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I am so sick of hearing little 8 year-old kids boasting about GTA: Vice City or Final Fantasy [insert number here] on their $400 PS2. Sheesh, I though Pokemon was bad enough. Honestly, when was the quality of games sacrificed for how cool they are of how impressive they look? Anyway, with today's video entertainment technology advancing at a blistering speed with apparently no signs of slowing down it is sometimes hard for gamers to remember the humble roots from which these ground-breaking monsters were born. Upon entering this new era, it is important to think of the days when graphics were not the measure used to determine a games quality. The days when one could walk to the arcade and play a friend in Street Fighter and pay next to nothing. The days when one could treasure a game for the emotions and thoughts it evoked rather how many frames per second their machine was running it at. Most importantly of all, we have to remember and cherish the little console that could - the Super Nintendo Entertainment System. God bless you. Anyway, that's my nostalgia talking so now I'll get on to what you came here to see. "...To be forgotten is worse than death..." - Freya |
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01. Earthbound Developer: Ape / Halken Year: 1994/1995 Cartridge Size: 24 Mbit Genre: RPG Starmen.net - http://www.starmen.net Download SPC Soundtrack - eb.exe (945 Kb) On June 1, 1995, Ape and Nintendo released one of the greatest games of all time, Earthbound (known as Mother 2 in Japan). We all know the story about 13 year-old Ness and the meteorite that crashed in his backyard on that fated night that changed him forever. From that point in the game things just get weirder. ATM Machines. Crooked politicians. Pizza Delivery. Baseball bats, frying pans, laser guns, and ancient ninja skills. Rummaging through trash cans. (see below) Sea monsters. Talking monkeys. Possessed road signs. Time travel. Jazz concerts. Cults. New Age Retro Hippies (My personal favourite). Alien megalomaniacs bent on the ultimate destruction of the Earth. You know, just the usual stuff. Wait a second - what the hell?! It is Earthbound's originality, its quirks and uniqueness that make it such a gem in my eyes. Everything
about Earthbound is just so... perfect. It has everything - humour, challenge,
trippy music, humour, detail, emotions, playability and humour (did I mention
humour?). You really have to experience the game to understand. Who could
forget the hilarious battles and bizzare dialogue. "Cranky Lady attacks
Ness with a handbag!", "Frank utters a bad word!", "New Age Retro Hippie
attacks Ness with fresh minty breath!", "Coffee cup spills scalding coffee
all over Ness!". Erm, you get the picture. But seriously, if you want to
play something different from the generic RPG drivel, play this. If you
are an open-minded gamer (and this is VERY important) you'll thoroughly
enjoy this game. By the way, Earthbound is now also available on the Game
Boy Advance, so play it for some cool nostalgic gaming. Earthbound 's #1!
Yeah, woo!
02. Lufia and The Fortress of Doom (Estopolis I) Developer: Taito Year: 1993 Cartridge Size: 8 Mbit Genre: RPG The Unofficial Lufia Website - http://www.lufia.net Download SPC Soundtrack - lufia.exe (112 Kb) *Sniff*
My eyes go a little watery at the mention of Lufia, the game that had me
riveted until the final moment of play. Lufia is a classic. In contrast
to Earthbound, it features everything you would expect in a textbook RPG.
Heroes, BIG bad dudes (see below), villages, (air)ships, you know the drill.
So what makes Lufia different, you ask? My idea is that it features bad
guys you can really fear. These guys (known tentatively as Sinistrals)
are about twenty times your height and have town-wrecking as a hobby. Lufia
had plot twists galore and always had something interesting going on to
keep you playing. Sure, the graphics are substandard - but is this always
a bad thing? The problem with today's games is that nothing is left to
the imagination. The super-detailed graphics in Neverwinter Nights and
Final Fantasy XI (or whatever bloody number they're up to now) make it
a brain-free zone. 'Nuff said. Lufia prefers to let the gamer create their
own image of the environment, henceforth leaving lasting memories with
the player. Lufia is a special game and should not be underestimated because
of such trivial niggles. This game is highly deservant of 2nd best SNES
game of all time.
03. Chrono Trigger Developer: Squaresoft Year: 1995 Cartridge Size: 32 Mbit Genre: RPG Eyes on Chrono Trigger - http://www.eyesonff.com/ct/index.shtml Download SPC Soundtrack - ct.exe (401 Kb) I was
quite surprised that a Square game only made third place on the list (50
percent of the list's games were developed by Square). Chrono Trigger is
one of the most polished, high-quality games I have ever had the pleasure
of playing. It would admittedly be a bit of a stretch to call Chrono Trigger
the definitive RPG but it is definitely one of epic proportions and stands
as a benchmark set for others to come. The storyline of Chrono Trigger
involves Lavos (roughly translated to 'Big Fire') causing the destruction
of Earth at the turn of the second millenium, with the game beginning in
1000 AD. The intriguing premise of CT involves altering events throughout
time (ie. 65,000,000 BC to 2300 AD) to affect the future, and ultimately
save humankind. The game features a ragtag yet memorable cast of heroes
including ranging from a cave-woman to a robot, not to mention the coolest
villain-come-hero of all time, Magus (who'd whip Sephiroth's butt any day).
