~Healing~ Now Healers cannot do this action. This is in the Field of the Clergy, for they deal with Matters of the Spirit. Soul Healing deals with curses, spiritual poisons, possessions, healing spiritually burnt magical channels...etc. Soul Cleansing and Soul Healing are the same thing. It's a restoration of what should be where. And there are again no incomplete here. An incomplete soul Cleansing leaves the spirit only to decay and ruin again. During battles there is a neat trick that only those who are healers are allowed to perform. They can chose (once for each person in a match) to heal that person in order to help them win.
Healing is a very important part of life. Fighters can't recover from all wounds that they sustain on their own. Thus it is the Duty of those who heal and restore life to help them. Now a Healer restores the physical state of ones body, while a Priestess deals with the spiritual half of healing. Keep this in mind as you read on.
When you heal you should take the time to make sure that you have proof ((Log)) of the Healing. And labeled correctly to send to the Prince and your commander.
((Now of course a log of the Healing must be made and sent to the Dice Master for credit. Make sure that it is labeled correctly as to what kind of healing it is among the assorted choices. You need only label in the Area for the topic, the rest should be self explanatory. Dice can be used in Healings, however it is not required. However whether you use Dice or not, if do not complete the Healing or you need the help of another person then the XP for that will be split between all parties involved in the healing.))
However Healing does have it's limits. You cannot hope to restore a severed limb by healing. However you can restore a spirit to a body by healing, this can only be done so many times before the place where the spirit dwells within the body is ruined to a point where this cannot be done any longer. From my experience this is only three times at maximum. If you are die of natural causes however the place where the spirit resides has been ruined and no matter what you try you cannot restore life to that body. However I have jumped ahead of myself let me discuss the types of healing and the amount of experience available for it.
((Noting for those who didn't notice the hint before. You can only have your character revived three times. Now it is imperative that you keep track of how many times you have died. Place this in your profile with the other things of importance. We shouldn't have characters getting revived time, after time, after time. Please be honest.))
~Basic Healing~
This is a healing of wounds that are typically not serious. They are not life threatening, however they cause discomfort. Alongside a mundane doctor a healer can do the most good, but in these realms for any to understand how to heal in the mundane manner seems a foreign tongue. You can leave a Basic Healing incomplete without consequence.
((Depending on creativity, a Healing of this nature can receive from 50 to 200 XP. If you insist on using dice to Heal you should take note that each type of class needs a different amount to heal. Such as the Naturals needing 20, the Halfies needing 30, and the Supernaturals needing 30. That Chart of Healing shall be disclosed at the bottom of this Area of the Charter.))
~Serious Healing~
When the wounds are more serious in nature a person needs a Serious Healing to help seal and speed wounds along the road to recovery. Now while basic healing is easy this takes more time and effort according to the extent of the wounds. Since these are more difficult to Heal than basic wounds it is more likely that you may need the help of another healer in order to complete the healing. You can leave a Serious Healing incomplete without Consequence.
((A Serious wound if creatively taken care of can give anywhere from 200 XP to 400 XP. Now a Serious Healing can take more than one person to complete. If any Healing is left incomplete the Healer would only receive half experience.))
~Resurection~
When Resurrecting anyone you must have a Healer and a Priestess on hand. This way you are healing not only the Body, but the place where the spirit resides. Both have vital roles in this and if either one ends up incomplete the person remains dead. And you must start over again in order to attempt to revive them. You can have more than one Healer and Priestess involved in the Healing.
((Creative Resurrection is worth 500 XP to 800 XP for any who successfully complete it. Remember though, in Resurrection their are no incomplete.))
~Soul Cleansing/Healing~
((For creatively completed Soul Healings you can receive 350 XP to 500 XP. Keep in mind once again their are no incomplete.))
((For combat healing you can receive 350 XP. Keep in mind person receiving the healing losses the attack for the round BUT is healed for the amount rolled. This roll is 1d and your normal sides on the dice. Translate it on the hit point chart above, thus a rolled 50 gets back gets back 20 hit points. Note: the person who is healed does get their DR just their attack is taken for the round.))
The most difficult Healings of all. Once again involving both spirit and physical attributes you need a Healer and a Priestess. In order to heal you both must work together towards a common goal of restoration of the mind. This work can be left incomplete, but the longer it is left in such state the further into ruin it slips.
((For creative attempts at mind healing each person receives 350 to 500 XP. However upon completion it becomes 400 to 700 XP.))
For the scales to be used in healing, please touch the chimes