Ok… I
was really bored and decided to get creative, I hope this is some use to you
all, and even if it isn’t, I hope you get a good read out of it!
The
format of it is creative writing followed by actual game implantation.
Maven
Homeworld:
Unknown
Natural
armor: Very poor
Natural
weapons: Very poor
Environment:
Terrestrial and aquatic
Atmosphere:
Vacuum, oxygen, carbon dioxide, hydrogen, nitrogen, methane, and ammonia
Forelimbs:
Zero
Hindlimbs:
Zero
Preferred
gravity: 0.0
Gravity
tolerance: 0.0-20.0
Diet:
None
Size:
2.0m
Weight:
100kg
Strength:
Nonexistent
Speed:
Nonexistent
Intelligence:
Unsurpassed
Psi:
Nonexistent
Language
name and type: Maven : shipbrain and vocal
Genders:
Neuter
Notes:
A
previously unknown species, the source of the Mavens has been found, yet
contact has not been initiated as of yet. There is no doubt that what is known
of the Maven just leads to more questions about this enigmatic race.
Type:
Governmental
Short
Name: Initiative
Capital:
The Ark-class Space Station "Maven Bioark"
Galaxy
Web Node: 5, 342, 0
Species:
Maven
Total
Members: 1
Tithe:
0%
Stars:
None
Planets:
None
Stations:
None
Arks: 1
Strengths:
Genetics and sensors
Weaknesses:
Mechanics and weapons
Hulls:
None
THE
MAVENS
Index
1
The
Origin of the Mavens
2
The
Growth Cycle of the Mavens
3
The
Maven Physiology: A Brief Primer
a.
Various
Physical Characteristics
b.
Galactic
Observation
c.
Internal
Arrangement
d.
Targeteble
Growth, ie. The Decisions We Make
4
Mavens
and Avatars, A look into a symbiotic evolution
5
Interaction
with Gravity Based Environments
1) The
Origin of the Mavens
The
Mavens currently reside in the Ark “Maven Bioark”. This ark is a magnificent
example of biogenetic manipulation on a grand scale. The Maven’s themselves are
unsure of where the came from or how they came about. As far as the average
Maven is concerned, they have always traveled with their ark, looking for
something in particular.
The
emergence of the ark into Webbed spaced first started at the fringes of the
known galaxy. The multiple sightings of strange ships around the boundaries of
inhabited and un-inhabited systems alike was the first sign of them. At the
time the GWEB community at large was baffled by these appearances. The race to
research what little was known about them resulted in <insert org name>
engaging in actual contact with them for the first time. The inclusion of the
Mavens into Gweb society came soon after they constructed a node on their ark.
To
this date, no one is really sure where or what the Mavens are, or what their
purpose in the galaxy is.
GAME INFO
The
Mavens could be introduced slowly at first, starting a new plot line in the
galaxy. After a few first fleeting glances, the researchers of all the
organizations come up with recording devices. These devices would be usable, turning
them on and off. A radar scan when activated would record a point of data, but
only for that one encounter. If the maven transmits or responds to a transmit,
each transmission would add another point.
When
the scanner is turned in to the org, it would transfer its points into a pool
for that organization. There would be a set number of points needed to actually
make the maven language chips available. After that the first org to actually
find out where the ark is located would receive the honors of having their org
named as the ‘Finders of the Maven race’. At that time, the race would become a
full-fledged Gweb species. And have the discovering org would have their name
inserted in the above history
2) The
Growth Cycle of the Mavens
The
Maven growth cycle is well understood…at least by the Mavens themselves. A
Maven egg is a community project, taking a small bit of material from a number
of Maven’s. This egg is then incubated at the ark until it is born.
The
young Maven is rather small in size, but has the full capabilities of a
starship. Their intelligence at this point is rather high, pulling on the pool
of experiences from its parents. The young Maven at this point is a rather
inquisitive sophont, exploring and doing small jobs to learn more about the
galaxy and of course, gain some credits to spend (Much like youth everywhere in
the galaxy).
As
the young Maven grows in age its body slowly increases in size. This increase
is accompanied by a gradual increase in abilities. There eventually comes a
time when it can support a artificial superstructure, allowing it to bolt on
small accessories, whether they be thrusters, cabins, cargo pods or whatever
strikes their fancy. The choice of what it takes is not permanent, as they can
return to the ark whenever they want and change their minds. As they increase
in size, their bodies are able to support a larger superstructure, allowing for
a variety of choices.
The
Maven life cycle is, unfortunately incomplete, as they have not been in a
recordable environment long enough for a detailed observation.
GAME INFO
Make it so they grow in size as
they age, start of with tiny ship stats at the start and add a small amount
upon level up. The increase wouldn't be at once, just add a set number every few
days. At level 50, make it so the stats would equal the highest non-private
component stats.
Remove the strengths and
weaknesses, make it a personal choice. When you level up go for a display like
this:
Congrats!
You leveled up!
Along with your normal increase, you can choose one of the
following to add a small bonus too!
1)
2 random stats
2)
2 random stats
3)
2 random stats
4)
2 random stats
5)
2 random stats
The stats would be all the normal ship stats plus the avatar
option and internal cargo option (see later notes). The increase would just be
a few extra points, letting you semi-customize yourself to your ideal.