Other features include an innovative 'tech' battle system and seamless
animation. Don't get me started on the music. CT boasts an orchestral score
(composed by Yasunori Mitsuda) which easily rivals Final Fantasy VI. In
short, Chrono Trigger is not just a fine RPG, it poses a question. How
the hell do Square always make such great games!?
04. Final Fantasy V Developer: Squaresoft Year: 1992 Cartridge Size: 20 Mbit Genre: RPG Ray's FFV Page - http://winds.westhost.com/final/five.shtml Download SPC Soundtrack - ff5.exe (273 Kb) If I recall
correctly, this was the first Super NES game I ever played. Ironically,
I still find it a challenging game, and in my opinion, the best Final Fantasy.
This game was known as the 'lost' Final Fantasy, due to some stupid decisions
by overpaid Nintendo Executives it didn't see a release outside of Japan
until after 2000. This game (possibly with the exception of FFVIII's Junction
system) boasts the most thought-provoking and intelligent systems - the
job system. All the characters are completely customisable: you want a
knight who can cast Flare and summon Bahamut? No problem. The game features
a semi-linear plot, with sub-quests that can take hours or can be skipped
completely. The second world could take days, I did it in an hour and a
half ;) Another drawcard of this exceptional game is its music. Fans have
labeled this as Uematsu's weakest project, but I beg to differ. I can't
be the only one who was humming the 'Gilgamesh/Big Bridge' theme for days
afterwards (check him out below). Having played the Japanese version of
FFV, I came to the conclusion that it was the hardest Final Fantasy of
them all. I'm certain anyone who challenged Omega Weapon or Shinryu would
agree with me, no? For a game that is right up there with its older brothers,
FFVI and FFVII, Final Fantasy V claims a rightful position as the 4th greatest
game of all time.
05. Bahamut Lagoon Developer: Squaresoft Year: 1996 Cartridge Size: 24 Mbit Genre: RPG Bahamut Lagoon - http://fantasyanime.com/squaresoft/bahamutlagoon.htm Download SPC Soundtrack - bl.exe (207 Kb) I'll bet
you've never heard of this game, have you? Anyway, this game has yet to
leave the shores of Japan since its release early in 1996. However, over
there it was a sleeper hit, developing a small but loyal cult-following.
I was fortunate enough to play this masterpiece thanks to Tomato and the
DeJap team who faithfully translated the entire ROM (oops, I said the 'R'
word!). Bahamut Lagoon is an extraordinary game aimed at a more mature
audience than the rest of these games, with the exception of Tales of Phantasia
of course }:) It was set in a world were people live on floating islands
called lagoons and dragons, both good and evil, roam the skies. With a
plot surprisingly similar to that of Final Fantasy VI, it tells of the
struggle of a team of Freedom Fighters opposing the Empire of General Sauzer,
an evil dictator. I was most impressed with the character development -
each of the twenty-four characters being detailed at some time or another.
As for the battle system, let me just say that anyone who's ever played
Final Fantasy Tactics will feel right at home. The game was long enough
to keep me going for almost 40 hours and the final battle was one of the
most exhilarating fights I've ever fought, check out some of the nice art
below. For anyone that's ever wanted to try a mature, pro-Japanese game
with all the quirks, look no further.
06. Tales of Phantasia Developer: Wolfteam / Namco Year: 1994 Cartridge Size: 48 Mbit Genre: RPG Tales of Phantasia Shrine - http://www.rpgclassics.com/shrines/snes/top/ Download SPC Soundtrack - top.exe (372 Kb) Ah, this
baby never left the land of the Rising Sun either. What a shame. As what
could have been the last game released for the SNES, Tales of Phantasia
was manufactured on the new 48 Mbit cart (only used for one other game,
Star Ocean). This game was touted as almost Playstation standard, it featured
a full length J-pop song (The Dream Will Not Die/Yume Wa Owaranai sung
by Yukari Yoshida), voice-acting during battles and a breathtaking scaling,
Mode 7 world map screen. I have also finished the translated version of
this game (thanks DeJap!) and it isn't hard to guess why it was never exported.
