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Nightmare:
Chsbigtdogg25
Brutal Force:
mre1234life

Blood Angel:
MoodyCXXX
Brian Tavis:
DirkJNR
Shannon:
MoodyCXXX
Raustin:
XRaustinX
Eiji Jubei:
The Copollas

Sandstorm:
redwing193
Golgotha:
Golgotha412
Sue Plex:
mre1234life
Loki:
wbflannelguy
Wori Sasafrass:
N/A
Tori Sasafrass:
N/A
Iceberg:
UFOX1810
Destructor:
RuffRydersPWF1
Kaervek:
N/A

Pappy Sasafrass:
Wowbowski
Law Hiyabusa:
TheGreatThorin

Frost Brothers:
McFreeze9
Larry Frost:
mcgarrah02

Crimson:
N/A
NooKie:
N/A
Jester Psyloh:
Jester Psyloh

Cookie Sasafrass:
Wowbowski

Hardcore Kidd:
NickPrizm

Inmate:
Piccolo Friez
Headlines:-: 24-09-01BREAKIN THE ICE is up, finally after formatting for 12 odd hours it is UP! Check out either the Results or PPV page to see it!!!
Welcome!

Join The Newsletter



The Shows:

Tuesday Night Atmosphere

Titles

World Title - Champ
"Vacant"
American Title - Champ
"Vacant"
European Title - Champ
"Vacant"
Suicide Title - Champ
"Vacant"
Tag Titles - Champs
"Vacant"
Women's Title - Champ
"Vacant"





© 2001 PWF Ice Age and Twisted Web Production, All Right Reseved.

 
 

Send all Submissions to:
pwf_ice_age@yahoo.com

Before choosing your finishing move, please read this note. All specials will do B damage. The one Finisher you choose for your computer intelligence will have S damage. That means a slap could win you the match.
Just wanted to make that clear. Your finisher must be one of the categories posted at near the end of the form. Also, no one can have the same finisher,
so I will be posting a list of taken moves at the bottom, you might want to look there first. Do not put them in your CAW. Thank you.

E-Mail: (Mandatory)
AIM: (If you have it)

PROFILE/MUSIC:


Name:
Short Name:
Alias:
Picture:
Height:
Weight:
Music: (Both real and in game)
Age:

Entrance: (Not what is in the game, make one up.)
Hometown: (Your wrestler's hometown and state, not yours)

Quote:

Finishing Move: (Choose three alternates, because only one person will have a finishing move. I will post a list of taken moves and if you have that move as a special, it must be exchanged for another that is not taken.)

History: (Try to use fiction feds no real existing feds. Also try to include who trained him.)

APPEARANCE:


For Colours, please declare that first on the left is "0"(Default), the second is "1"
etc. If you pressed c-down, include a d, if you pressed c-up, include a u. e.g. Upper Body:
Road Dogg, (3u, 2)

Body:
Head:
Face:
Hair:
Front Hair:
Facial Hair:
Masks/Etc:
Hats/Caps:
Ring Attire:
Upper Body:
Tattoo:
Gloves:
Wrist Band:
Elbow Pad:
L:
R:
Knee Pad:
L:
R:
Feet:
Entrance Attire:
Weapons/Props:

MOVES:



Grappling:
Mark Favourites with (F) after the move.

Front Weak Grapple:
Front Weak Grapple A:
Front Weak Grapple A+left or right:
Front Weak Grapple A+up:
Front Weak Grapple A+down:
Front Weak Grapple B:
Front Weak Grapple B+left or right:
Front Weak Grapple B+up:
Front Weak Grapple B+down:

Front Strong Grapple:
Front Strong Grapple A:
Front Strong Grapple A+left or right:
Front Strong Grapple A+up:
Front Strong Grapple A+down:
Front Strong Grapple B:
Front Strong Grapple B+left or right:
Front Strong Grapple B+up:
Front Strong Grapple B+down:
Front Special Move:

Back Weak Grapple:
Back Weak Grapple A:
Back Weak Grapple A+pad:
Back Weak Grapple B:
Back Weak Grapple B+pad:

Back Strong Grapple:
Back Strong Grapple A:
Back Strong Grapple A+pad:
Back Strong Grapple B:
Back Strong Grapple B+pad:
Back Special Move:

Reversals:
Back Weak Grapple Counter:
Back Strong Grapple Counter:

Standing:

Weak Striking:
Weak Arm Striking B:
Weak Arm Striking B+pad:
Weak Leg Striking B:
Weak Leg Striking B+pad:

Strong Striking:
Strong Striking B:
Strong Striking B+pad:
Strong Striking A+B:

Recovering Attack:
Ducking Attack:

Counter Attack:
Counter Punch:
Special Counter Punch:
Counter Kick A:
Counter Kick B:
Special Counter Kick:

Walking Moves:
Walking Moves:

Running:

