Barbarian Skills and Abilities Level 1-5 Endurance- Barbarian can battle or do other energy draining feats for prolonged periods of time without tiring Resist Poison- Barbarians boosted immune system can counter poison once per day Resist Disease- Barbarians boosted immune system can counter a disease once per day Resist Spell- Barbarians toughness can overcome a spell of equal or lesser level once per day Trip- Barbarian is keen at tripping people Disarm- If Barbarian is using ranged weapons, such as a whip, they are proficient at disarming an opponent Great Cleave- Barbarian can do a powerful attack 5 times/day Trample- Barbarian can steer an animal to run over enemies Counter Attack- Barbarian can attack if attacked during the enemies turn Recover- Barbarian can ignore 3 “misses” per day and count it as a hit Armor Proficiency- For every level gained, the Barbarian can wear the next level higher armor Weapon Proficiency- For every level gained, the Barbarian can use the next level higher weapon Shield Proficiency- For every level gained, the Barbarian can use the next level higher shield Rage- Barbarian can enrage themselves once a day/level adding bonuses to all attacks and health Unarmed Combat- Barbarian can successfully fight bare-fisted and grapple opponents Break Door- Barbarian can easily break through non-magically sealed doors Break Cage- Barbarian can easily break through non-magically sealed cages Bend Bars- Barbarian can easily bend non-magical bars Clever Wrestling- Barbarian has a better chance to escape grapples Favored Enemy- Barbarian can choose one race to get benefits when attacking, Barbarian must attack whenever they see this race Intimidate- Barbarian can intimidate a creature Chuck- Thrown weapons go farther and hit with more power Parry- Barbarian can parry more attacks Remain Conscious- Barbarian can keep from passing out Use Magic- Barbarian can use magical items without dropping or breaking them Resistance to Cold- Barbarian can avoid Cold attack once per day/level Resistance to Heat- Barbarian can avoid Heat attack once per day/level Resistance to Electricity- Barbarian can avoid Electric attack once per day/level Resistance to Sound- Barbarian can avoid Sonic attack once per day/level Resistance to Acid- Barbarian can avoid Acidic attack once per day/level Skills and Abilities Level 6-9 Wakeful- Barbarian can go one week without sleep Improved Endurance- Barbarian can battle or do other energy draining feats for prolonged periods of time without tiring. Barbarian does no need to sleep to restore spells, Barbarian restores spells at midnight Improved Resist Poison- Barbarians boosted immune system can counter magical poison once per day Improved Resist Disease- Barbarians boosted immune system can counter a magical disease once per day Improved Resist Spell- Barbarians toughness can overcome any spell once per day Improved Disarm- Disarms target creature Improved Great Cleave- Barbarian can do a stronger attack (3 rolls) Bull Rush- Barbarian run over enemies Improved Counter Attack- Barbarian can attack with a spell if attacked during the enemies turn Devastating Blow- Barbarian can do an immensely strong attack (3 times damage) Improved Recover- Barbarian can ignore 5 “misses” per day and count it as a hit Greater Florentine- Barbarian is stronger with Florentine weapons Extended Rage- Barbarian can enrage themselves for longer periods of time (Rage is needed) Extra Rage- Barbarian can Rage two more times per day then they normally could (Rage is needed) Instantaneous Rage- Barbarian can Rage instantly (Rage is needed) Intimidating Rage- When Rage occurs all creatures must save against Cause Fear (Rage is needed) Improved Unarmed Combat- Barbarian can successfully fight bare-fisted and grapple 3 opponents at once Improved Break Door- Barbarian can easily break through magically sealed doors Improved Break Cage- Barbarian can easily break through magically sealed cages Improved Bend Bars- Barbarian can easily bend magical bars Strong Soul- Barbarian is immune to any fear attacks Ogre Power- Barbarian can lift basically any weight and throw it Scent- Barbarian can track with scent Retain Control- Barbarian can retain control during Rage (Rage is needed) Empowered Rage- Barbarian can use spells and items during Rage Uncanny Dodge- Barbarian can dodge attacks that they normally could not dodge Grapple- Barbarian can grapple his opponents, rendering them helpless as he beats them down All Weapons- Barbarian can use any weapon Weapon Finesse- Barbarian becomes superior with chosen weapon Rock hard skin- For 5 attacks, Barbarian's skin acts as Mythril Armor Level 10 Classes: Master Barbarian- Barbarian continues learning how to use their innate power and the power for the earth around them to attack ferociously, making them the strongest combatant creatures in the world. Mercenary- Seeking money, the barbarian sells themselves as a Mercenary, hired to assassinate powers, or to join in a crew of adventurers Rebel- The Barbarian, disapproving of any form of government, seek to strike out against the "laws" and "ordinances" of the world, leading the lands in a revolution King/Queen of the Wild- They have climbed the highest mountains, and tread the deepest deserts. They are the masters of their terrain, living in solitude for 10 quests, building their power and becoming literally one with nature Berserker- The Barbarian, driven by the insanity of the world around them have channeled their anger as well as the anger of others into a energy source deep within their body. They gain the ability to draw upon this energy to become truly enraged, becoming extremely powerful.