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Monday morning 12am

1. Each clan is allocated credits based on the number of planets they control (contested planets are included). 10 credits for a large planet (new paradise), 3 for a medium planet (Anubis and Wasserland) and 1 for a small (Emerald, Antarticus, Noble Rust). The inital planet alloacation for each clan generates 44 credits.

2. Points are allocated in blocks of 20 credits and strictly in order of clan membership. 1st member gets 20 credits, then the 2nd and so on until last member, then start again from top of the list. New clan members are added to the bottom of the list. Next Monday the allocation starts where this one left off, so that over time all clan members receive the same number of credits.

3. Credits can not be swaped to another clan member.

During the week

1. Any player who has sufficient credits remaining can attack an accessable planet at any time during the week. An accessable planet is one that is in the same system as a planet your clan owns. Or in a neighbouring system providing you own at least 50% of the planets in a neighbouring system. As all armies come from the clan's capitol there must be an unbroken link of systems in which you own at least 1 planet for the invasion to be allowed.

For either of these conditions to be met, a planet which is being defended can be counted as a clan planet, but not one that is being attacked. This stops a clan's progress from being stopped by a slow attacker continually attacking the same planet.

2. 10 credits are required to mobolize the forces needed to attack a small planet, 20 for a medium and 30 for a large. Plus an additional 10 credits if the planet is in a different system to a clan owned planet.

3. If the planet is currently disputed the attack is placed in a queue and is initiated when the first battle is complete. They fight the victor. Shouldn't happen often.

4. When an attack is initiated, the defending clan allocates a defender. At this stage the attacking clan member is known. The pool of possible defenders includes all clan member who have not yet been allocated to defend a planet. Once all clan members have been alocated once, the list is reset and all clan members are eligable to defend and so on. Strategy will be required to decide when the strongest players should be used so that valuable planets can be allocated suitable defence.

5. The defending player plays as Phantom League.

6. When battles are complete, control of the planet goes to the victor.

7. It is possible for a clan member to be playing many more games than another clan member depending on how long each game lasts and when credits are used. However, the number of games initiated (or that could be initiated) by each member will be the same.

8. To invade a capitol is a huge undertaking. Because of the size of army that needs to be assembled it requires more planets as it's staging zone than the 50% of a system needed for other invasions. To invade a capitol you need to control 2 neighbouring systems fully (ie 100%)

To declare and attack

1. Send an email from either the clan's email address (if they have one) or your own to newworldorder@graffiti.net with details of the attacking clan's name, the attacking clan member's name and the planet that is being attacked (grid reference and type of planet).

2. If the attack is legal, details of the defender will be requested from the defending clan.

3. The alloacted defender should send a challenge to the attacker making sure that the defender is playing as Phantom League in the normal way.

4. Details of the defender and the game number should be emailed to newworldorder@graffiti.net once the challenge has been sent.

5. Both clans will be emailed with the full details and confirmation that the battle is legal. If this is not the case, the battle will not be considered part of the clan war and another one will need to be started.

Attacks must be allocated a defender in the order in which they are recieved.

End of the week

1. If a clan loses it's capitol planet then it has been defeated, the remaining leaders flee from their current systems and begin to rebuild their empire on the outskirts of the known galaxy. Before they leave they use their remaining forces to destroy their remaining worlds, if they cna't have them, no-one will. (Unless this depopulates a too much of a large area, then planets may be given to the invader who captured the capitol.) All current battles involving the defeated clan are continued with planets being destroyed if the defeated clan wins.

2. If your clans captures an enemy capitol you gain a kill point to show your clan had the power to defeat another clan. Eventually the war will be over and the clan with the most kill points will be declared the winner.

3. If a new clan wants to join, they are allocated a starting set of systems on the rim of the galaxy.

Future ideas

Possible use of credits to do some or all of the following:

  1. Buy the right to defend a planet out of sequence (30 credits).
  2. Attacker buys the right to play as Phantom League (10 credits).
  3. Defender buys the right to stay Phantom League (10 credits). Decided after the attacker does 2.
Attacking a defeated clan's planet costs less than attacking a planet that has always been enemy controled.

A more interactive map, which will show information about where a clan can attack, which planets are contested, and how matches are going. Replays of current battles could be given also.

Hopefully, we can get a hold of software at some point to automatically allocate battles.

All clans involved may suggest rule changes! Please note, that this rule set is by no means final!