or lesser level once per day Unseen Block- Monk can block attacks he/she is not consciously aware of Disarm- If Monk is using ranged weapons, such as a whip, they are proficient at disarming an opponent Deflect Arrows- Monk can block 5 arrows/day Deflect Thrown Object- Monk can block 5 thrown items/day Shatter Arrows- Monk can shatter 5 arrows/day Shatter Thrown Object- Monk can shatter 5 thrown items/day Cleave- Monk can do a powerful attack 3 times/day Leap of The Clouds- By channeling ki, Monk can leap extraordinary distances Run- Monk can run faster and for longer periods of time Swim- Monk can swim with armor on and for longer periods of time Rapid Blows- Monk can land 3 successful blows in one turn (once per day) Rapid Shots- Monk can land 3 successful arrow shots in one turn (once per day) Pressure Points- Monk knows pressure points for every race Counter Attack- Monk can attack if attacked during the enemies turn Recover- Monk can ignore 3 “misses” per day and count it as a hit Use Magic- Monk can use magical items without dropping or breaking them Unarmed Combat- Monk can successfully fight bare-fisted and grapple opponents Multi-attack- Can attack with many weapons, including physical at once Body Proficiency- Monk can very successfully attack without weapons Acrobat- Monk is adept at doing flips, twirls and other athletic techniques to avoid 5 attacks/day, or to attack many enemies Toughness- Monk has punished body so it functions as natural armor Trance- Monk can go into a trance, ignoring all damage. When coming out of trance monk exudes all pain taken in trance into a mind attack on target creature before realizing wounds Stunning Blow- Monk can paralyze a creature by using their ki Skills and Abilities Level 6-9 Karma- Upon doing good deeds the monk will be rewarded, upon doing bad deeds the monk will be punished Wakeful- Monk can go one week without sleep Improved Endurance- Monk can battle or do other energy draining feats for prolonged periods of time without tiring. Monk does no need to sleep to restore spells, monk restores spells at midnight Improved Resist Poison- Monks boosted immune system can counter magical poison once per day Improved Resist Disease- Monks boosted immune system can counter a magical disease once per day Improved Resist Spell- Monks toughness can overcome any spell once per day Improved Unseen Block- Monk can block attacks while unconscious or in trance Improved Disarm- Disarms target creature Improved Deflect Arrows- Monk can block 10 arrows/day Improved Deflect Thrown Object- Monk can block 10 thrown items/day Improved Shatter Arrows- Monk can shatter 10 arrows/day Improved Shatter Thrown Object- Monk can shatter 10 thrown items/day Improved Cleave- Monk can do a stronger attack (3 rolls) Devastating Blow- Monk can do an immensely strong attack (3 times damage) Improved Swim- Monk can hold breath for 10 minutes and can open eyes under water Improved Rapid Blows- Monk can land 5 successful blows in one turn Improved Rapid Shots- Monk can land 5 successful arrow shots in one turn Improved Counter Attack- Monk can attack with a spell if attacked during the enemies turn Improved Recover- Monk can ignore 5 “misses” per day and count it as a hit Improved Unarmed Combat- Monk can successfully fight bare-fisted and grapple 3 opponents at once Improved Body Proficiency- Monk can very successfully attack without weapons (2 rolls) Improved Toughness- Monk has punished body so it functions as studded leather armor Improved Trance- Monk can go into a trance, ignoring all damage. When coming out of trance monk exudes double all pain taken in trance into a mind attack on target creature before realizing wounds Ogre Power- Monk can lift basically any weight and throw it Speed of the Wild- Monk moves incredibly fast and it appears like there are multiple copies of them Resist Elements- Monk is unaffected by cold, heat, lightning or other elements Wholeness of Body- Monk is healed for 10 HP Slow Fall- Monk is under affect of Featherfall Diamond Body- Monk is completely unaffected by any damage giving attack Diamond Soul- Monk is completely unaffected by any non-damage giving attack (ESP etc) Level 10 Classes: Master Monk- Monk continues learning in the ways of the martial artist. Preferring the bare fist to the weapon. They use their inner energy to devastate their foes Ninja- Monk follows the path of the ninja, using darkness and silence combined with their martial art techniques to slay their foes. Ninja's use an assortment of weapons, preferring throwing weapons and Florentine Monastery Monk- Monk settles down in a monastery, the player must take off 10 quests, Monk becomes one with their God perfecting their techniques in training and learning colossal martial art moves Focuser- Monk becomes adept at channeling their God and masters of trance. They use their trances to build up power for devastating attacks, or incredible healing spells Samurai- Monk takes up foreign exotic weapons such as the curved blade. They believe in honor and are not scared of any battles. They do honor to their monasteries in their glorious battles