Running Attack:
Weak Running Attack B:
Weak Running Attack A+B:
Strong Running Attack B:
Strong Running Attack A+B:

Running Grapple:
Running Front Grapple:
Running Back Grapple:

Running Ground Attack:
Facing Up:
Facing Down:
Sitting Up:
Sitting Down:

Evasion: Evasion:

Ground:

Upper Body Submission:
Facing Up:
Facing Down:
Sitting Up:
Sitting Down:
Facing Up (Special):
Facing Down (Special):

Lower Body Submission:
Facing Up:
Facing Down:
Facing Up (Special):
Facing Down (Special):

Ground Attack:
Facing Up:
Facing Down:
Sitting Up:
Sitting Down:

Turnbuckle:

Turnbuckle Attack:
Turnbuckle Attack B:
Turnbuckle Attack B+pad:
Running Turnbuckle Attack B:
Running Turnbuckle Attack A+B:

Corner Counter:
Irish Whip to Corner Counter:

Tree of Woe Attack:
Tree of Woe Attack B:
Tree of Woe Attack B+pad:
Running Tree of Woe Attack:

Front Turnbuckle Grapple:
Front Weak Grapple A:
Front Weak Grapple B:
Front Strong Grapple A:
Front Strong Grapple B:
Front Special Grapple:

Back Turnbuckle Grapple:
Back Weak Grapple A:
Back Weak Grapple B:
Back Strong Grapple A:
Back Strong Grapple B:
Back Special Grapple:

Counter Grapple:
Front Counter Grapple:
Back Counter Grapple:

Flying Attack:
Standing Opponent:
Standing Opponent to Outside:
Standing Opponent (Special):
Laying Opponent:
Laying Opponent to Outside:
Laying Opponent (Special):

Turnbuckle Inside Attack:
Turnbuckle Inside Attack:

Turnbuckle Taunt:
Corner Taunt:
Turnbuckle Taunt:

Ringside:

Grapple to Apron:
Weak Grapple to Apron:
Strong Grapple to Apron:
Special Grapple to Apron:
Counter Grapple from Apron:

Rope Inside Attack:
Rope Inside Attack:

Flying Attack to Outside:
Flying Attack:
Running Diving Attack A:
Running Diving Attack A+pad:

Running Diving Taunt:
Running Diving Taunt:

Rebound Flying Attack:
Rebound Flying Attack:

Apron:

Apron Attack:
Apron Kick to Inside:
Apron Kick to Outside:

Grapple from Apron:
Weak Grapple from Apron:
Strong Grapple from Apron:
Special Grapple from Apron:
Counter Grapple to Apron:

Flying Attack From Apron:
Flying Attack:
Running Flying Attack:

Flying Attack to Ring:
Standing Opponent:
Laying Opponent:
Standing Opponent (Special):

Apron Taunt:
Apron Taunt:

Irish Whip:

Irish Whip Attack:
Irish Whip Attack:

Irish Whip Grapple:
Front Weak Grapple Tap A:
Front Weak Grapple Hold A:
Front Strong Grapple Tap A:
Front Strong Grapple Hold A:
Front Special Grapple:

Taunt:

Taunt:
Taunt1:
Taunt2:
Taunt3:

Special Taunt:
Special Taunt:

Ducking Taunt:
Ducking Taunt:

Celebration Taunt:
Celebration Taunt:

Entry Way Taunt:
Entry Way Taunt:

Double Team:

Double Team Grapple:
Front Grapple:
Back Grapple:
Sandwich Grapple:
Irish Whip Grapple:

Double Team Attack:
Double Team Attack:
Attack to Outside:
Attack to Ring:

Reversals:
Counter Attack:


FIGHTING STYLE:



Okay, I yoinked this next part from Pelican.


Fighting style and Parameter Rules:
Your wrestler will be put into a weight class, depending on what his weight is. Each has its advantages and disadvantages. You will get a number of points for your
fighting style and parameter, depending on your class. Less weight equals more points, but less strength.

You may also exchange one parameter point for one point on fighting style and vice versa. Included in fighting style is Response to Striking and Grappling,
normally in CPU Intelligence.

Here are the weight classes for the Singles/Tag Wrestlers:
0: 100-141lbs - 72 Points
1: 142-183lbs - 70
2: 184-224lbs - 68
3: 225-266lbs - 66
4: 267-307lbs - 62
Restriction from now on - Speed cannot be Fast.
5: 308-349lbs - 61
Restriction from now on - Jump cannot be greater than normal
6: 350-391lbs - 60
7: 392-399lbs - 58
All weight 400+ have the scoop slam thing-hence extra points
7: 400-433lbs - 66
8: 434-475lbs - 64
9: 476-517lbs - 62
10: 518-559lbs - 60
11: 560-598lbs - 58
12: 560-599lbs - 56

Here are the weight classes for the Women Wrestlers:

100-142lbs - 67 points
142-183lbs - 65 points
184-224lbs - 63 points
224-266lbs - 61 points
267-307lbs - 59 points

There is no restrictions to any wrestler, if your wrestler is above 307lbs, then please ask Pwlican for the points. There are 8 spots open, valet's may enter the women't division. Your submission does NOT have to your valet. It is open only current PWF Ice Age wrestlers.

