---GENERAL SHA'KURIAN INFO---
The Sha'kurians are a race of amphibious
humanoids whose territorial holdings occupy the rim of the Delta Quadrant
opposite the Beta/Delta border. The true size of their holdings is unknown due
to their tight security controls and territorial xenophobia. We know little of
their culture and history but are striving to learn more. What little we know
is synopsized here.
The Sha'kurians are not originally from the
Delta Quadrant. Intelligence indicates that they had some sort of interstellar
feudal empire located in the Gamma Quadrant near the Bajoran wormhole. This
empire was founded shortly after their acquisition of warp drive technology.
Known Sha'kurian history states they discovered this on their own, but certain
newly acquired documents indicate they may have acquired the technology from
another race. Their empire lasted for hundreds of years but was torn apart due
to internal strife following the assassination of their Imperial Family by a
group known only as the "Nameless Ones". We can only surmise they did
not have a strong enough government to rule their holdings in light of the
power vacuum created. Civil war and decay was the only logical outcome.
Their empire contracted to a mere fraction
of its original size, with many of the feudal houses destroyed or absorbed into
various conflicts of the time known as "the Collapse" in Sha'kurian
lore. Several of the remaining feudal families fled the area to escape the
fighting, eventually settling in their current territory. They failed to escape
the decline and the fighting continued until the number of ruling families was
reduced to six.
The heads of these Royal Families, known
as Dukes, met and devised their current form of government in an effort to
maintain the status quo and their familial power. The Dukes all belong to the
House of Lords, which is much like our own High Council with the exception that
there is no central leader. All decisions are handled by vote. Except during times of
unified conflcit. During a time as such, the Lord Marshal of the Unified Ducal
Fleet will be appointed a Dictator who has absoloute authority during the
crisis.
This lack of strong central leadership
must not be confused with weakness. The Sha'kurians have an excellent
understanding of many of our virtues and fighting is in their blood as it is
ours. Their House of Lords serves as much as an impartial arbiter as it does a
conventional political body. It presides over internal conflicts with strict
Rules of War. These Rules of War allow the Sha'kurians to continue fighting
amongst themselves, but ensure that none of the Royal Families will ever be
destroyed. This has led to some rather unusual customs of warfare among the Sha'Kurians,
including seasonal warfare and mandatory capturing of prisoners. While
primitively bizarre to say the least, their customs serve the ultimate purpose
of cultivating skilled and fearsome warriors.
When elements of the Klingon Defense
Forces first encountered the Sha'kurians in 1630 IR, it was discovered that
even when war is raging between the Duchies their Rules of War demand that
internal hostilities be completely suspended until all external threats are
neutralized. This was indeed surprising to the commander of the Klingon forces
involved in that initial contact. The commander decided to take advantage of
the situation and claim a few worlds rich in natural resources for the Empire.
He was rapidly forced to withdraw due to the swiftly mobilized and unified
response. It is now common knowledge that when encountered in their own
territory, Sha'kurians always react with intense hostility.
After the acquisition of the cloaking
device in 1643, another detachment was sent to probe Sha'kurian space to gather
intelligence data. It was soon discovered that Sha'kurians are unusually
effective at detecting and hunting down cloaked vessels (it was later learned
that the Romulans encountered this same "problem", but had
conveniently neglected to inform their Klingon allies).
A curious practice of the Sha'kurians is
their fielding of mercenary fleets. To supplement the income of a Royal Family
and gain their younger warriors valuable experience a Sha'kurian Duke will
often assemble squadrons of less experienced fighters and hire them out to
external patrons as mercenaries. It is in this capacity that most of our
encounters with Sha'kurians occur, but the fact that they are not seasoned
fighters does not make them any less of a threat. They are still worthy opponents
and not to be underestimated.
Sha'kurians are a technologically advanced
civilization, possessing certain standard technologies such as warp drive,
impulse drive, and transporters, but not others such as photon torpedoes. One
item of technology that the Sha'kurians have surpassed all others in is sensor
technology. Sha'kurian sensors are far more powerful than Klingon, Romulan, or
Federation sensors. This fact in combination with an intricate battle
communications network, allows the Sha'kurians to do highly accurate
coordinated attacks and other maneuvers. This is also the source of their
tremendous ability to detect cloaked ships.
Sha'kurian capital vessels are much weaker
than their counterparts in other imperial navies, and it is difficult for them
to survive in close combat with other capital ships. To compensate for this
lack of durability, Sha'kurian vessels have sacrificed armor for speed. The
Sha'kurian capital ship uses this speed advantage to maintain its distance from
enemy vessels while launching fast-attack fighters and fighter bombers to
project their of firepower at long ranges.
These fighters are where the Sha'kurian
carrier's true power lies and they make these capital vessels quite effective
in combat. Sha'kurian technology reflects their peculiar style of combat, and
is focused on different priorities than other civilizations have.
Sha'kurian shield technology developed to
a rudimentary level, and thus provides limited shield protection in comparison
to the Klingons or the Federation. The main weapons systems of Sha'kurian
vessels are phaser-like beam weapons as primary batteries, and missiles known
as impulse velocity projectiles. The beam weapons are short ranged in
comparison to the primary batteries of other nations, but are extremely rapid
firing. The impulse velocity projectiles, however, come in many varieties and
are used in various ways.
