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--> Sniper Trainging

Sniper Trainging

Personnel Required per Training 3

1-Trainee 2-Target 3 Spotter

Weapons- S24-M82-SPR

 

Each Knight who Passes a Map will Recive a commindation and Recive a Sniper Qualifing Rank

Once a Knight Passes all Stages and Map Phases Will Recive the Honary Title of SSOC MASTER SNIPER and Recive a 1 Star Promotion.

 

Maps=BRIDGE-S24/Mountian Pass SE-M82/Insurgent Camp-Both /RECON SF-SPR

ALL PHASES excluding 4 will be done in GOD MODE

REQUIRMENTS TO PASS PHASE-1 and 2, HEAD SHOT or 2 hits to the Body,

REQUIRMENTS TO PASS Phase 3- KILLSHOT

Shots allowed Phase 1 & 2- 3 Rounds Phase 3 & 4 1 Round

 

 

BRIDGE S24 will be used for this exercise

Sniper will Position himself anywhere inside the Defencive Tower 2nd level. Standing, Crouching or Prone NO Tripod support for Phase 1&2

Spotter will Position Himself Under the Defence Arch.

Target Will start at Assualt Arch and run to Defence Arch.

 

Phase 1- Target in Motion

Target will run in straight line from Assualt arch to Defencive arch in Straing linbe down center of Bridge.

 

Phase 2- Motion to Avoid

Target will run down center of bridge Swaying and jumping to reach his objective.

 

Phase 3 Qualifing Shot- Single Shot

Target will Run and do everything possible to avoid getting hit except leaving the Bridge over sides.

 

Phase 4 Counter Attack- Single Shot No GOD MODE

Target is armed with weapon of choice and May fire back will running, Target may not stop behind any object for more that 5 seconds.

Target May Pop 1 Smoke during this Exercise.

 

Mountian Pass SE M82 Will be used for this exercise

Part 1 Sniper will Position himself on CP, Standing, Crouching or Prone NO Tripod support for Phase 1&2

Target will run Right to Left 1 time on the North Upper Defence Ridge.

Phase 1- Target In Motion

Target must run from Left to right without swaying or stoping.

Phase 2- Target in Motion to Avoid

Target may Sway, Jump stop for a max of 3 seconds.

Phase 3- Qualifing Shot- 1 shot

Target may Sway, Jump stop for a max of 3 seconds.

Phase 4- Counter Attack

Target is Armed and May return Fire But can noit stop in 1 position for more that 5 seconds. Target may Pop 1 SMOKE during this Exercise.

 

Part 2 Sniper will Positon Somewhere at the Blast Site Convoy.

Target will run from the North Defence Road to the Blast Site.

Part 3 Sniper Will PositionHimself On the Southwest Defencive Peak Right above the Blast site Convoy.

Target will run Down the North Road towards Blast Site.

Phase 1 for Part 2&3- Target in Motion

Target will run down the center of the road towards Blast Site. Target Must run in a Straight Line.

Phase 2- Target to avoid

Target May Sway, Jump, and Stop for a max of 3 seconds while running towards the Blast Site.

Phase 3- Qualifing Shot- 1 shot

Target May Sway, Jump, and Stop for a max of 3 seconds while running towards the Blast Site.

Phase 4- Counter Attack

Target is Armed and May return Fire, Target May pop 1 smoke durring this Exercise.

 

 

Insurgent Camp Both Rifles will be trained on on this map

 

Position of Sniper- Standing, Crouching or Prone NO Tripod support for Phase 1&2

Target- Runs in straight line, No Swaying back and forth, stoping crouching or Jumping.

Spotter- Records Hits and Missed and Location of the Target where Rounds Hit

< HEAD, BODY, ARMS, LEGS>

 

PHASE 1- Target in Motion

Part 1 ROOF-Sniper Positions Himself On the Roof, Spot Beside him. Target will run over Assualt Hill Towards building in a strait line around< NOT THROUGH> The Tents. Sniper has 3 Shots to hit Target before He Reaches the Building.

 

Part 2 Assualt Hill-Sniper Will Position on Assualt Hill. Target will Run Across the Rooftop from the PC to the Damaged roof and then Back to PC.

 

Phase 2-TARGET IN MOTION TO AVOID

Same as Phase 1 Diffrence- Target may Sway from side to side Jump, Crawl Crouch.

 

PHASE 3- Qualifing Shot

Sniper may Use any fighting Position including Tripod

Sniper Now has 1 round to attempt to Hit Moving Target

 

PHASE 4- COUNTER ATTACK

God Mode will Now be Turned off

TARGET MUST STILL must move in same Direction but will have Firearm of choice and may Return fire towards the Sniper but must continue Moving towards their Objective.

TARGET MAY POP 1 SMOKE BEFORE STARTING HIS RUN AND THROW IT IN ANY DIRECTION HE WISHES

 

RECON SF

Part 1

Sniper Position will be in the East Gurad tower

TARGET Will Run From the Pickup truks in the Primary Assault Briefing Area to the overturned Oil Tanker in the PABA.

Phase 1-  Target in Motion

Target will run from point A to point B without stoping swaying jumping or avoiding Fire

Phase 2- Target in Motion to Avoid

Target will Run From Point A to Point B Atempting to avoid fire by swaying, Jumping and stoping for no more that 3 seconds.

Phase 3- Qualifing Shot- Single Shot

Target Will run from Point A to Point B Atempting to Avoid  Fire. Traget May stop for a max of 5 Seconds.

Phase 4 Counter Attack- 1 Shot

Target is armed and may return fire but must Keep moving, they may stop for a max of 5 seconds. 1 Smoke May Be Poped durring this exercise.

 

PART 2 SNIPER COMBAT <NOT REQUIRED FOR PASSING THE SNIPER QUALLIFING TRAINING BUT ENCOURAGED TO LEARN>

This exercise Will Help for Combat Practive from 1 sinper to abother. Target will get a sniper rifle.

Sniper Position is in the Defencive Camp

Target Position is in the West Guard tower area in the tower.

This is a Long range duel, On the command of the Spot Bot Snipers are to engage without leaving there positions but they may sway jump duck and so on to avoid being hit.

All Rifles will Be preped Before Combat to ensure Honesty

Phase 1- 10 rounds allowed to be Fired.

Phase 2- 5 Rounds allowed to be Fired.

Phase 3- 3 Rounds Allowed to be Fired.

Phase 4- 1 Round Allowed to be Fired.

 

TO Pass each Phase you must Kill your opponent within the Shots Fired Allowment.

Knights Who Pass all 4 Phases of the Sniper Combat Exercise in 1 session Without Being Hit Will Recive A 1 Star Promotion