Stance: Free Choice
Ring Entry: Free Choice
Counter/Reversals: Free Choice
Speed: Slow = 2, Normal = 4, Fast = 6
Submission Skills: Novice =1, Normal = 2, Expert = 3
Irish Whip Evasion: Free Choice
Recovery Rate: Slow = 2, Normal = 4, Fast = 6
Bleeding: Often = 1, Normal = 2, Rarely = 3 (none unavaiblable)
Reaction to Blood: Panic = 1, Normal = 2, Aggression = 3
Endurance: Weak = 2, Normal = 4, Strong = 6
Turnbuckle Climbing: Climbing = 1, Jump = 2
Jumping Distance: Shortest =1, Short = 2, Normal = 3, Long = 4, Longest = 5
Specific Weapon: Free Choice
Response to Striking(Reversals): Bad = 2, Normal = 4, Good = 6
Response to Grappling(Reversals): Bad =2, Normal = 4, Good = 6


PARAMETER:



Offensive Strength:
Head:
Body:
Arms:
Legs:
Flying Attack:

Defensive Strength:
Head:
Body:
Arms:
Legs:
Flying Attack:


For an explanation of Computer intelligence, please go here.

Cpu Intelligence:


(Choose one of the following)

Type:
Power: Lots of Strong Powerful Moves..
Tech: Use a Combination of Grapples & Striking Moves
Fly: Use High Flying Moves
Rough: Brawlers & Hardcore Wrestlers
Single-Minded: Do whatever it takes to Win
Striking: Do a lot of Striking Moves (punches & Kicks, etc)

Attack to stand:
Early stage: (Striking, Grappling, Flying)
Late stage: (Striking, Grappling, Flying)

Attack to down:
Early stage: (Striking, Submit, Flying, Up)
Late stage: (Striking, Submit, Flying, Up)

Finisher:
(Front Special, Back Special, Irish Whip Special, Front Turnbuckle Grapple
Special, Flying Laying Opponent Special, Lower Submission Facing Up Special,
Lower Submission Facing Down Special, Upper Submission Facing Up Special,
Upper Submission Facing Down Special)

Attacking:
Always Strike
Usually Strike
Balanced Between Striking/Grappling
Usually Grapple
Always Grapple

Balance:
Really Offensive
Mainly Offensive
Balanced Between Offensive/Defensive
Usually Defensive
Always Defensive

Ring Out:
Immediately Return To Ring
Return to Ring Very Soon
Fight a Little
Fight a Lot
High Flying Moves

Appeal:
Taunt a Ton
Taunt a Little
Never Taunt


Here are the taken finishers and who they belong to.
Some people haven't debute yet, but have their finisher called.

Taken Finisher List:

Rock Bottom - Nightmare
Kicking Combo 02 - "Bruce" Leroy Greene
Punching Combo 03 -
"Battlin" Barry Burton
Super Snap Powerbomb 02 - Terry Frost
Two Handed Chokeslam - Barry Frost
Jumping Swinging DDT - Larry Frost
Rios Backflip Slpash/Helicopter Pin - Blood Angel
Jackknife Powerbomb - "R-Rated" Brian Tavis
Dragon Attack/Rios Driver - Shannon
Twist of Fate - Eiji Jubei
Stone Cold Stunner - Raustin
Kohya-Otosho - Golgotha
Spiral Bomb - Sandstorm
Tazzplex - Suzzanna "Sue Plex" Plexington
Snowplow - Pookie "Pappy" Sasafrass
Rushing Armbar - Law Hiyabusa
Diamond Dust/Burning Hammer- "Inmate" Piccolo Friez
Jericho Powerbomb - Iceberg
Emerald Fusion/Super Brainbuster - Kaervek
Dominator - Destructor
Sky High - Wori Sasafrass
X-Factor/Backflip Splash 2 - Tori Sasafrass
Kicking Combo 02 - Loki
Inverted DDT - Crimson
Flowing DDT - Hardcore Kidd
Top Rope Powerbomb/Screw Driver - NooKie
Cradle DDT - Cookie Sasafrass
Fire Thunder - Jester PsyloH
Sambo Suplex - Craig Williams
3/4 Turning Neckbreaker - Stuart Pointdexter
Fame Asser - Serial Killer
Censor Kick - Rocko Reed

Tombstone Piledriver - Damon Blake
Downward Spiral - Tommy Gunn
Pedigree - Big Poppa Pimp
Hangman's DDT - G Dawg