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![]() January/February 1998
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| Sleight of Hand
Microsoft is trying to make you forget about it's nerdy CEO through a multimillion-dollar sleight of hand.
by Ana Marie Cox
A watershed moment (or at least 60 seconds) in technology advertising occurred in 1984 with Chiat/Day's ad for Apple's Macintosh. Titled "1984," it featured a lithe runner who hurls a hammer, shattering an enormous
screen showing the Big Brotheresque ruler of an unnamed corporate state. It
cost a measly $400,000, was shown once, and turned on the simple premise
that a Macintosh offered an alternative to the bland-yet-menacing IBM. In
1994, the ad firm Wieden & Kennedy created "Anthem" for Microsoft, which
also conflated operating systems and political freedoms, but suggested that
Microsoft's global domination made it the ideal company for expressing
yourself. "The stuff we make is powerful. It makes
you powerful," a voice intoned, before introducing the now ubiquitous
interrogative: "Where do you want to go today?"
Three years and $300 million later, as Microsoft gears up to launch Windows
98, its success presents the very dilemma foreshadowed in 1994 by Liz King,
then Microsoft's director of corporate marketing. "We're a leader, but we don't want it to sound as if we're in charge and you're along for the ride," she told the New York Times.
Microsoft's monopolistic hold on the industry means, for the most part,
people interact with it not because they want to, but because they have to. That a growing chorus of criticism has yet to make an impact on Microsoft's success suggests a miraculous image makeover.
It began a few months prior to the October 1994 blitz, after Ogilvy &
Mather resigned from the Microsoft account without solving its biggest
problem. "The first thing that is rotten with Microsoft is the core
brand-mainly Bill Gates himself," says graphic designer Erik Adigard, who
has consulted for Microsoft. It's hard to appear approachable, elaborates
Adweek's advertising critic Debra Goldman, when your company is symbolized by "this guy who is like a robber baron."
Microsoft's decision to do something about its persistent image problem is
striking in an industry where about 70 percent of the money spent on
advertising goes to promoting specific products. But Microsoft has 90
percent of its market cornered, and it generally doesn't compete with
upstarts; it buys them. Under these circumstances, Microsoft's goal isn't
sales, it's spin control.
So Microsoft turned to Wieden & Kennedy, best known for transforming Nike
from a shoe company into a cultish lifestyle brand so powerful that, in
many ads, only the Nike "swoosh" identifies the message as a commercial. By
selecting Wieden & Kennedy, Microsoft counted on that ability to turn
billion-dollar enterprises into vessels of identity, or, as Ben Evans,
general manager of Microsoft's marketing, puts it: "The objective of the
Microsoft brand campaign is to bring the brand to life for all audiences.... This is first achieved by raising the overall awareness of the Microsoft
brand. We then fill the brand with meaning."
Microsoft wanted Wieden & Kennedy to make it cool. That meant, Adigard
speculates, that Microsoft wanted Wieden & Kennedy to excise the negative
aspects of the company's image, meaning "eliminate the geek from it."
Microsoft started by turning its attention almost exclusively to
nonbusiness users. In the past four years, the company has invested 75
percent of its advertising in "consumer" advertising over trade, and the
ads, especially in the campaign's early stages, have all but neglected to
identify Microsoft as a high-tech company.
The evolution of Microsoft's advertising relationship with Wired, the
magazine that presents technology as a lifestyle accessory, illustrates the
extent of its makeover. In 1994, Microsoft ran one ad in Wired-and that was
to recruit programmers, not users. Microsoft took out 9.8 pages of ads in
1995, 25 in 1996, and 39 in 1997. These ads, unlike the first, which
solicited aspiring techies interested in "refining the potentials of
wireless computing," take their place among Gap-personas and
scotch-swilling swells. In one ad, the additional features of Windows 95
are described as "tons of other cool stuff."
Wieden & Kennedy has succeeded in emptying the brand of its main liability:
Gates. But emptying the brand of its product may backfire. In moving away
from technology, the early Microsoft ads became "fey and arch," says Leslie
Savan, advertising critic for the Village Voice. Even Dan Wieden, the
agency's co-founder, told Adweek that, unlike Nike's over-the-top ads,
which in 1996 included a vomiting Olympic marathoner, "there's not a lot of obvious, dramatic footage for you to capitalize on. There's not a lot of
cinematic 'Wow.'"
Of course an agency used to dealing in dynamic messages would be stumped by
the deskbound PC environment. The ads' lack of emphasis on computers made
for an uneasy tension between the agency and Microsoft, and by early 1996
Wieden & Kennedy began to try, says Adigard, "to creatively understand what
it means for people to use computers...in the '90s."
"There must have been a moment of crisis," he adds. "Either they were
feeling insecure or Microsoft was putting pressure on them" to come up with
a more cohesive campaign. "They didn't really know what they were doing.
The idea was to do a big brainstorming [session] and come up with a
presentation to Microsoft that was really, really a new big idea," he says.
Wieden & Kennedy mined the Nike account for its top creatives, Bob Moore
and Michael Prieve, in an attempt to add an important element to the
campaigna symbol.
What they came up with debuted in late 1996, backed, like the earlier ads,
by a $100 million budget and no particular product, but something they
thought far more promising: the Hand.
When it appeared on a billboard in the heart of Multimedia Gulch, a
neighborhood of Web designers and software developers in downtown San
Francisco, it wasn't long before pranksters made an artistic correction,
shifting the raised digit from the index finger to the middle one. But the
Hand gave Microsoft its first creative breakthrough. The Hand would be its
symbol of interconnectivity, of the future, of human agency, of all the
positive things that one could associate with computing. The Hand is
Microsoft's swoosh.
As silly as the Hand is, Microsoft is poised to become the Nike of the
information age. Early signs indicate success: In 1997 a Louis Harris poll
cited Microsoft as the company Americans think of most highly, up from No.
4 in 1996.
The public's admiration for Microsoft no doubt stems from sheer envy, as
much as from Microsoft's omnipresence. But it might also flow from
gratitude. As Goldman says, the "irony of the growth of the computer world
in general is that in order for it to function, you have to have one
standard." Microsoft providesand enforcesthat one standard. Forty years ago, she observes, "people would consider this the government's job." So of course technology ad campaigns have become more like the political
propaganda they once parodied; Microsoft's ads exist not to convince us to
buy something new, but to keep us from complaining about the way things
are.
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More on Microsoft:
The Microsoft Media Map
Why Is This Man Laughing?
The Microsoft Network
Overseas Invasion
His Way
Lock Your Windows
Sleight Of Hand
Microstuff
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