Shield Unit [$5000]:
Generates a forward shield, only one can be equiped, but it does not prohibit the adition of a heavy gun.
Shield Unit S [$10000]:
Generates a shield that engulfs the whole zoid. only one can be equiped, but it does not prohibit the adition of a heavy gun.
Heat and Radiation Sheilds [$2500]:
Special sheilding prevents the penetration if life threatening heat and radiation. A radiation detection and alarm are linked with the sheilds and will sound an alarm if there is a rupture in the shields and what the radiation levels are.
Pin-Point Barrier System [$25,000]
The system can generate a signle pinpoint barrier that can move anywhere on the zoidand can be used to shield against incoming attacks. the barrier rapidly regenerates itself durning battle.
Armor
Regenerative Armor [$5000]:
Regenerates 1 level of damage after the battle, only one can be equiped, but it does not prohibit the adition of a heavy gun.
Regenerative Armor S [$7000]:
Regenerates 2 level of damage after the battle, only one can be equiped, but it does not prohibit the adition of a heavy gun.
Regenerative Armor R [$10000]:
Regenerates all damage after the battle, only one can be equiped, but it does not prohibit the adition of a heavy gun.