Fighter Skills and Abilities Level 1-5 Alertness- Fighter is constantly alert and does not suffer penalties from surprise attacks Ambidexterity- Fighter is proficient at using both hands for tasks and combat, but cannot fight Florentine Blind Fight- Fighter senses where his enemy is and can attack in the dark Endurance- Fighter can battle or do other energy draining feats for prolonged periods of time without tiring Resist Poison- Fighters boosted immune system can counter poison once per day Resist Disease- Fighters boosted immune system can counter a disease once per day Resist Spell- Fighters toughness can overcome a spell of equal or lesser level once per day Trip- Fighter is keen at tripping people Disarm- If fighter is using ranged weapons, such as a whip, they are proficient at disarming an opponent Deflect Arrows- Fighter can block 5 arrows/day Deflect Thrown Object- Fighter can block 5 thrown items/day Leadership- Fighter has a powerful aura, making others think he knows what he’s doing Cleave- Fighter can do a powerful attack 3 times/day Mounted Combat- Fighter can battle from the back of a horse, gryphon etc Trample- Fighter can steer an animal to run over enemies Taunt- Fighter can get attacks targeted at other creatures to hit him/her Shot on the run- Fighter can attack or shoot bows when passing quickly by, or at moving targets Bull Rush- Fighter can use a rush attack to knock opponents backwards and off their feet Run- Fighter can run faster and for longer periods of time Swim- Fighter can swim with armor on and for longer periods of time Rapid Blows- Fighter can land 3 successful blows in one turn (once per day) Rapid Shots- Fighter can land 3 successful arrow shots in one turn (once per day) Kink in Armor- Fighter is adept at finding weak points and holes in armor Pressure Points- Fighter knows pressure points for 1 different race Counter Attack- Fighter can attack if attacked during the enemies turn Recover- Fighter can ignore 3 “misses” per day and count it as a hit Armor Proficiency- For every level gained, the fighter can wear the next level higher armor Weapon Proficiency- For every level gained, the fighter can use the next level higher weapon Shield Proficiency- For every level gained, the fighter can use the next level higher shield Use Magic- Fighter can use magical items without dropping or breaking them Skills and Abilities Level 6-9 Wakeful- Fighter can go one week without sleep Improved Endurance- Fighter can battle or do other energy draining feats for prolonged periods of time without tiring. Fighter does no need to sleep to restore spells, Fighter restores spells at midnight Improved Resist Poison- Fighters boosted immune system can counter magical poison once per day Improved Resist Disease- Fighters boosted immune system can counter a magical disease once per day Improved Resist Spell- Fighters toughness can overcome any spell once per day Improved Disarm- Disarms target creature Improved Deflect Arrows- Fighter can block 10 arrows/day Improved Deflect Thrown Object- Fighter can block 10 thrown items/day Improved Cleave- Fighter can do a stronger attack (3 rolls) Improved Mounted Combat- Fighter can battle from the back of a horse, gryphon etc and can use spells Improved Taunt- Fighter can get creatures concentrated on someone else to concentrate on them Devastating Blow- Fighter can do an immensely strong attack (3 times damage) Improved Swim- Fighter can hold breath for 10 minutes and can open eyes under water Improved Rapid Blows- Fighter can land 5 successful blows in one turn Improved Rapid Shots- Fighter can land 5 successful arrow shots in one turn Improved Kink in Armor- Fighter is adept at finding weaknesses and hitting them Improved Pressure Points- Fighter knows pressure points for 3 different races Improved Counter Attack- Fighter can attack with a spell if attacked during the enemies turn Improved Recover- Fighter can ignore 5 “misses” per day and count it as a hit Ogre Power- Fighter can lift basically any weight and throw it Diamond Body- Fighter is completely unaffected by any damage giving attack Diamond Soul- Fighter is completely unaffected by any non-damage giving attack (ESP etc) Improved Leadership- Fighter can command large groups of people without mutiny Strategy- Fighter is adept at coming up with strategy Sense Motives- Fighter can sense if target creature is really on their side or not Suspicion- Fighter can spot suspicious looking individuals Strong Soul- Fighter is immune to any fear attacks Clever Wrestling- Fighter has a better then normal chance of escaping from grapples Adept Immune System- Fighter heals 1 HP per round Greater Florentine- Fighter is stronger with Florentine weapons Level 10 Classes: Master Fighter- Fighter continues learning in the ways of the warrior. Learning blade techniques and becoming formidable foes Defender- Fighter becomes a Defender. Adept at helping cities in defense, and hired many times as a guard. Mercenary- Seeking money, fighters sell themselves as a Mercenaries, hired to assassinate powers, or to join in a crew of adventurers Knight- Fighter must perform a great deed for royalty, fighter then becomes a knight. Adept in fighting and solitary combat Bodyguard- Fighter has advanced their skill so much they have been noticed by nobles and royalty. They are hired as bodyguards to protect people and items from possibly assassination.