The most basic type of impulse velocity
projectile is a high velocity non-seeking variant, carried aboard Sha'kurian
fighters. The projectile is aimed at the target and fired, traveling in a
ballistic trajectory until it runs out of fuel or impacts an object and
detonates. Carried by the bombers is a more advanced type of guided projectile
with a sizeable warhead. Carrier vessels carry two different types of
projectiles. The first carrier-based projectile is the long ranged Active
Terminal Guidance projectile which homes in on the enemy in a fashion similar
to the Romulan plasma torpedoes. The other type of carrier-based projectile is
the Multiwarhead projectile. These large projectiles carry multiple smaller
projectiles onboard. Once the Multiwarhead projectile is within striking
distance of the target it releases its smaller projectiles which attack the
target from many angles simultaneously.
One additional note about Sha'kurian
weapons technology, is their relatively recent acquisition of the Graviton
Density Distortion Sphere Generator or GDDS. The Gorn originally developed the
GDDS during one of their many wars with the Romulan Empire. During that war,
Romulan troops captured a ship equipped with one of these devices for study.
The Romulans towed the vessel to a research facility far from the Gorn border
in what was then one of the farthest frontiers of their empire. Not long after
research began on the enigmatic Gorn device, the Romulans made a regrettable
first-contact with the Sha'kurians. Romulan expansionist dogma clashed
violently with Sha'kurian territoriality causing a second front to open for the
Romulans. During the fighting, a Sha'kurian raiding force captured the research
station and the GDDS as well. The Sha'kurians adapted the Gorn device to fit
within their combat tactics and have been fielding them ever since, utilizing
the defensive capabilities of the GDDS to a far greater extent than the Gorn
and thus greatly increasing the survivability of their carrier forces
---SHA'KURIAN
APPEARANCE/GENEOLOGY/SOCIETY---
The average Sha'Kurian is much taller than
a human, attaining two meters with ease. Your run-of-the-mill Sha'Kurian is
2.5-3 meters in height, with some of the larger members of the species
attaining four meters. Sha'Kurians are usually very pale skinned, as a result
of their homeworld. Sha'Kurian hair is traditionally very long, and mostly
comes in blonde color, with a few individuals being born with black hair. Their
eyes are usually very dark, shades of brown and dark greens. Most Sha'Kurians
join the Military (Warrior Caste), and as such are incredibly muscular and well
trained in hand-to-hand and unarmed combat. Despite mostly being muscular,
Sha'Kurians still retain a rather lithe and wirey appearance.
At one point in their evolutions,
Sha'Kurians were an amphibious race, and still posess gills on their bodies.
These gills however, are useless currently, as Sha'Kurians breath with a set of
lungs. They have two sets, each taking the appearance of very thin slits in
their flesh. When the gills are opened (usually as a result of annoyance or
amusement. In such times they will flare open) the slits expand suddenly, flaps
of flesh lifting up over them and creating a 'flitting' sound. They have two
sets, one on either side of their neck, and another on the underside of their
'reproductive instrument'. When a Sha'Kurian is aroused, the gills on his or
her neck will emit an invisible pheremone gas. Speaking of that bit, the
Sha'Kurian penis is basically identical to that of a human, except scaled up
proportionate to the Sha'Kurian's rather off-scale height, and of course, the
addition of a set of gills.
Sha'Kuria itself is a very cold planet,
covered completely in snow all year around. The planet is the seventh from the
sun, receiving very little in the form of heat, hence the cold. The snow on
Sha'Kuria never dips below a level of six feet, and sometimes accumulates up to
40 feet in more rural areas. The polar caps are completely encrusted by massive
glaciers, many of them many kilometers thick. The Planetary Defense Command
Center, for example, is buried under two kilometers of solid ice. The planet
itself also has very little in the form of animals, save the Sha'Kurians and
the Talek Beast. The Talek Beast is the primary form of food on Sha'Kuria. It
has the appearance of a forty-foot long blue snake with twelve legs.
Sha'Kurians are a very proud people,
taking pride especially in the fact they live on one of the harshest home
planets in the galaxy. They use a Caste system, which has three sects, the
Warrior Caste, Religious Caste, and Worker caste. They're all pretty self
explanatory. The percentages of each caste are roughly 50% Warrior, 30% Worker
and 20% Religious. Despite the Caste divisions, all Sha'Kurians will go to war
during a time of unified conflict. A time of unified conflict occurs when the
Sha'Kurian Duchies put aside their infighting and unite their fleets against a
larger foe.
---Current Sha'Kurian Government---
-Military-
Lord Marshal Relak - Supreme Commander,
Temporary Dictator
Lord Marshal Kohl - Mercenary Commander,
Second in Command
Commandant of the Marine Corps - Open
Basically All other Military-related Cees
- Open
-Government-
House Heraan - Duke Techerakh
House Moash - Leaderless
House Vella - Leaderless
House Dani - Leaderless
House Tekel - Duke Eamon
House Detchtakar - Duke Ory'Hara
Basically All other Government-related
Cees - Open