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Including a model in your map: |
Including a model is really quite easy to do in your map First thing to do would be to place a cycler_sprite in your map (using the entity tool) In the sprite field, set it to filedirectory/modelname.mdl In this case it would be models/head.mdl Next would be to set the Render Mode to solid and the RenderFX to 255 You can, if need be, change the FX to a lower number for some opacity. and then, we get, errm.. a head.. |