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Tractor Beams

     Tractor Beams are used for a variety of purposes from moving cargo and guiding friendly ships into position, to capturing and holding enemy vessels. Tractor Beams may only be used on a Capital Ship or a starfighter once its shields fall to 0%.
     A single beam may hold up to 100 meters worth of ship. Multiple beams from the same or separate ships may be combined to hold larger vessels. If you don't have enough tractors, then you can't get the job done. To find out how many tractor beams a ship has, take the length of the ship and divide it by 200, and round down to the nearest whole number.
     Tractor beams prevent craft from forward/reverse movement. They do not restrict hyperdrives. If locked in a tractor beam, a ship not totally in control of the tractoring sim may still work on repairing systems, and if in an appropriate position, a vessel may still raise shields, break free and enter hyperspace.
     Starfighters cannot tractor capital ships. Space tugs are specially designed to tractor either starfighters or capital ships, but must be known to be in the system before combat begins to be used. Starfighters cannot be boarded or captured during combat without using a tractor beam to bring them into a hangar.