It contains liberal amounts of uncensored swearing, sexual innuendo and
some graphic violence. Personally, I enjoyed this level of maturity in
a videogame, but don't play it just for this. The story begins with Cless
Alvein and his friend Chester hunting wild pigs in a wood near their village
when they hear the Town Bell tolling. Upon return they each find their
parents and the rest of the populace dead and the town destroyed. From
then on it is simple. They embark upon a quest to justify the death of
their parents by seeking revenge. But seriously, Tales of Phantasia features
an immersive plot with extremely cool music (Motoi Sakuraba is famous
for his piano, harpsicord and synthesiser solos, all of which make an appearance)
and a very well researched side-scrolling battle system developed by Wolfteam,
a former branch of Namco. The game features many references to Norse Mythology:
even the three continents are named Odin, Thor and Fenrir. Many weapons
and fiends are named after legends too. It is difficulat to compare Tales
of Phantasia to anything because it's just so damn original! Jut play it.
PLAY IT NOW!
07. Super Mario RPG Developer: Squaresoft/Nintendo Year: 1996 Cartridge Size: 32 Mbit Genre: RPG Brian's Mario RPG - http://www.icybrian.com/games/smrpg/info.php Download SPC Soundtrack - smrpg.exe (536 Kb) This impressive
game is the product when you put Nintendo and Squaresoft in a building
together. Featuring psuedo-3D isometric graphics on a 32 Mbit cart, Mario
RPG is a game the whole family can enjoy. Can you guess the plot? Yep,
you got it: *you know who* swoops down from the sky, grabs *you know who*
and flies off. Seconds later, out jumps *you know who* to save her. Sigh.
Never saw that one coming... However, you can't judge a book by its cover.
Throughout the game Mario gathers a party of fighters and even Bowser becomes
one of Mario's allies, and the two end up fighting it out side-by-side
against Smithy and Exor, the two real baddies. If you've played
a Square RPG before (or any RPG for that matter), you'll probably feel
comfortable playing this 'RPG-lite'. It has some visible influence from
Square including Culex, a cliche Final Fantasy character who's "always
mumbling about crystal this and evil that". The game is less serious than
your average RPG, and features lots of entertaining mini-games and hilarious
characters. There is always something extra to do including playing Blackjack
at the elusive 'Grate-Guy's Casino'. The soundtrack also has some
hummable songs - it was produced by Nintendo and Square's respective
greats Koji Kondo and Nobuo Uematsu.
08. Final Fantasy VI Developer: Squaresoft Year: 1994 Cartridge Size: 24 Mbit Genre: RPG Eyes on Final Fantasy VI - http://www.eyesonff.com/ff6/index.shtml Download SPC Soundtrack - ff6.exe (402 Kb) Back in
1994 when Mario was saving Peach from Bowser and Sonic was no doubt rescuing
some furry animals, Terra was battling issues like pregnancy and teen suicide.
This was a game that turned a few heads. Hailed by many a fan as Squaresoft's
greatest piece of work, Final Fantasy VI proved it was possible to have
complex storylines in a game while keeping the player entertained and interested.
The game's plot involved another evil dictator, Kefka, using espers and
magic to rule the land. At first, the game's hero, Terra, has no
recollection of her past but throughout the game learns who she is and
where she came from. All of the games' characters have their own quest
during the game and the player can really feel for the tiny sprites at
times. Another major drawcrad of FFVI is it's breathtaking music, with
all the track being varied and highly suitable for such a game. Final Fantasy
Vi was a true Final Fantasy with all of the strengths and none of the weaknesses
of it's former games. Give it a try and you won't be disappointed.
09. Lufia 2: Rise of the Sinistrals (Estopolis II) Developer: Natsume Year: 1996 Cartridge Size: 20 Mbit Genre: RPG Lufia 2 Land - http://lufia2world.homestead.com/lufia2land.html Download SPC Soundtrack - lufia2.exe (175 Kb) This would
have to win the award for 'coolest old school game ever.' Lufia 2 is a
prequel to the game in second place. The two games feature almost identical
heroes, and have strong links to one another. Basically, Lufia 2 just took
all the elements players loved in the original and beefed them up. The
battle system was functional, the characters were interesting and the challenge
was there. For anyone who's ever attempted the Ancient Cave, it ain't easy.
It was similar to Final Fantasy in the fact is featured bosses that could
take hours to defeat (see below) and puzzles that could have you hurling
the controller across the room (World's Most Difficult Trick, anyone?).
Aaah, good times.
10. Zelda: A Link to the Past Developer: Nintendo Year: 1991/1992 Cartridge Size: 8 Mbit Genre: Adventure Zelda Power Central - http://zpcentral03.iwebland.com/lttp.shtml Download SPC Soundtrack - zelda.exe (82 Kb) This is
what Zelda is meant to be. Forget Zelda 64, screw 'The Wind Waker and go
buy this game. The SNES was the heyday for many a series and this is no
exception. Sure, the plot was the cliche silent-protagonist saving the
princess, but who cares? Have fun on the way! The bosses are huge and challenging,
the music was definitely listenable and there were secrets galore to discover
in the huge world of hyrule. Play this game if you want to find out where
some of Zelda 64 and more recent Zelda games got their ideas.
Close, But No Cigar... (I think these games deserve a mention) Battletoads
in Battlemania, Rareware
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