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Fighter

Skills and Abilities Level 1-5
Alertness- Fighter is constantly alert and does not suffer penalties from surprise attacks
Ambidexterity- Fighter is proficient at using both hands for tasks and combat, but cannot fight Florentine
Blind Fight- Fighter senses where his enemy is and can attack in the dark
Endurance- Fighter can battle or do other energy draining feats for prolonged periods of time without tiring
Resist Poison- Fighters boosted immune system can counter poison once per day
Resist Disease- Fighters boosted immune system can counter a disease once per day
Resist Spell- Fighters toughness can overcome a spell of equal or lesser level once per day
Trip- Fighter is keen at tripping people
Disarm- If fighter is using ranged weapons, such as a whip, they are proficient at disarming an opponent
Deflect Arrows- Fighter can block 5 arrows/day
Deflect Thrown Object- Fighter can block 5 thrown items/day
Leadership- Fighter has a powerful aura, making others think he knows what he’s doing
Cleave- Fighter can do a powerful attack 3 times/day
Mounted Combat- Fighter can battle from the back of a horse, gryphon etc
Trample- Fighter can steer an animal to run over enemies
Taunt- Fighter can get attacks targeted at other creatures to hit him/her
Shot on the run- Fighter can attack or shoot bows when passing quickly by, or at moving targets
Bull Rush- Fighter can use a rush attack to knock opponents backwards and off their feet
Run- Fighter can run faster and for longer periods of time
Swim- Fighter can swim with armor on and for longer periods of time
Rapid Blows- Fighter can land 3 successful blows in one turn (once per day)
Rapid Shots- Fighter can land 3 successful arrow shots in one turn (once per day)
Kink in Armor- Fighter is adept at finding weak points and holes in armor
Pressure Points- Fighter knows pressure points for 1 different race
Counter Attack- Fighter can attack if attacked during the enemies turn
Recover- Fighter can ignore 3 “misses” per day and count it as a hit
Armor Proficiency- For every level gained, the fighter can wear the next level higher armor
Weapon Proficiency- For every level gained, the fighter can use the next level higher weapon
Shield Proficiency- For every level gained, the fighter can use the next level higher shield
Use Magic- Fighter can use magical items without dropping or breaking them

Skills and Abilities Level 6-9
Wakeful- Fighter can go one week without sleep
Improved Endurance- Fighter can battle or do other energy draining feats for prolonged periods of time without 
tiring. Fighter does no need to sleep to restore spells, Fighter restores spells at midnight
Improved Resist Poison- Fighters boosted immune system can counter magical poison once per day
Improved Resist Disease- Fighters boosted immune system can counter a magical disease once per day
Improved Resist Spell- Fighters toughness can overcome any spell once per day
Improved Disarm- Disarms target creature
Improved Deflect Arrows- Fighter can block 10 arrows/day
Improved Deflect Thrown Object- Fighter can block 10 thrown items/day
Improved Cleave- Fighter can do a stronger attack (3 rolls)
Improved Mounted Combat- Fighter can battle from the back of a horse, gryphon etc and can use spells
Improved Taunt- Fighter can get creatures concentrated on someone else to concentrate on them
Devastating Blow- Fighter can do an immensely strong attack (3 times damage)
Improved Swim- Fighter can hold breath for 10 minutes and can open eyes under water
Improved Rapid Blows- Fighter can land 5 successful blows in one turn 
Improved Rapid Shots- Fighter can land 5 successful arrow shots in one turn 
Improved Kink in Armor- Fighter is adept at finding weaknesses and hitting them
Improved Pressure Points- Fighter knows pressure points for 3 different races
Improved Counter Attack- Fighter can attack with a spell if attacked during the enemies turn
Improved Recover- Fighter can ignore 5 “misses” per day and count it as a hit
Ogre Power- Fighter can lift basically any weight and throw it
Diamond Body- Fighter is completely unaffected by any damage giving attack
Diamond Soul- Fighter is completely unaffected by any non-damage giving attack (ESP etc)
Improved Leadership- Fighter can command large groups of people without mutiny
Strategy- Fighter is adept at coming up with strategy
Sense Motives- Fighter can sense if target creature is really on their side or not
Suspicion- Fighter can spot suspicious looking individuals
Strong Soul- Fighter is immune to any fear attacks
Clever Wrestling- Fighter has a better then normal chance of escaping from grapples
Adept Immune System- Fighter heals 1 HP per round
Greater Florentine- Fighter is stronger with Florentine weapons

Level 10 Classes:
Master Fighter- Fighter continues learning in the ways of the warrior. Learning blade techniques and becoming 
formidable foes
Defender- Fighter becomes a Defender. Adept at helping cities in defense, and hired many times as a guard.
Mercenary- Seeking money, fighters sell themselves as a Mercenaries, hired to assassinate powers, or to join in a 
crew of adventurers
Knight- Fighter must perform a great deed for royalty, fighter then becomes a knight. Adept in fighting and solitary combat
Bodyguard- Fighter has advanced their skill so much they have been noticed by nobles and royalty. They are 
hired as bodyguards to protect people and items from possibly assassination.