Internal Cargo: A maven
has a small space inside for storage. This space starts at 500kg and adds
another 500kg every 5 levels. The option of internal cargo as a bonus increase
would add 100kg when chosen, allowing low level Mavens to carry cargo and mine
for exp.
3)
The Maven Physiology: A Brief Primer
Following is a brief primer of known Maven Physiology. As you will
see the Mavens are a mystery still and much is not known about them. What is
known you will find here and it will hopefully help you understand our new
neighbors.
a.) Various Physical Characteristics
The variety of physical
characteristics of Mavens are astounding. There have been reports of ones
coming in a wide range of colors reaching from red, blue, green, and even some
with a metallic look to them. Surface types reported so far have included:
pebbled, smooth, rough, scarred, and jagged to name a few. There seems to be no
performance issues involved, and it is not sure whether it is a personal choice
of the Maven, or decided upon their conception.
b.) Galactic Observation
Mavens have a unique blend of
senses that they use to observe life outside their bodies. They seem to use a
blend of optical, thermo graphic and various other radiation based sensing
organs. Unfortunatly, they are not very specific and discourage close
inspection to find out more.
c.) Internal Arrangement
The internal arrangement of organs
in a Maven seem to follow a fairly standard pattern, much like most sophont.
There is a small degree of size and location differences that seem to reflect
what the Maven perceives as an ideal (see part d). Again, this topic is not
very well researched, as again, the Mavens don’t encourage research into their
physiologies.
The
arrangement of the internal spaces creates a network of space that runs the
through the entire body, creating a passageways between the small rooms that
form near organs. These passageways seem to form on their own and allow the
Mavens symbiotes access to perform the tasks they are assigned (See more about
Avatars in chapter 4).
d.) Targeteble Growth, ie. The
Decisions We Make
Unlike most sophonts, it seems that
the Mavens have the ability actually select what organs develop better then
others. The ability of each Maven to decide how it develops is a marked
difference then elsewhere in the known galaxy, further developing the mystery
behind them. Thankfully, this information was found out rather easily, but the
method behind it eludes researchers still.
4) Mavens
and Avatars, A look into a symbiotic evolution
Mavens
themselves are an enigma so far to the galaxy, and this enigma only gets worse
when one realizes that they are host to a symbiotic creature known as the
Avatar.
Avatars
are a smaller sized creature, able to live in the conduits and rooms formed
inside the larger Maven. They receive sustenance and safety from the Maven, and
in return they perform tasks for the Mavens, ranging from exploring where the
Maven can’t to organ repair.
The
Mavens can’t (or won’t) recall when or where the Avatars came from and how the
bond was created. The young Maven, upon birth, has an organ that sustains the
young Avatar. The link is between them is very strong, and the Maven is able to
command it from a distance if it concentrates. Avatars seem to depend on the
Maven controlling them to survive and will perform tasks that lead to their
destruction if asked.
GAME INFO
...A biotic construct that starts out weak, but has the potential
to become a very useful tool. Just use a puppet like the surgery bots. For a
good reference, think of the drd's or whatever from farscape. It would run on
an internal energy storage system much like a battery. The little bugger would
be a small guy at first, growing in size with the ship. A small bay area would
exist for it in the ship innards (see below again!) that would replenish its
battery and help with repairs. The starting construct would be rather small and
helpless, with one arm and a non-equipable body. This would change of course,
very slowly over time as the ship upgrades. The avatar upgrade option would add
a boost to the growth of it. Roundtime for controlling the avatar would be a good
option to, since it would be a complete change of sensorium for the
maven...Maybe 8 seconds to start with. Also add in a percentage drop in skill
use, per sensorium change, 30% or so to start with. A little guesstimate chart on avatar growth..
Avatar
growth chart
Level Effect
5 Roundtime
4, skill -20%, add equipment slot
10 Roundtime
2, skill -10%, add arm, limited flight costing 2x energy to move
15 Roundtime
1, skill -5%, add equipment slot, flight down to 1.5x energy, double armor
20 Roundtime
0!, skill -0%!, flight move cost evens out
25 Add
another equipment slot, option to grow another avatar bay?
30 Add
another arm, armor tripled
35 Avatar
able to get implants
40 Able
to link avatars together, creating a dual construct with average+15% stats
45 ?
50 Grow
another avatar bay, construct stats average+30%
Plus...add
in a control radius, start at 1 ly, then double it every 5 levels. If you move
beyond that limit then you need to re-enter range to get control of it again.
Make it so you need a 5 second period to connect and disconnect from
controlling it. If it is killed while controlled it would cause a major health backlash and random internal
damage.
5) Interaction with Gravity Based Environments
Mavens are unable to enter a
gravity based such as a planet or gas giant. This is a rather limiting factor,
but the Maven’s are not completely helpless in this regard.
The Maven’s version of a planetary
lander is stored on their underside, attached in a circular indentation. The lander
itself is a combination of bone and specialized flight organs. Its performance
matches the planetary lander we all know almost exactly, allowing it to land
and takeoff with ease.
This lander can easily carry a
small cargo load along with an Avatar, thus allowing a Maven to explore
planetary conditions without harm to itself. Since the sensorium is rather
different from what it is accustomed to, the Maven controlling the Avatar has
to concentrate fully on the task. So if you ever encounter an Avatar in your
travels, do not be insulted if you don’t get immediate responses from them!